(IC) 2: Search for the Seals.   Posted by Takmarin.Group: 0
Gar
 player, 66 posts
Sun 17 Apr 2022
at 02:29
Re: (IC) 2: Search for the Seals
Gar felt the severed connection to Lyn, and he grimaces, knowing full well whatever he did now could save lives - his included. He stumbled forward towards the wall slowly, feeling for it, then used it as a reference, he backed away to cover. As he reached the corner he came back in a little, and crouching, he withdrew into his shell, leaving his staff on the ground.




<OOC: Oh damn....lost my eyes!

Movement - To cover as best i can remember

Action - Shell defense

AC now 21, Prone. Advantage on Strength and Constitution saves. Disadvantage on dexterity saves

Keeping concentration on slow spell>

This message was last edited by the GM at 01:00, Sat 23 Apr.

Andraste Giltris
 player, 184 posts
 Half-Elf Female
 Envoy of Rau
Wed 20 Apr 2022
at 04:05
Re: (IC) 2: Search for the Seals
With the dragon retreating once more out of reach I do not have a good means of engaging it. I am sure Thorn and the other will figure some means of dealing it. Wheeling around, Harmony and I charge towards the remaining harpy standing up in the stirrups to lash out with two heavy overhand strikes.

Turn 05 Summary
Andraste Giltris
Action: Attack harpy twice (10 to-hit for 6 slashing damage and 22 to-hit for 11 slashing damage)
Bonus Action: Nil.
Reaction: If a friendly creature within 30 feet is hit by an attack that does 20 or more damage then I will use Rebuke the Violent or if the harpy attempts to move away make an Opportunity Attack (20 to-hit for 10 slashing damage)

Harmony
Action: Dodge
Move: Move up to 60 ft to get within 5 ft of the remaining harpy.
Bonus Action: Nil
Reaction: Nil

Channel Divinity: Rebuke the Violent
Immediately after an attacker within 30 ft. deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a WIS saving throw (DC 16). On failure, the attacker takes radiant damage equal to the damage it just dealt, or half damage on success.
Althaea Sylvaranth
 player, 218 posts
 Autumn Eladrin
 Enchantress
Thu 21 Apr 2022
at 12:29
(IC) 2: Search for the Seals
With several skeletons around her, Althaea knew she needed to dispose of them quickly. Her appearance suddenly changed, her beauty even more apparent. She then pulled her rapier from its sheath and lunged toward the skeleton to her right. Alaric, also sensing Althaea's urgency, struck out at the skeleton nearest him.


07:20, Today: Althaea Sylvaranth rolled 21 using 2d20+6, dropping the lowest dice only.  Rapier attack.
07:20, Today: Althaea Sylvaranth rolled 25 using 2d20+6, dropping the lowest dice only.  Rapier attack.
07:22, Today: Althaea Sylvaranth rolled 8 using 1d8+3.  Rapier damage. (If 8 damage kills a skeleton, second attack will go to the second one.)
07:22, Today: Althaea Sylvaranth rolled 11 using 1d8+3.  Rapier damage.

Move: none
BA: Mantle of Inspiration: BA grant yourself a wonderous appearance. Choose creatures you can see and can see you within 60ft, up to charisma mod (4) gain 5 temp HP
-spend reaction to move up to their movement speed w/o provoking OA
-while appearance is wonderous, advantage on melee attacks
Item Interaction: Pull rapier
Action: Attack skeleton

Order of priority for 5 THP and movement Thorn, Infused, Giltris, Sand, Alaric. (But I'm not 100% sure who is in range/sight. Gar can't see so he can't benefit from it.)


Takmarin
 GM, 277 posts
Sat 23 Apr 2022
at 02:30
Re: (IC) 2: Search for the Seals
Combat - Round 5:


The last thing Gar saw through Lyn's eyes was the poisonous gas surrounding and enveloping her, as she choked on the vapors and fell to the ground before disappearing entirely.  Now completely blind, he stumbled towards the wall and retreated into his shell in hopes to keep the slow spell intact.

Giltris charges towards the harpy on Harmony, swinging her blade twice, but only the second was able to find its mark, dealing a vicious blow.

Althaea closes her eyes and for a moment it seems like time stops.  When she opens them again, only a second later, her body shimmers, enhancing her beauty for all to see. She then quickly sinks her blade twice into the zombie off to her right, the second finally taking the creature down, leaving the one in front of her for Alaric to dispose of.

