Re: OOC: Game Themes, Party Goals
Suggesting starting with basic setting and rules, go into more advanced over time and also having a finish line where bitter reach could be applied to continiue on (if we want, at thst point). It would be nice to have a limited scope and an end within sight. A planned end to the adventure.
A planned end in a sandbox adventure / campign can be a world event, political, for example, or a nature disaster, or ... a war catalyst? Something marking impact in history.
I am also putting my vote on official adventure places! Rather than not, actually.
Part of my reason joining is to practice the different aspects of the game for playing solo and GMing later.