The year is 2097, but the future is not our own.
A long Cold War came to an end on September 23, 2081, at 6:17 p.m. Eastern Standard Time. Judgment Day arrived on the wings of irradiated ghost rock bombs, leaving six billion dead. Of the billion who survived, most perished in the chaotic days following the end of the world.
But hold up, let's step back and I'll explain some of the ideas in this setting to you from the start.
The Great Spirit War?
So, in Deadlands, the supernatural is real. There are evil spirits, what indigenous characters might call
manitous, or what Westerners might call demons. The
manitous come from a place called the Hunting Grounds, a mystical locus of dark energies. The Hunting Grounds have masters, and they're called the Reckoners. In the setting of Deadlands, they've infested the Weird West and set their grand plans in motion.
What the fuck is the Weird West?:
Don't worry, that's just the Deadlands setting from the 19th century. I've dedicated some time to explaining it because you're gonna need this context to understand the game.
These beings called the Reckoners, previously locked away by a group of medicine men, were released by a very big mistake--that's how I'd put it anyways. A young indigenous man, called Raven by those who knew him, was seduced by the power of the Reckoners, which he believed would drive out the settlers in American lands. Raven lived on over the centuries, under the thrall of the Reckoners. Well, until recently--we'll get back to that.
Raven's politics:
I don't think this lines up with the modern land-back movement--first of all, Raven is fastidiously against any and all traditions of indigenous people. Raven's "politics" are a politics poisoned by what you could call ressentiment, that is, by suppressed feelings of envy and hatred, and are not borne out of love for fellow man.
This had many effects, but probably these three effects of Raven's ritual are most relevant:
- The resulting Great Quake of 1968 shattered California's coast into a labyrinth of flooded sea channels and canyons. The region, stretching from Mexicali to Oregon, is now commonly called the Great Maze. The earthquake revealed veins of a previously undiscovered mineral called ghost rock, which burned a thousand times hotter than coal and screamed when set alight. Soon, many veins were discovered not only all over the Americas, but worldwide.
- The Reckoners, working in their secret ways, began to terrorform the Weird West, seeding fear deep in the countryside and allowing for the infection of forces from the Hunting Grounds.
- Alongside Raven, a large number of business interests unwittingly lined up to become the servants of the Reckoners. Chief among these was Darius Hellstromme and his company, Hellstromme Industries, but there were also the other Rail Barons. Deadliest of them all was the Harrowed named Stone, the servitor of the Reckoners and a sure sign that you'd be at rest soon.
The Morgana Effect:
Something really big happened that changed history from the Middle Ages to the far future. A fellow called the Cackler did something in the shadow of Devils Tower, and the result was that history changed on a fundamental level. Now, Morgana le Fay loomed over the Weird West. Her plans, as of yet, are not know, and so I can only say this: Morgana looms over the Wasted West as well.
So what's this got to do with me?
In 2081, the bombs dropped. They had been invented by Darius Hellstromme, still alive after all those years after transferring his mind into a robotic body. But all sides of the conflict used these bombs.
Here's what happened: just before Christmas of 2080, President Mary Tremane of the United States agreed to a cease-fire with the enemy, secessionists in the South of the country and their new allies globally. They agreed to a joint press release--yet, when Tremane's plane took off from Denver, it disappeared over the Rockies. Theories abound about what happened, but Tremane's successor, Andrew Bates, was convinced that the secessionists had shot Air Force One out of the sky.
He began making threats with his cache of ghost bombs. Immediately, most realized that "A-Bomb Andy's" threats were the beginning of the end for civilization. Germany invaded Mexico, where they also fought French soldiers at the French Embassy in Mexico City. In retaliation, French forces in Europe marched over the Rhine and invaded Germany, then turned around to fight off a British invasion.
Battles broke out across Asia, Africa, and South America. Russia and Japan invaded China. South Africa charged north.
No one had yet dropped a ghost-rock bomb, but A-Bomb Andy had threatened nuclear armament. Then Pakistan launched a tac-nuke against India.
Tac-nuke? Ghost-rock bomb?:
So, a tac-nuke is not a ghost-rock bomb, as it seems. Basically, a ghost-rock bomb is a mixture of ghost rock and nuclear technology, whereas this tac-nuke was only a nuke. A ghost-rock bomb is infinitely worse than the latter.
