Character Creation and House Rule.   Posted by Zeev.Group: 0
Zeev
 GM, 1 post
Tue 5 May 2020
at 01:53
Character Creation and House Rule
As you might have guess, this thread will detail the specific things you'll need to know to make your characters for this game, and play them throughout.

First off two links for where Eddy (the game's creator) answers some questions:

https://www.realmsofpugmire.com/game-faqs
http://forum.theonyxpath.com/f...-of-mars-and-pugmire

This message was last edited by the GM at 02:16, Tue 05 May 2020.

Zeev
 GM, 6 posts
Tue 5 May 2020
at 02:22
Character Creation and House Rule
Books in Use:

For general use -

Pugmire Core
Monarchies of Mau Core
Pirates of Pugmire Backer PDF

For setting information and character inspiration -

Any other official Pugsteady book for the Realms of Pugmire

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Canis Minor (community content) books and supplements will be considered on a case-by-case basis, and will be added as appropriate.

This message was last edited by the GM at 02:49, Tue 05 May 2020.

Zeev
 GM, 7 posts
Tue 5 May 2020
at 02:39
Character Creation and House Rule
Character Creation:

Please follow the appropriate books for creating your character.

All current official animals (dogs, cats, lizards, and birds) are allowed.

All current official Callings are allowed.

Callings that are not officially allowed for your animal (ex: a Cat Shepherd) are heavily discouraged.  Permission must be requested before the character is submitted.  If I get a character description or a sheet along with such a request, it will be flat out denied.  You are all creative people, I know you can make cool ideas that might use this option, so what I want to see with any request is how it will make the game more fun and exciting for the rest of the group.

House Rule -


All characters must have a positive connection to another PC in one of their Personality Traits.

What does this mean?

Positive means it helps drive cooperative play between the characters.  These are hooks that give emotional weight the group over them just being throw together by happenstance.

These do not have to be mutual for the characters, but must be consensual between the players.  If your character has a deep respect for another player character, it doesn't mean the other character even knows your character exists (ex: a commoner that sees a royal that actually cares about the common dog).  But make sure the other player is on board with this.

These do not have to be "positive" in the sense of "happy" or something similar.  The rivalry of Gimli and Legolas in the Lord of the Rings is built on the desire to proof each of their superiority, but grows into friendship over time.  Things we see as negative or unhealthy such as jealousy, hero-worship, suspicion, and so on can be motivators as long as they fulfill the goal of driving your characters to adventuring together, and exploring these emotional connections has the potential to grow the group closer.
Zeev
 GM, 8 posts
Tue 5 May 2020
at 03:04
Character Creation and House Rule
Optional Rules:

Unless noted here (or inherent in things like allowing all four current animal types), any optional rule listed in the books should not be assumed.  While as the Guide I might use them as the situation demands, unless I say something, don't rely on them.

Optional Rules in Use:

Group Actions.  Any time the whole group is called on to make an Ability Check (remember, there are three primary types of rolls, this only applies to Ability Checks), if half the group succeeds, the whole group succeeds.  Botches/Natural 1s will not cause an automatic failure, but will cause a significant complication instead.
Zeev
 GM, 9 posts
Tue 5 May 2020
at 03:56
Character Creation and House Rule
Fortune and Fortune Etiquette:

A major part of game play are Fortune Points that the group will earn and spend over the course of play.

In order to make this work in this format, a few guidelines on how to use it:

We'll be using three terms to organize the uses of Fortune.

Nominating Fortune is when another player suggests Fortune be used for a roll.  This can be done before or after the die is rolled, as long as it is done before the results are narrated.  Remember any dice roll is eligible: damage and stamina dice can be nominated, not just standard rolls.

Spending Fortune is when a player wants to use Fortune when a Trick, Skill, Spell, or etc. has that option.  This is done before using said power.

Requesting Fortune is part of a house rule detailed below.  It must also be used before hand.

All three will follow the same etiquette:

1) Nominating cannot be done by the player rolling.  Spending must be done by the player who's character is performing the action.  Requesting is done by the player who has the idea.

2) The player from step 1 may explain their reasoning when they post, but after that may not participate in further discussions.  DO NOT private message the other players.  DO NOT pressure the other players on RPoL or otherwise.  This is a no strikes grounds for being removed from the game.

3) The other players should then private message me with either a yes, no, questions, or a suggestion to amend how the Fortune is being spent.  Amending is mostly for requesting.  I will take amendments to the group.

4) The vote to approve Fortune use must be unanimous.  There will be no exceptions to this.  This is why players need the space to decide without pressure.

5) In order to keep Fortune approvals from slowing things down, players should respond within 48 hrs of the call for Fortune to be used.  If fair warning or reasonable circumstances that would prevent it come up, you will simply be removed from the vote.  If you do not respond to a Fortune vote for over 48 hrs without any justification, it will be a three strikes issue.  I want to be fair, but there is a whole group that deserves at least checking RPoL once every few days to make sure you respond to a yes/no question.

NB: Fortune comes and goes fairly readily.  Focus on "would this make the situation more fun, or the game more cool," than worrying about making sure you have a pile of Fortune for later.  "Yes," should be our first response unless we have a specific reason to say no.

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HR -

Requesting Fortune.  In addition to re-rolls and empowering certain powers, Fortune can be requested to make a change to the setting.  This can be an immediate change to the scene, or introducing a historical or cultural fact.  Both follow the same guidelines:

1) You cannot contradict existing elements.  If a boat's hold has already been stated to be empty, you can't add a crate to it.  You can't decide that a battle between Pugmire and Mau happened before Pugmire was founded.  Simply: it has to be possible.

2) There needs to be a goal in the action of the game being addressed.  If nobody makes their roll to decipher a text written in an ancient language of Man, establishing that one of the NPCs is familiar with it is a way to move the action forward.

3) The other players can amend your idea. This is a cooperative process to make for the best idea to add to the game. The intention cannot be changed, but the specifics can be.  If it seems like it is turning into a debate or getting heated, the request will be treated as lacking unanimous approval.