Re: OOC - God Talk with your host, The Almighty
Hi all,
yeah so getting things going has been a mental challenge on my end. I hate doing things in part so I tried getting going all in one shot and that is just not happening easily.
So what I have been doing is reworking certain aspects of the rules that were bothering me such as:
- Monster souls
- Using monster souls to form GENESIS as well as how to balance the return of monster souls vs their strength
- Creating of magical items using monster souls
- Creating a difference between SOUL infused items vs CREATED items
I believe I found a nice balance and am fine tuning it all. This will ensure that sending forth creatures to cause terror upon the gods and the world doesn'T in turn create OVERPOWERED deities at low levels while still rewarding the effort.
This part of the rules was a constant bother as it made me have to hesitate sending forth creatures for various reasons (giving to many low level souls to the deities in return for the effort while also limiting the monsters sent to avoid such an unbalance.
Finally the ASPECT/NATURE thing was worked upon for this iteration of the campaign BUT was still an issue in my view.
So I removed all of it, forming a point system instead based on soul-rank to enhance powers/decide amount of powers a creature had.
I also worked on how monsters can gain rank on their own an how the values of their souls are in PURE form or BROKEN form (each having its own distinction and value in Fusion/Integration/Genesis)
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I also worked on battle systems, more precisely LARGE battle systems. As your gods are working with mortals they will be part of large battles and wars from time to time and their influence can sway things one way or another. Removing the tediousness of micro managing and making it a more global scale for RESULTS (while allowing micro managing for finer points in terms of personal achievements) this took a large burden of the work to be done in those situations.
So all in all a lot of work done to ease the burden of the workload and the parts that truly "annoyed me" in handling.
I'll be working up the write up for these modifications to the rules and then simply work the updates for Dakalnar one at a time, posting them as I get them done and stop looking at it as ONE BIG UPDATE but rather multiple little updates if you will.