The nuclear genie was out of the bottle. A few weeks later, Great Britain dropped a nuke on France's coastal defenses. Germany coordinated a dual invasion, and Russia invaded in support of France.
In North America, the Canadians dropped bombs in Washington an New England. Within a couple days, the Canadians took Boston and proceeded south to rendezvous with a Southern division for an attack on Washington, D.C.
Under attack from all directions, A-Bomb Andy turned to his last resort: scorched earth tactics. Both sides launched their entire arsenals--most of the bombs that fell on that day were city busters. They were designed to kill everyone in a city without destroying that city's strategic value.
From ground zero to about five miles out, all but the biggest, toughest buildings were reduced to rubble, and pretty much everyone was flash-fried by ghost rock-fueled radiation. Around this area formed a hurricane of screaming souls, called a ghost storm.
At any blast site, the worst part, inside the maelstrom, became a Deadland. Plants died, creatures mutated into monsters, and horrors plucked out of nightmares came to life.
The Reckoners
Shortly after the dust settled, the Reckoners themselves arrived on Earth. One Reckoner showed up in Kansas, and stomped his way through the Dakotas. Another popped up in California, flattened Los Angeles, and headed East, leaving devastation in her wake. A third appeared in Texas weeks later, and led an army of plague zombie through Texas, Louisiana, to the East. A fourth rose in Death Valley, leaving a trail of corpses to the Mississippi.
For fifteen years, they toured the world slaughtering by the millions. When they returned in 2096, they faced a reckoning of their own. Again, we'll come back to this.
Livin' in the year 2097
So, how do people live? Well, some folks, mostly mutants, live near the cities--but it's not very hospitable due to all the radiation and the critters.
Smaller towns still aren't in great shape, but they're in
slightly better shape than the cities. Mostly, these are ghost towns.
Most people live in the survivor settlements these days, and they're pretty picky about who they let in. Some are built on rickety platforms over water, others on mesas in the Great Maze. Most are built over the ruins of old towns. Most have walls, sometimes of wreckage, and sometimes of brick and concrete.
Every settlement's got a leader of some sort, a mayor or a sheriff, or sometimes a council of folks. Occasionally, they're elected, but usually it's just some waster with a mouth.
So how do you get around, I hear you asking? Simple. You get a car and you go to the highway. Going on foot or on horseback is an absurd idea on account of all the horrors, road gangs, and other dangers on the road, and because of the difficulty of pulling together the scratch for the supplies you'd need to get anywhere. This isn't Fallout, you can't walk the wastes and stay alive.
A good option is joining up with a trade caravan.
Of course, if you wanted that, you'd have to pay out for it, right? Right. So you need scratch, which means you're going to be bartering mostly. Some settlements have their own currencies, but only Junktown's currency, what they call
widgets, extends beyond its' walls. That's because Junktown is
the settlement. More on that later.
Long-distance communication is also a crapshoot. If you're real good with tech, you might be able to get hooked up with ComSat, the last remaining radio satellite. It's self-aware and lonely, and you may find yourself whispering sweet nothings for a chance to talk to your friend in the Maze on the other side of the Wasted West.
It's a lot more likely that you'll go to a Postman though. That's someone who's taken the job of delivering parcels and letters across the Wasted West. They'll charge usually $5-10 per letter, about $100 for an easily carried package. It's dangerous work, you know. No refunds, brainer.
You should know about Mother Nature, too. She's a mean bitch now.
Black Rain: Ghost rock deposits burn all over the West. Occasionally, huge black clouds from these fires coalesce with thunderclouds. They drift for hundreds of miles before they unleash a downpour of deadly black rain filled with the damned souls let loose by burning ghost rock.
Dust Storms: The Last War did a lot to the planet's weather patterns. Smart ones get under cover when the dust storms kick up--dumb ones suffocate in seconds. The worst are radstorms.
Hellstorms: These have it all: searing hot winds, boiling rain, violent lightning. It'd be best to get to shelter. A bomb shelter, if you can manage it, but lesser shelter might work in a pinch. Tents, trees, and so on won't last.
Toxic Clouds: Green, yellow, orange, or red clouds floating low to the ground. Should be easy to spot, easy to avoid.
Below, I'll tell you about who's who and what they do in the Wasted West.
This message was last edited by the GM at 00:31, Tue 06 Sept 2022.