I've played with the idea of restarting or making a new character, even possibly rehashing old OCs. I would be interested in these options and am to some extent already. Though not for everyone to restart considering how many want to trek forward.
I'll continue with Anastaria though for now but might kill her off later as I'm not asking for any favors or special treatment such as a restart later in the game or a reiteration of the same character as I don't want to change her too much at the moment. So I'll probably just give Anastaria a trial return to test the waters and if I'm not feeling it. I'll just go the full on antagonistic 'good guy' route to try killing her off so I that I can make a new character.
The rest here is just to air my thoughts entirely on the matter for future reference if I do:
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At current I do want to move forward with Anastaria and her story as I am invested in it and the struggles she has and will have between other characters considering her high morality. Definitely the type of character I imagine to butt heads with others and stand her ground on her morals. I might add a bit of negative trait development or purposed mistakes to flavor her up if the rp narrative I have in my head and pen for her gets too boring. Possibly trying to enforce her morality and views on others in a more toxic way. Maybe give her something she will feel the need to redeem herself of or by making hard choices throughout gameplay as they come up naturally.
Anastaria isn't an overtly powerful god nor do her powers exactly win her many favors outside of combat without some decently balanced stipulations or chance for backwards progression. I am invested in the power climb in both aspects of non/combat as I chose the powers I have for this exact reason, but it leaves me to worry. Especially in comparison to what others might be packing and their current progress so far.
Though I believe this stims from my own power choicing and discrepancies on some scaling and rulings for secondary domains. As I see, it scales the importance of a very integral part of the gods down just a lil bit too much, at least not without an aired and open path of progression to make your secondary at the level of your primary throughout time and trial in game (though that might clutter the rulings more anyway). So it makes the single domain option a bit more streamlined and viable in comparison. Though that is part of the charm of this Theogenesis iteration, so this isn't a complaint just something I fully realized a bit late as mine is already a strongly tied narrative for the character and their development.
Also, inheritly Redemption is a tricky domain in my opinion. I find it has a harder to nail stipulations of what can or can not be redemption when it is so synonymous with absolutuon, vindication, and reclamation. As it ties a moral narrative down on a person either from Anastaria's perception, the society/god around a person's perception, their own perception of self, or that of an inplace system of good & evil. Without an inplace system of Karma to be indebted to or the idea of Sin to be saved from. Could characters even be redeemed if they fully accept and believe they dont need to be (probably not considering the negative side of my Brightside power pushing them away from guilt)? Would she be able to oppose other gods granted protection and redeem their devote mortals via her own moral view point or that of an inplace system, allowing her to strip them away from them via her saving them. Or would she have to put in place the concept and scale of karma or sin into the worlds for that to work outside of her granted view and abilities. Are the ideas of reclamation of self and absolution of guilt as far as it goes or? It just seems to leave me in a big grey area of unsurity at current.