The crossbowman continue to rain down bolts from above, both targeting the now even more lustrous Althaea.  Once again, both bolts aim were true, but the first was swatted to the side by Alaric.

Two bolts from the southern crossbowman targeted Giltris, but both bounce harmlessly off her armor.

The enchanted human, seemingly reluctant but having no choice, swings at Althaea, her sword digging deep in Althaea's side.

The harpy almost hissing in anger, swings with both bone and claw at Giltris, the claw raking across her cheek.  A look of sweet satisfaction appears on the Harpy's face.  Seeing the armor clad hero in front of her, she then flies away, but not before taking a deep gash in between her wings.

Infused leaps straight up, then blinks out of existence, reappearing next to the now very surprised green dragon.  He quickly wraps his arm around one of the dragon's wing, pinning it to his body, while continuing to reach around and grabbing the other.  Then, they both start to plummet to the ground, slamming into the top of the ruined wall beneath them.  The dragon, slower to recover from the fall given Infused's empowering rage, Infused gets up and with his free hand, slams his sword down onto the dragon, leaving another gaping hole in its flesh.

The dragon, now free from the Barbarian's grasp, stands up and stares menacingly at the creature that dared to face him.  Still feeling the inhibiting effects of the slow spell, the dragon twists his neck and tries to sink his teeth into the barbarian, but comes up only with air as they snap inches from Infused's face.

Sand, sends out his dragonfly who gently lands on her arm transferring its power to her.  Suddenly, Thorn grew to twice her size and seemingly her fury as well.  She unleashes her chakrams, now with the accuracy of her elven heritage and the strength of a giantkin.  The chakrams rip into the green dragon's flesh, the last, slicing right through its neck.  The wyrm's neck writhing and twisting as it fell to the ground, dead.

Alaric brings his longsword down on the enchanted human in front of Althaea with two quick blows, bringing it down with ease.





Gar - Blind
Giltris - 11 damage to the Harpy and another 10 damage for an OA.
Althaea - Kills one of the enchanted creature with missing flesh.
Althaea - Takes 6 points of damage from the skeletal crossbowman and another 4 damage from the enchanted human.
Giltris - Takes 9 points of damage from the Harpy.
Infused - Takes 12 falling damage.  (This is already halved for rage damage reduction)
YGD - Takes 24 falling damage.
YGDragon - Takes an additional 21 points of fire damage from Infused.
Thorn - Killed the green dragon.
Alaric - kills enchanted creature.

Infused
 player, 49 posts
 AC 17 HP 51/85 Raging
 Healthy
Sat 23 Apr 2022
at 02:46
Re: (IC) 2: Search for the Seals
With the dragon's head and neck now flopping around like a fish out of water, Infused turned his attention toward the singing bird-woman who was trying to make an escape. Leaving the dragon corpse behind, Infused sprinted after the harpy, leaping and blinking once again. This time he did not bother with trying to latch onto his target, he instead went for the kill with his flaming sword.

Move & Bonus: Move up to 40 feet, teleport up to 30. With a running jump I can clear 20 feet
Action: full attack, reckless
Attack 1: hits AC 11 for 9 magical slashing and 7 fire
Attack 2: hits AC 20 for 16 magical slashing and 2 fire

21:37, Today: Infused rolled 20,11,16,2 using d20+7,d20+7,2d6+6,2d6.  Raging Reckless Flametongue: slashing, fire. – [roll=1650681422.28563.359049]
21:36, Today: Infused rolled 11,8,9,7 using d20+7,d20+7,2d6+6,2d6.  Raging Reckless Flametongue: slashing, fire. – [roll=1650681407.98108.359049]

This message was last edited by the player at 16:53, Sat 23 Apr.

Sand
 player, 187 posts
 Warforged
 Battle Smith artificier
Sat 23 Apr 2022
at 19:14
Re: (IC) 2: Search for the Seals
Sand nodded with grim satisfaction to see the dragon brought down by Infused and ripped to shreds by the giant sized chakram of the enlarged huntress. That was a good use of his size modifying dragonfly contraption. The harpy was still in the air and could be a danger, so he took aim and threw his spear twice in quick succession, the weapon magically reappearing in his hand.

(alternatively, if the harpy is dead at his turn, he'll target one of the archers on the walls)




Move to be in range of the harpy / archers.

Double attack, 25 to hit for 7 damage and 16 to hit for 9 damage.



Today: Sand rolled 25,7,16,9 using 1d20+9,1d6+6,1d20+9,1d6+6 with rolls of 16,1,7,3.  sand attacks +damage.

