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07:01, 24th April 2024 (GMT+0)

Races.

Posted by GMFor group 0
GM
GM, 2 posts
Wed 13 May 2020
at 16:07
  • msg #1

Races

Namekians

Advantages:
  •      Start with the ability Regeneration.
  •      Can find dragonballs faster (3 Dragonballs per 2 weeks).
  •      Start with item: Weighted Cape.
  •      Have several "Namekians Only" moves and items available.
Disadvantage:
  •      Must start on planet Namek.


Saiyans

Advantages:
  •      Start with the transformation Uncontrolled Ouzaru.
  •      Start with the ability Zenkai.
  •      Start with item: Saiyan Armour.
Disadvantage:
  •      Until a power level of 30,000 is attained, if the tail is grabbed, it will weaken the fighter and paralyze them for 2 actions (once per battle).


Androids

Advantages:
  •      Start with the abilities Built In Scouter, Ki Disruptor, and Hikou.
  •      Cell & Cell Jr start with Sense, Ki Suppression, Improved Regeneration, and Bukujutsu instead.
        Cell & Cell Jr have special super forms.
        Have several purchasable upgrades and android-only items.
        Immune to battle fatigue from ki drain (except for Cell and Cell Jr).
Disadvantage:
  •      May not use sensu beans or rejuvenation tanks (except for Cell and Cell Jr).


Hybrids

Hybrids are complete, customized characters with unique characteristics (because you choose them). When creating a hybrid you may select it's gender and appearance, as well as selecting any 3 racial traits. However, when creating a hybrid, you must select a dominant race. When you select a dominant race, you will receive that race's flaw, but also be able to use that race's specific techniques.
Advantages:
  •      Saiyan: Saiyan Transformations, Zenkai.
  •      Android: Hikou, Built in Scouter, and Ki Disruptor, can use Androids Only items/techniques.
  •      Human: Sense, Leadership, increase alliance size by +1 if captain or co-captain.
  •      Changeling: remove PL requirement of first transformation quest, start with an Underling (and -3 alignment), can breathe in space.
  •      Demon: Double meditation gains, able to become Majin.
  •      Alien: Start RPG with +1,000 to any stat, +1,000 zeni
  •      Celestial: Use Heal at any alignment, may go to next dimension at will
Disadvantages:
  •      Alien: Do not have any disadvantage.
  •      Saiyan: Start with 1 intelligence
  •      Android: May not use Sensu Beans.
  •      Human: Start with -5% all stats.
  •      Changeling: Must start on Frieza.
  •      Demon: May not use Spirit attacks.
  •      Celestial: Cannot obtain or use Mystic & Daemon forms.


Humans

Advantages:
  •      Start with the abilities Sense and Leadership.
  •      Start RPG with item: Karate Gui.
  •      Receive +25 zeni from any side job.
  •      Receive an extra +5 exp from spars and battles.
  •      Receive +5 all stats when training with Master Roshi.
  •      A human may fight alongside 2 allies in battles.
  •      If captain or co-captain of an alliance, increases max size of alliance by +1.

Disadvantage:
  •      Start RPG with 5% less all stats than other races.


Changelings

Advantages:
  •      Start RPG with an open transformation quest.
  •      Start RPG with 1 underling.
  •      Start RPG with an additional 100 to a stat (250 if canon).
  •      Start RPG with -3 alignment score.
  •      Can breathe in space.

Disadvantage:
  •      Must start on planet Frieza.


Aliens

Advantages:
  •      Start RPG with 1,000 extra zeni.
  •      Capable of equipping 3 accessories.
  •      Start RPG with +1,000 extra of any stat (+1,250 if canon).
  •      Receive +10 to the stat from side jobs (if criminal, you may pick a stat).

Disadvantage:
  •      None


Demons

Advantages:
  •      If dead may come back 1 week sooner if desired.
  •      Ability to become Majin.
  •      Training increased by +10 all stats per week while in the next dimension.
  •      Have the ability to travel to Hell when in the next dimension.
  •      Receive double base gains for meditation training.
  •      Can reach -10 alignment.
  •      May use 'Evil Only' techs regardless of actual alignment
Disadvantages:
  •      May not use Spirit attacks. If hit by Spirit Bomb there is a 50% chance they will instantly be killed.


Celestials

Advantages:
  •      Have several "Celestials Only" moves available.
  •      Don't have to spend a week at Yamma's check-in when killed.
  •      May go to the Next Dimension at will without being killed.
  •      Can use the technique Heal while at any alignment.
Disadvantage:
  •      Cannot obtain or use Mystic & Daemon forms.

This message was last edited by the GM at 22:31, Tue 03 Nov 2020.
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