RolePlay onLine RPoL Logo

, welcome to Bitten {5e-Modern Lycanthropes}

13:56, 4th May 2024 (GMT+0)

The Rules.

Posted by LunaFor group 0
Luna
GM, 32 posts
Tue 5 Dec 2023
at 00:24
  • msg #1

The Rules

Creating a Character

quote:
Creating a Character
  1. Generate Attributes
  2. Select Lunacy
  3. Select Insight
  4. ...


Generating Attributes
The beginning of Character Creation is the generation of six 'attribute scores'. These scores run from 3 to 18 and are important indicators of a character's proclivities and capabilities. The higher the score in an Attribute, the better a character is. The six Attributes in Bitten are:
  • Strength/Power - (Abbreviated to STR and POW). Strength is the human quality of physical might. When you want to break down a door in human form, you use strength. Strength is important for characters who want to stab, punch, or bash an opponent with a weapon. Power is raw physical force and is the Lycanthrope quality of how hard one can strike. It determines the amount of damage done with bite and claw attacks. It is less versatile than Strength which can applied to many rolls outside of combat, Power is only ever applied as a damage modifier.
  • Dexterity/Stealth - (Abbriviated to DEX and STE). Dexterity is human agility and reaction speed, it affects a character's dodging ability and how hard it is for others to hit them. It is useful for those who want to use fine motor control and finesse to finish a task. Stealth is the animal instinct to remain out of sight, to stalk and hunt and set up ambushes. While dexterity affects a character's armor class, Stealth prevents a character from being detected and can set up devastating 'Pounce' attacks.
  • Constitution/Determination - (Abbreviated to CON and DET).
  • Intelligence/Cunning   INT and CNN
  • Wisdom/Magic  WIS and MAG
  • Charisma/Bond  CHA and BON


To generate these attributes, roll 20d6 and discard the highest and lowest dice. Arrange the 18 remaining dice into groups of three and total them to generate six scores which you assign to the core Attributes.
EXAMPLE:
Jenny rolled 20d6 and got the following results:
6,6,6,5,5,5,5,4,4,4,3,3,3,3,2,2,2,1,1,1.

She discarded a six and a one, the highest and lowest scores.
6,6,6,5,5,5,5,4,4,4,3,3,3,3,2,2,2,1,1,1.

She arranged the scores into six groups of three dice...
6,6,5
1,5,5
4,4,1
2,2,5
2,3,3
3,3,4

This gave her a set of scores that looked like this:
17, 11, 10, 9, 9, 8.

Jenny distributed these scores to her six attributes as follows:

STR/POW 11
DEX/STE 10
CON/DET  9
INT/CNN  9
WIS/MAG 17
CHA/BON  8


Each attribute has a modifier that is used to boost or penalize dice rolls. However, the modifier must be applied to one of the two 'faces' of the Attribute. In the above example, Jenny's character's WIS/MAG is 17 and earns a +2 modifier. She can choose to give a +2 to Wisdom OR a +2 to Magic or to divide the modifier between both attributes to grant a +1 to each. Attitude modifiers will be changed some more when a character selects Lunacies and Insights later in the process of character creation.

Attribute    Modifer
  score

   3-8          -2
   9-11         +0
  12-18         +2

Sign In