Basic Information |
Character Name : Flynt Tumblerock Height : 3'4" Character Race : Forest Gnome Weight : 40 Background : Guild Artisan Age : 45 Alignment : Neutral Eyes : Yellow Deity : Baervan Wildwanderer Hair : Auburn Total Level : 02 Size : Small |
Ability Scores |
(X) Denotes Proficiency (X) Strength : 08 (-1) 08 Array + 0 Racial + 0 Level + 0 Misc. (X) Dexterity : 16 (+3) 15 Array + 1 Racial + 0 Level + 0 Misc. ( ) Constitution : 12 (+1) 12 Array + 0 Racial + 0 Level + 0 Misc. ( ) Intelligence : 12 (+1) 10 Array + 2 Racial + 0 Level + 0 Misc. ( ) Wisdom : 14 (+2) 14 Array + 0 Racial + 0 Level + 0 Misc. ( ) Charisma : 13 (+1) 13 Array + 0 Racial + 0 Level + 0 Misc. Carrying Capacity : 120 (STR x15) Push, Pull, Lift : 240 (STR x30) Death Saves Success: [-] [-] [-] Failure: [-] [-] [-] |
Skills |
(X) Denotes Proficiency * Denotes Expertise ( ) Acrobatics (Dex) (X) Animal Handling (Wis) ( ) Arcana (Int) ( ) Athletics (Str) ( ) Deception (Cha) ( ) History (Int) (X) Insight (Wis) ( ) Intimidation (Cha) ( ) Investigation (Int) ( ) Medicine (Wis) ( ) Nature (Int) (X) Perception (Wis) ( ) Performance (Cha) (X) Persuasion (Cha) ( ) Religion (Int) ( ) Sleight of Hand (Dex) ( ) Stealth (Dex) (X) Survival (Wis) |
Combat Stats |
Hit Points : 18 Current HP : 12 Proficiency : +2 Temp HP : Initiative : +3 Total HD : [2d10/2d10] Base Melee : +2 2 Prof + 0 Str + 0 misc Base Ranged : +7 2 Prof + 3 Dex + 2 misc Base Spell : +4 2 Prof + 2 Mod + 0 misc Armor Class : 14 = 11 armor + 0 shield + 3 Dex + 0 misc Vulnerability : Resistance : Languages : Common, Gnomish, Dwarven, Draconic |
Senses |
Passive Perception : 14 10 + 2 prof + 2 Wis + 0 adv* + 0 misc Passive Investigation : 11 10 + 0 prof + 1 Int + 0 adv* + 0 misc Passive Insight : 14 10 + 2 prof + 2 Wis + 0 adv* + 0 misc *Add or subtract 5 to passive based on having advantage or disadvantage. Vision : Darkvision 60 |
Background and Feats |
Background: Guild Artisan (Merchant) -Other : Language (Dwarven) -Skills : Insight, Persuasion -Tools : Artisans tools (Alchemists supplies) Background Gear: Personality Traits I 'm full of witty aphorisms and have a proverb for every occasion. Towns and cities are the best places for those who can't survive on their own. Ideal : I'm committed to the people I care about, not to ideals Bond : I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood. Flaw : I'll do anything to get my hands on something rare or priceless |
Racial Abilities and Features |
Race : Gnome (Forest) Languages: Common, Gnomish Skills : Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Natural Illusionist: You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. Speak with Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets. |
Class Abilities and Features |
Class : Ranger Armor : Light, medium, shields Weapons: All Tools : Favored Enemy (Kobolds, Giants): You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. Natural Explorer (Forests): When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in. While traveling for an hour or more in your favored terrain, you gain the following benefits: Difficult terrain doesn't slow your group's travel. Your group can't become lost except by magical means. • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. • When you forage, you find twice as much food as you normally would. • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. Fighting Style (ARCHERY): You gain a +2 bonus to attack rolls you make with ranged weapons. |
Spellcasting |
