OOC - God Talk with your host, The Almighty
So just a note to ease things for combat situations:
You all get 3 Action points per round and you can decide how to use those actions. Note that in th past I used DODGE automatically and Block was added ion for flare.
Since Block has been worked up to be effective in certain situations, and with the expansion on Parrying, I made both of these a skill use soa 1 point Action which means you must specify if your doing this in combat. If you don't, Dodge will be the action used to avoid harm.
Note that what is the difference between DODGE, BLOCk and PARRYING:
Dodge: Used to avoid a hit. This is normally in the defensive aspect of the round where it helps to decide if the enemy hits you or not. Dodge is used by all when it comes to avoid ranged targetting.
Block: In this instance your looking to block the blow, not dodge it. So it is trying to absorb part of the blow using your strength (rather than dodging it). Effe3cts are the same than dodge in combat roles but is more for characters based on STENGTH vs FINESSE.
Parrying: Parrying looks to deflect the blow. If successful (meaning target does not strike you as you parried their blow) you gain a Bonus equal to PARRYING SKILL on your next strike due to their guard being open.
I updated this in the COMBAT rules section for reference