Animal
Creo Animal
Intellego Animal
quote:
Divine The Origin of The Beast
InAn 10
R: Touch, D: Mom, T: Ind
Provides the information necessary to conduct a natal horosope on the target.
(Base 5, +1 Touch)
Muto Animal
Perdo Animal
Rego Animal
quote:
Avert The Slavering Beast
ReCo(An) 4
R: Touch, D: Conc, T: Ind.
Wards the target against mundane animals.
(Base 2, +1 Touch, +1 Concentration)
quote:
Enforced Hibernation
ReAn 10
R: Touch, D: Conc, T: Ind
As Call To Slumber, ArM5 pg 151, using Animal guidelines pg 120. Reduced to Touch range, increased to Concentration duration. Target is maintained in a state of sleep for the duration.
(Base 4, +1 Touch, +1 Concentration)
Aquam
Creo Aquam
Intellego Aquam
Muto Aquam
Perdo Aquam
Rego Aquam
Auram
Creo Auram
Intellego Auram
Muto Auram
Perdo Auram
Rego Auram
quote:
The Stolen Breath
ReAu 5
R: Sight, D: Mom, T: Ind
This spell allows you to steal the breath of an individual. The breath flows into a prepare recepticle, which should be immediately corked. If the magus acts fast enough, the stolen breath can then be fixed as an Arcane Connection to the target.
(Base 2, +3 sight)
Corpus
Creo Corpus
Intellego Corpus
quote:
Divine The Origin Of The Body
InCo 10
R: Touch, D: Mom, T: Ind
Provides the information necessary to conduct a natal horoscope on the target.
(Base 5, +1 Touch)
Muto Corpus
Perdo Corpus
quote:
Ethereal Ministrations
PeCo 10
R: Touch, D: Conc, T: Ind
Inflicts the pain equivalent to a Light Wound for the duration. The caster can specify the location of the pain.
(Base 4, +1 Touch, +1 Concentration)
Rego Corpus
quote:
Avert the Churlish Mob
ReCo 25
R: Touch, D: Conc, T: Ind.
Wards the target personally against direct attack or contact from Humans.
(Base 15, +1 Touch, +1 Concentration)
quote:
Greater Blink Step, Personal
ReCo 15
R: Personal, D: Mom, T: Ind.
Transport the target instantly up to 50 paces to a place either perceived or that they have an AC to.
(Base: 15)
Herbam
Creo Herbam
Intellego Herbam
Muto Herbam
quote:
Breathe Life into the Art
MuHe(An) 15
R: Touch, D: Concentration, T: Individual
This spell transforms a wooden sculpture of an animal into the animal it represents, assuming the animal is no bigger than Size +1 and the sculpture is no bigger than an Individual. As with other non-permanent, created animals, the animal is not disturbed by the Gift.
(Base 5, +1 Touch, +1 Concentration) - Using the MuTe 5 guideline with wood material.
Perdo Herbam
Rego Herbam
quote:
The Phantom Soldier
ReHe 25
This spell animates a wooden or wooden-hafted melee weapon, and it attacks the target indicated by the caster. If left (e.g. via Maintaining the Demanding Spell) it will keep attacking the same target for the duration of the spell; but the caster may concentrate to give the weapon a new target. The weapon attacks the indicated target on its own using the caster's Perception + Finesse + Weapon's Attack Modifier and damage using 5 + Weapon's Damage Modifier, while it defends itself using 0 + Weapon's Defense Modifier. By default it has 0 Soak, and is “killed” after it takes a wound depending on its size. One-handed weapons must take a Medium Wound, while two-handed weapons must take a Heavy Wound. The damage of thrusting and missile weapons is halved when attacking the animated weapon.
(Base 10, +1 Concentration, +2 Voice)
quote:
The Phantom Legion
ReHe 35
The spell animates a group of wooden or wooden-hafted melee weapons, and they attack the target or target group indicated by the caster. If left (e.g. via Maintaining the Demanding Spell) they will keep attacking the same target for the duration of the spell; but the caster may concentrate to give the weapons new targets. The weapons attack the target or target group on their own as an untrained group with one weapon acting as the vanguard using the caster's Perception + Finesse + Weapon's Attack Modifier and damage using 5 + Weapon's Damage Modifier, while they defend themselves using 0 + Weapon's Defense Modifier. By default they have 0 Soak, and are “killed” after they take a wound depending on their size. One-handed weapons must take a Medium Wound, while two-handed weapons must take a Heavy Wound. The damage of thrusting and missile weapons is halved when attacking the animated weapons. "Killed" weapons are no longer part of the untrained group, and if the vanguard weapon is "killed" a random other weapon becomes the new vanguard weapon unless the caster actively chooses one instead.