Spell Slots 1st 2 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0 Spells Known 1st - Hunter's Mark, Goodberry 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - Spells Prepared (Class Formula) |
Equipment |
Armor : Leather (10 g) Belt : Body : Chest : Eyes : Feet : Hands : Head : Headband : Neck : Ring #1 : Ring #2 : Shield : Shoulders : Wrists : Weapon : Dagger x4 (8g) Weapon. : Whip (2g) Weapon : Light Crossbow (25 g) w/ 18 bolts (1g) Other Equipment : The Greenest Skeleton Key Crossbow bolt case (1 g) A pouch containing... (1g) - 3 Goodberrys, conjured in the tunnels beneath the city - Healer's kit (5 g) - A sprig of mistletoe (1g) - An empty glass vial that smells of perfume when opened... (trinket) Explorer's Pack containing... (10 g) - a bedroll, - a mess kit, - a tinderbox, - 10 torches, - 0 rations (eaten by rats) - a waterskin, - Merchant's scales (5g) - Alchemist's Tools, (50 g) - The pack also has 50 feet of hempen rope strapped to the side of it. Trained Mastiff carrying... (25 g) - Pack saddle (5 g) - Saddlebags (4g) - a two-person tent (2 g) Burdock, the Riding Hound: MASTIFF Medium beast, unaligned Armor Class 12 Hit Points 5 (ld8 + l) Speed 40 ft. Skills Perception +3 Senses passive Perception 13 Languages - Challenge 1/8 (25 XP)
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell. ACTIONS Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (ld6 + l) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. Money : 0 CP, 0 SP, 25 GP, 0 PP |
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Basic Information |
Character Name : Oraphina Weatherbee Height : 3' Character Race : Lightfoot Halfling Weight : 41 lbs. Background : Folk Hero Age : 21 Alignment : Lawful Good Eyes : Brown Deity : Yondalla Hair : Dark Brown Total Level : 3 Size : Small |
Ability Scores |
(X) Denotes Proficiency ( ) Strength : 10 (+0) 10 Array + 0 Racial + 0 Level + 0 Misc. ( ) Dexterity : 14 (+2) 12 Array + 2 Racial + 0 Level + 0 Misc. ( ) Constitution : 13 (+1) 13 Array + 0 Racial + 0 Level + 0 Misc. ( ) Intelligence : 08 (-1) 08 Array + 0 Racial + 0 Level + 0 Misc. (X) Wisdom : 14 (+2) 14 Array + 0 Racial + 0 Level + 0 Misc. (X) Charisma : 16 (+3) 15 Array + 1 Racial + 0 Level + 0 Misc. Carrying Capacity : 150 (STR x15) Push, Pull, Lift : 300 (STR x30) Death Saves Success: [-] [-] [-] Failure: [-] [-] [-] |
Skills |
(X) Denotes Proficiency ( ) Acrobatics (Dex) +2 (X) Animal Handling (Wis) +4 ( ) Arcana (Int) -1 ( ) Athletics (Str) +0 ( ) Deception (Cha) +3 ( ) History (Int) -1 (X) Insight (Wis) +4 ( ) Intimidation (Cha) +3 ( ) Investigation (Int) -1 ( ) Medicine (Wis) +2 ( ) Nature (Int) -1 ( ) Perception (Wis) +2 ( ) Performance (Cha) +3 (X) Persuasion (Cha) +5 ( ) Religion (Int) -1 ( ) Sleight of Hand (Dex) +2 ( ) Stealth (Dex) +2 (X) Survival (Wis) +4 |
Combat Stats |
Hit Points : 25 Current HP : 25 Proficiency : +2 Temp HP : 0 Initiative : +2 Total HD : 3 [3/3] Base Melee : +2 2 Prof + 0 Str + 0 misc Base Ranged : +4 2 Prof + 2 Dex + 0 misc Base Spell : +5 2 Prof + 3 Cha + 0 misc Armor Class : 17 13 armor + 2 shield + 2 Dex + 0 misc Vulnerability : Resistance : Languages : Common, Halfling Advantages : Saving throws vs frightened |
Senses |
Passive Perception : 14 10 + 2 prof + 2 Wis + 0 adv* + 0 misc Passive Investigation : 9 10 + 0 prof - 1 Int + 0 adv* + 0 misc Passive Insight : 14 10 + 2 prof + 2 Wis + 0 adv* + 0 misc *Add or subtract 5 to passive based on having advantage or disadvantage. Vision : Normal |
Background and Feats |
