RolePlay onLine RPoL Logo

, welcome to Night's Black Agents - Dracula Dossier

15:37, 25th April 2024 (GMT+0)

RTJ and Character Creation.

Posted by DirectorFor group 0
Director
GM, 2 posts
Tue 26 May 2020
at 20:11
  • msg #1

RTJ and Character Creation

There is no point sending a fully completed character sheet at this stage as my intention would be that the fine detail of any character is fleshed out in conjunction with the other players to get a good spread of skills and abilities.

Instead I would ask for a basic sketch of the character you would intend to play. I'm not overly prescriptive but something like their name, what their professional speciality is, who they used to work for and why they don't work for them any longer. In addition some idea of their drives and sources of stability to get a feel for who they are.

The characters will all start out in business with each other as a small firm of ex-agents and operatives from a variety of previous backgrounds. You've been in business with each other for about a year (though some characters may have known each other for longer for various reasons) taking jobs - of varying degrees of shadiness - from any contacts you may have left in the shadowy world you used to operate in. You haven't exactly been making your fortunes but business has been steady and you're doing alright.

It's worth noting that the game will likely be heavily Europe focussed. That isn't to say that there won't be the occasional jaunt further afield (the first operation is in Morocco) or that characters can't have US (or Chinese, or Australian etc.) backgrounds just bear in mind if you design a character with an encyclopedic knowledge of Los Angeles' underworld that aspect of them might not see a lot of use.

The theme of this game will fall somewhere between 'Mirrors' and 'Stakes' so the more of a backstory the better as that gives rise to plenty of opportunity for turncoats and conflicting loyalties. Life's just more fun that way.

Once everyone is added in and have a chance to discuss their characters we can move on to proper character sheets and the like.

Important to note that at the commencement of the game no character is aware of the supernatural or the conspiracy more widely. The more paranoid ones may have an idea of some shadowy forces behind the scenes but then the more paranoid ones always think there's something shadowy behind the scenes...
This message was last edited by the GM at 20:15, Wed 03 June 2020.
Director
GM, 5 posts
Tue 26 May 2020
at 20:41
  • msg #2

Character Creation

When we move into fully detailed character creation we'll know how many points there are to spend amongst the various investigative abilities based on number of characters.

In terms of general abilities you get 65 build points to spend as you like. A formal 'background' is encouraged but not required.

All characters get to pick their MOS.

All characters need three sources of stability.

All characters must have a drive. Either one from the book or one of your own design. It would also be useful to let me know whether it's an open or a hidden drive just so I don't let it slip to other players if you want to keep it under your hat!
This message was last edited by the GM at 20:45, Thu 28 May 2020.
Sign In