(Base 10, +1 Concentration, +2 Voice, +2 Group)
quote:
The Phantom Paladins
ReHe 40
The spell animates a group of wooden or wooden-hafted melee weapons, and they attack the target or target group indicated by the caster. If left (e.g. via Maintaining the Demanding Spell) they will keep attacking the same target for the duration of the spell; but the caster may concentrate to give the weapons new targets. The weapons attack attack the target or target group on their own as a trained group with one weapon acting as the vanguard using the caster's Perception + Finesse + Weapon's Attack Modifier and damage using 5 + Weapon's Damage Modifier, while they defend themselves using 0 + Weapon's Defense Modifier. The caster's Finesse is used in place of Leadership for the trained group. By default they have 0 Soak, and are “killed” after they take a wound depending on their size. One-handed weapons must take a Medium Wound, while two-handed weapons must take a Heavy Wound. The damage of thrusting and missile weapons is halved when attacking the animated weapons. "Killed" weapons are no longer part of the trained group, and if the vanguard weapon is "killed" a random other weapon becomes the new vanguard weapon unless the caster actively chooses one instead.
(Base 10, +1 Concentration, +2 Voice, +2 Group, +1 complexity)
Ignem
Creo Ignem
Intellego Ignem
Muto Ignem
Perdo Ignem
Rego Ignem
Imaginem
Creo Imaginem
quote:
Ethereal Voice of the Master
CrIm4
R: Touch, D: Conc, T: Ind
Projects the voice of the caster to the target for the duration.
(Base: 1, +1 Touch, +1 Concentration, +1 Intelligible Speech)
Intellego Imaginem
quote:
Scry the Quarry
InIm 4
R: Touch, D: Conc, T: Ind.
Provides sight and sound of the target, only, for the duration.
(Base 2, +1 Touch, +1 Concentration)
quote:
Scry The Traveler
InIm 10
R: Touch, D: Conc, T: Road
Allows the caster to see and hear anything happening along a Road, moving their perception within the scope of the target Road by concentrating.
(Base 2, +1 Touch, +1 Concentration, +2 Road)
quote:
The Sight of the Wary
InIm 5
R: Pers, D: Conc, T: Hearing
Permits the target to "hear" visual input, and thus provides all around sight as well as the ability to "see" things behind obstacles that a reasonable sound could be heard behind.
(Base 1, +1 Concentration, +3 Hearing)
quote:
The Voice Carried Home
InIm 3
R: Touch, D: Conc, T: Ind
Allows perception of the sounds made by the target for the duration.
(Base 1, +1 Touch, +1 Concentration)
Muto Imaginem
Perdo Imaginem
Rego Imaginem
Mentem
Creo Mentem
quote:
Maintenance Of Sustained Slumber
ReMe 10
R: Touch, D: Conc, T: Ind
Maintains the target in a state of sleep for the duration.
(Base: 4, +1 Touch, +1 Concentration)
quote:
Oath of the Lifelong Sergeant
CrMe 20 (Ritual)
R: Touch, D: Mom, T: Circle
Creates a new Personality Trait of Loyalty +6 directed towards an individual designated by the caster as the object. This Personality Trait is permanent and real, created by Ritual Magic. The Personality Trait is interwoven into the target's own thoughts and memories to such a degree that any attempt to cause them to realize the change or resist it is subject to significant resistance and rationalization to justify their current state. Additionally if the object of the Loyalty Trait possesses The Gift the target is emotionally acclimated to the effects of The Gift of that individual as if by long close exposure and familiarity.
(Base 4, +1 Touch, +1 Amplified Effect, +1 Complexity, +1 Second Effect)
quote:
Rite of Eros
CrMe 20 (Ritual)
R: Touch, D: Mom, T: Circle
Creates a Personality Trait of Love +6 in the target for an individual specified by the caster. This Personality Trait is permanent and real, created by Ritual Magic. It can however be changed by the course of events as any natural and real love could be. The Personality Trait however is intricately woven into the personality and thoughts of the target leading to them being prone to rationalizations and self-justifications that lead to a significantly increased difficulty in any attempts to persuade them or otherwise induce change. Additionally if the object of the Love Trait possesses The Gift the target is emotionally acclimated to the effects of The Gift of that individual as if by long close exposure and familiarity.