Background: Folk Hero -Other : -Skills : Animal Handling, Survival -Tools : Cooking tools, vehicles (land) -Languages: None Personality Traits - If someone is in trouble, I'm always ready to lend help. - I judge people by their actions, not their words. Ideal : Respect - People deserve to be treated with dignity and respect. Bond : I protect those who cannot protect themselves. Flaw : I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. Rustic Hospitality - Can find a place to rest or hide among commoners |
Racial Abilities and Features |
Race : Halfling (Lightfoot) Languages: Common, Halfling Skills : None Speed - Base walking speed of 25 feet Lucky - Reroll 1's on attack/ability/saving throw, take second result Brave - Advantage on saving throws vs. being frightened Nimbleness - Can move through space of creatures larger size than me Stealthy - Hide when obscured by creatures larger size than me |
Class Abilities and Features |
Class : Paladin 3 Armor : All armor, shields Weapons: Simple weapons, martial weapons Tools : None Saves - Wisdom, Charisma Skills - Insight, Persuasion Divine Sense - Until end of next turn, know location and type of any celestial, fiend, or undead within 60' not behind total cover, as well as any place consecrated or desecrated. Can use 1 + Charisma modifier times, and regain all uses after a long rest. Lay on Hands - Healing pool of 5 x Paladin level in hp, can touch to expend points to heal. Can also spend 5 hp from pool to cure disease or poison, and can cure multiple ailments this way with one use (separate hp used for each ailment). This pool refreshes after a long rest. Fighting Style - Protection - When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be using a shield. Spellcasting - Save DC 13, Attack modifier +5, spells and slots listed below Divine Smite - When you hit a creature with a melee attack, can expend a spell slot to deal extra radiant damage. Adds 2d8 damage for a level 1 slot, and +1d8 damage for every level above that to a maximum of 5d8. Add an additional +1d8 if the target is an undead or a fiend. Divine Health - You are immune to disease. Sacred Oath - Oath of the Ancients Oath Spells - Level 3 (Ensnaring Strike and Speak with Animals) Channel Divinity - Nature's Wrath: Target within 10' makes a Str or Dex save (DC 13) or is restrained, and repeats the save at the end of each turn until it succeeds. Turn the Faithless: All fey or fiends within 30' make a Wis save (DC 13) or are turned for 1 minute or until they take damage. It must move as far from me as it can, can't willingly come within 30' of me, and can only use the Dash action (or Dodge if it can't move). Also reveals its true form if magically hidden. |
Spellcasting |
Spell Slots 1st 3 | 2nd - | 3rd - | 4th - | 5th - | 6th - | 7th - | 8th - | 9th - Spells Known (can prepare Charisma modifier + 1/2 Paladin level = 4) 1st - Command, Cure Wounds, Divine Favor, Ensnaring StrikeOA, Shield of Faith, Speak with AnimalsOA 2nd - 3rd - 4th - 5th - 6th - 7th - 8th - 9th - |
Equipment |
Armor : Chain Shirt (AC 13, Max Dex +2) Belt : Body : Chest : Eyes : Feet : Hands : Head : Headband : Neck : Ring #1 : Ring #2 : Shield : Shield (+2 to AC) Shoulders : Wrists : Weapon : Rapier (+4 to hit with finesse, 1d8+2 piercing) Weapon : Javelin x5 (+4 to hit, 1d6+2 piercing, range 30/120) Other Equipment : Explorer's pack, holy symbol, cook's utensils, shovel, iron pot, set of common clothes, belt pouch Money : 0 CP, 0 SP, 354 GP, 0 PP |