Secong attack at disadvantage 13 to hit for 11 damage.

Bonus action : Double move (80 feet) for Clacker to reach Thorn as soon as possible.


Sand rolled 13,23,11 using 1d20+9,1d20+9,1d6+6 with rolls of 4,14,5.  Second attack. – 13,23,11

This message was last edited by the player at 12:40, Fri 06 May.

Gar
 player, 67 posts
Sun 24 Apr 2022
at 09:18
Re: (IC) 2: Search for the Seals
Gar, tucked away in his shell, felt the connection of the slow spell sever - whether from the creatures death or it had finally broken from it's effects, he didn't know, but he knew he couldn't stay there.

Steeling his will, he withdrew himself from the shell, and feeling his staff beside him, grasped it as he stood, listening to the sounds around for some reference of enemies or friends.




<OOC: Action - None

Bonus Action - Withdraw from Shell

Movement - stand>

Mathorn
 player, 125 posts
 Elven Ranger
Sun 24 Apr 2022
at 15:50
Re: (IC) 2: Search for the Seals
As her chakrams sped towards the severely-injured dragon, Thorn glanced dismissively over her other opponents. Unworthy of her attention.

Looking back, she not only saw the massive creature fall, she felt it; the Power inside her sank barbs deep into the spirit freed from its decomposing flesh. Confused and alarmed, the dragon’s soul fought to break free. It sought to resist her? Truly? Thorn laughed joyously at the absurdity of its futile defiance and added her will to the Power’s, wrenching the unseen tether and sending the dragon’s spirit hurtling towards her. Into her.

Too much – the Dragon, the Power! White-hot agony seared through her veins; the pressure breaking her apart. Thorn screamed, back arching and hands convulsively clenching around her chakrams, which cut deep into her fingers.

But the torture lasted only a heartbeat: the Power sank fangs into the spirit, savoring this delicacy, draining the dragon’s essence completely. Then – pleased and temporarily sated – It precipitously and utterly abandoned Thorn.

Her knees buckled; only an iron will and sudden fear of dying allowed her to remain standing. Horrifying to realize that she wouldn’t survive another attack and she hadn’t even cared. And that she had sent a companion with dire wounds to the slaughter.

Trilling in alarm, Aisling began to fly back to her, but Thorn pointed him unsteadily towards the harpy and backed shakily away. Between the faint tremors in her hands, the weapons’ coating of slippery blood and her unwieldy size, she barely managed to throw at all.

Desperately, she reached again for Nature’s magic. This time, it responded. A translucent spirit manifested behind her, taking the form of a stocky elven male with homely features and short-cropped hair. Despite his weapons – a pair of shortswords and a light crossbow – he ignored the conflict, reaching up to rest insubstantial hands on her lower back, sending restorative energy flowing gently into her.

Movement: Thorn moves as far as possible from opponents while remaining within 60 ft.
Aisling helps.
Action: Thorn attacks the harpy. If the harpy dies, she targets a ranged opponent (only if she is within their range) or the enemy nearest her position (otherwise).
Primary Weapon Main Attack: 24
Damage: 13
Primary Weapon Extra Attack: 15
Damage: 15
Bonus Action: Healing Spirit
Heals: 2
Second Bonus Action: Healing Spirit
Heal: 5
Reaction (if applicable): Bracer Reflection

Healing Spirit

2nd-level conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead.

As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases 1d6 for each slot level above 2nd.

Bracer Reflection

Starting at 5th level, you've learned to reflect attacks with your bracers. Whenever you would be hit by an attack, you may use your reaction to shield yourself with your bracers. You gain a +5 bonus to AC against all attacks, including the attack that provoked this reaction, until the beginning of your next turn.

You may use this feature a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a short or long rest.

Andraste Giltris
 player, 185 posts
 Half-Elf Female
 Envoy of Rau
Sun 1 May 2022
at 14:19
Re: (IC) 2: Search for the Seals
With all of the remaining threats out of reach I pause a moment to clean and sheathe my sword and take a look for any more hidden threats.