(Base 4, +1 Touch, +1 Complexity, +1 Amplified Effect, +1 Second Effect)
Intellego Mentem
quote:
Behind Another's Eyes
InMe 25
R: Touch, D: Conc, T: Ind
The caster is able to perceive the sensory input of the target as mentally perceived/processed by the target for the duration.
(Base 15, +1 Touch, +1 Concentration)
Muto Mentem
Perdo Mentem
Rego Mentem
quote:
The Inner Marionette
ReMe 25
R: Touch, D: Conc, T: Ind
The target is completely under the mental control of the caster for the duration. Concentration allows the caster to give commands that last until otherwise modified. Constant concentration allows continual control over even the most minute actions of the target, yet this is limited to the usual constraints of constant concentration.
(Base 15, +1 Touch, +1 Concentration)
quote:
Words Unquestioned
ReMe 15
R: Touch, D: Conc, T: Ind
Inclines a person to regard statements by the caster or another designated as if they were already established fact and not open to questioning. Statements clearly at odds with something the target can observe to be false (example: "This rock is actually gold.") can be overcome by the intelligent and willful with an Intelligence + stress die roll of 9+. Statements that are not similarly obviously false or directly contradicted by observation may not be resisted in this fashion. When the spell ends the target will remember their actions and may or may not question or regret their thinking.
"These are not the soldiers you are looking for. We can go about our business. You should move along and continue your search, you are wasting time here."
(Base: 5, +1 Touch, +1 Concentration)
Terram
Creo Terram
Intellego Terram
Muto Terram
quote:
Object of Miniscule Proportions
MuTe 25
R: Touch, D: Concentration, T: Individual
The touched object’s volume and weight are reduced to 1/10000 of normal. Each dimension shrinks by a factor of 21.5.
(Base 4, +1 Touch, +1 Concentration, +2 stone/glass/metal/gems, +1 increase shrinking effect)
Perdo Terram
quote:
May Thy Knife Chip And Shatter
PeTe(He) 25
R: Touch, D: Sun, T: Ind
Shatters any metal or wood object/weapon attempting to strike the caster for the duration, up to the standard Terram Individual in size. Complexity allows the effect to not affect all such matter the character comes into contact with being finer tuned as a defensive effect.
(Base 5 - Destroy Metal, +1 Touch, +2 Sun, +1 Complexity)
Rego Terram
Vim
Creo Vim
quote:
Fortify The Ethereal Threads
CrVi 30
R: Touch, D: Ring, T: Circle
Decrease the rate of decay of any Arcane Connection within by three steps though unable to exceed the category of lasting "years" as an AC.
(Base: 15, +1 Touch, +2 Ring)
quote:
The Phantom Gift (Mod.)
CrVi 10
R: Touch, D: Conc, T: Ind
As The Phantom Gift, ArM5 pg 157, reduced to Touch and Concentration. Amplified to produce the effects of the Blatant Gift.
(Base 3, +1 Touch, +1 Concentration, +1 Amplified Effects)
Intellego Vim
Muto Vim
quote:
Square The Circle of Mentem
MuVi Gen
R: Touch, D: Mom, T: Ind
Adjusts a Mentem effect from Target Circle to Individual. As there is no magnitude change, this is a "Superficial" grade change, and this spell may affect Mentem spells of up to twice its own level.
(Base Effect, +1 Touch)
Perdo Vim
quote:
Circle of Occlusion
PeVi Gen
R: Touch, D: Ring, T: Circle
Dispels Scrying & Teleportation effects of Level + die.
(Gen. +1 Touch, +2 Ring, +1 Second Effect (Category of dispel))
quote:
Rite of The Shattered Hearth
PeVi Gen (Ritual)
R: Touch, D: Mom, T: Ind.
As ArM5 pg 161. Dispel effect designed specifically for affecting an Aegis. Will dispel an Aegis of up to (spell level + 15 + stress die) in level.
(Gen. Effect)
Rego Vim
quote:
The Waiting Spell (Mod.)
ReVi Gen
R: Touch, D: Conc, T: Ind
As Watching Ward, reduced to Concentration duration. May contain spells equal to effect level +3 magnitudes.
(Base Gen, +1 Touch, +1 Concentration)
This message was last edited by the GM at 23:56, Wed 11 May 2022.