Hero Points represent the cosmic luck that all Heroes have in fiction — that little bit extra that gets him through the harrowing ordeal. There is always something different about a Hero which helps him stand apart from his more mundane counterparts. He is able to climb the mountain no sane person would; he can fight, and best, a lion, barehanded; he can endure an injury that would lay a common man low. This is illustrated by the Hero spending Hero Points.
Your Hero starts the game with a pool of points which can be used to affect the outcome of dice rolls or damage taken. The maximum amount of Hero Points a character may have in her Pool is equal to 5 + her CHA Attribute (minimum of 5 Hero Points). This amount goes up as the Hero gains Renown.
- Players may spend Hero Points to increase a roll by +2. Hero Points may be spent after the roll is made.
- One Hero Point may be used to negate a mishap or Critical Failure.
- One Hero Point will add +4 to damage inflicted.
- Hero Points may be spent to negate 4 points of damage per point spent. The Hero can spend up to his maximum amount of Hero Points in this way
- Two points will give the Hero one extra action for one round of combat without any multi-action penalty.
- Two points can be spent to negate the unconsciousness effects of a critical hit.
A Hero can gain more Hero Points during play a few ways and all of them can be used as plot hooks and jumping-off points.
- Activate a disadvantage
-
Pray to or blaspheme the gods Em análise -
Offer sacrifice or votives to the gods Em análise - Indulgence
- Tempting Fate
Hero Point Limit per Roll
Whenever a player makes any roll (Attribute, Skill, damage, power, and so on), she may spend Hero Points to increase the total. She may use Hero Points up to a maximum based on the Hero’s Renown score. Use the following chart to determine the allowable number of Hero Points.
Renome Limite
1-49 2
50 4
100 5
150 7
200 10
300+ Ilimitado
This message was last edited by the GM at 22:04, Thu 04 June 2020.