Turn 06 Summary
Andraste Giltris
Interaction: Sheathe longsword
Action: Search (look around for hidden threats - Perception 13)
Move: Dismount and move to base of the wall.
Bonus Action: Nil
Reaction: Reaction: If a friendly creature within 30 feet is hit by an attack that does 20 or more damage then I will use Rebuke the Violent or if the harpy attempts to move away make an Opportunity Attack (20 to-hit for 10 slashing damage)

Harmony
Action: Dodge
Move: Move up to 60 ft to the base of the wall near the Crossbowman.
Bonus Action: Nil
Reaction: Nil

Channel Divinity: Rebuke the Violent
Immediately after an attacker within 30 ft. deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a WIS saving throw (DC 16). On failure, the attacker takes radiant damage equal to the damage it just dealt, or half damage on success.

This message was last edited by the player at 02:16, Tue 17 May.

Takmarin
 GM, 278 posts
Thu 5 May 2022
at 23:37
Re: (IC) 2: Search for the Seals
Combat Round 6:

Gar stood up out of his shell and tried to sense his surroundings but could only feel the cold stone wall in front of him.

Thorn moves with blinding speed, not allowing the harpy to escape, and sinks her chakrams deep into the Harpy's back, severing one of the wings with a spurt of blood and the other into her spine.  Simultaneously, the wing and harpy fall to the ground in a heap, blood pouring from its wounds.

Meanwhile, Andraste looks around for hidden threats, but doesn't notice anything outside of what is already there.

Althaea, stunned by the previous hits, loses her concentration on her spell, and immediately sees the creatures that were in her grasp regaining their wits.

The skeletons from above, continue to shoot down at Althaea, seeing that their quarry is still alive. Once again, both bolts fire down, their aim true, but Alaric is able to again knock one aside.  The second bolt though, slammed into her shoulder, deep and hitting a bone.

With the half elf out of their view, the two skeletal crossbowman move towards the east along the wall, after seeing some new prey take down the harpy.  They fire two bolts, one of which almost hits, but just flies wide.  The second didn't have the right angle and goes flying off over Thorn's head.

The now free skeletons and zombie'esque creature swarm Harmony and Giltris. Both claw attacks miss Giltris, just making an uncomfortable screeching sound on her armor, but two of the claw attacks on Harmony manage to hit, even with her weaving and moving about.

Infused leaps up and teleports on top of the wall, swinging wildly with his flaming sword.  The first swing harmlessly bounces off the skeletons armor, but the second hits true and cleaves the archer in half, breaking bones with the sheer force of the blow.

Sand moves towards the other skeletal archer to the South, but the archer moved and is now engaged with Thorn, making him just within reach of Sand's weapon.  He was able to land his spear once, but the strain of the far throw made it harder to hit the moving target.




Thorn killed the harpy.
Thorn regains 7 HP.
Althaea takes 5 points of damage.
Infused kills one of the skeletal archers on the southern wall.
Harmony takes 16 points of damage from the two claw attacks.

This message was last edited by the GM at 13:49, Fri 06 May.

Gar
 player, 68 posts
Fri 6 May 2022
at 00:34
Re: (IC) 2: Search for the Seals
GAr heard the action all around him, but could not discern friend from foe. Staff in one hand, hand on the wall, he moved forward slowly, his ears a jumble of sound.

In his confusion of battle, he had forgot that they made a pit.

The tortle disapeared from sight, falling into the pit with a thud in the bottom. He lay there, curled up and wondered to himself. How? How can i go on like this? how can i help them when i can't even help myself?

He lay there, the sounds of battle around him




<OOC: Action and movement - move into the pit (And fall in)>
Sand
 player, 189 posts
 Warforged
 Battle Smith artificier
Wed 11 May 2022
at 14:33
(IC) 2: Search for the Seals
Sand looked as the harpy go down with satisfaction and started looking for another target, spotting the lone archer taking shots at his companion from the safety of his position in the crumble tower.

Hefting his spear, this throw to the very limit of his range with his spear, he let fly.





Move : move a few feet to have line of sight on The north archer.

Action : double attack with disadvantage 25 to hit for 12 damage  and 13 to hit for 9 damage

Today: Sand rolled 12,9 using 1d6+6,1d6+6.  damage.

09:15, Today: Sand rolled 13 using 2d20+9, dropping the highest dice only.  attack 2 with disadvantage .

09:14, Today: Sand rolled 25 using 2d20+9, dropping the highest dice only.  attack with disadvantage.

Andraste Giltris
 player, 186 posts
 Half-Elf Female
 Envoy of Rau
Tue 17 May 2022
at 02:23
(IC) 2: Search for the Seals
Hamony shuddered under the assault from the undead before vanishing leaving me alone as they began to close it. Drawing my sword again I turn to face them keeping the wall at my back. "Very well, it is time to put you to rest."

Turn 07 Summary
Andraste Giltris
Interaction: Draw longsword
Action: Attack, target skeleton (9 to-hit for 4 slashing damage and 26 to-hit for 16 slashing damage [critical hit])
Bonus Action: Nil
Reaction: If a friendly creature within 30 feet is hit by an attack that does 20 or more damage then I will use Rebuke the Violent or if triggered, Opportunity Attack (10 to-hit for 7 slashing damage)
Infused
 player, 50 posts
 AC 17 HP 51/85 Raging
 Healthy
Tue 17 May 2022
at 04:51
(IC) 2: Search for the Seals
Infused saw another skeleton nearby, and wasted no time rushing to destroy it and find others that needed his attention.

Move: to the skeleton west of me
Action: Reckless Attack
Attack 1: hits AC 23 for 13 slashing + 12 Fire damage (25 total)
Attack 2: hits AC 24 for 10 slashing + 4 Fire damage (14 total)

If I kill it with one hit, use any remaining movement and the 30 ft teleport to get to another target for the second attack if possible, or just to get nearer to another target.

23:49, Today: Infused rolled 9,24,10,4 using d20+7,d20+7,2d6+6,2d6.  Raging Reckless Flametongue: slashing, fire. – [roll=1652762940.22332.359049]
23:47, Today: Infused rolled 18,23,13,12 using d20+7,d20+7,2d6+6,2d6.  Raging Reckless Flametongue: slashing, fire. – [roll=1652762848.20555.359049]

Mathorn
 player, 126 posts
 Elven Ranger
Tue 17 May 2022
at 12:53
(IC) 2: Search for the Seals
As the last of her spell's healing energy faded, the spirit seemed to melt into Thorn, leaving her a little steadier. Falling back into her long-disrupted battle rhythm, she and Aisling targeted the archers attacking her.

Aisling helps.
Action: Thorn attacks the skeletal crossbowman (starting the with one closest to her). If the first one dies, she targets the other, moving within 60 ft if needed but avoiding melee combatants.
Primary Weapon Main Attack: 16
Damage: 16
Off-Hand Weapon Main Attack: 29 (Natural 20)
Damage: 19
Primary Weapon Extra Attack: 10 (Chakram Lost)
Damage: N/A
Bonus Action: Healing Spirit
Heals: 2
Reaction (if applicable): Bracer Reflection (I think I've used this once - if at all - so I should be able to do it again).

Healing Spirit

2nd-level conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead.

As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases 1d6 for each slot level above 2nd.

Bracer Reflection

Starting at 5th level, you've learned to reflect attacks with your bracers. Whenever you would be hit by an attack, you may use your reaction to shield yourself with your bracers. You gain a +5 bonus to AC against all attacks, including the attack that provoked this reaction, until the beginning of your next turn.

You may use this feature a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a short or long rest.

Takmarin
 GM, 279 posts
Thu 19 May 2022
at 15:30
(IC) 2: Search for the Seals
It wasn't long before the heroes were able to dispatch the rest of the skeletal creatures about the field, leaving only one of the creatures alive.

One of the zombie'esque female humans who was missing flesh, suddenly blinked her eyes in quick succession, and when she paused long enough for you to see her eyes again, they no longer had the white glaze they once did.  She looked around as if seeing things clearly for the first time and the utter carnage that had taken place all around her.  She looked both horrified and scared, and quickly crumbled to the floor crying.
Mathorn
 player, 127 posts
 Elven Ranger
Thu 19 May 2022
at 17:10
(IC) 2: Search for the Seals
Expressionless, Thorn glanced down at the sole survivor. Hysterical and undead. Difficult to imagine a more distasteful combination. Still, interesting that her eyes cleared only now rather than after the death of the wyrm or harpies.

"The Blackweather demon was here," she informed the others in a low tone that the human was unlikely to hear over her mewling, "Aisling spotted her flying away after the dragon fell." A fact which lent itself to interesting, if likely premature, speculations.

Then she turned her attention to surveying the area for additional threats, chakrams still out but held casually at her sides.

This message was last edited by the player at 19:01, Thu 19 May.

Sand
 player, 190 posts
 Warforged
 Battle Smith artificier
Thu 19 May 2022
at 21:09
(IC) 2: Search for the Seals
With the threat over, Sand dropped his concentration on the enlarge spell targeting Thorn, the mechanical dragonfly detaching itself from the hunter and flying back to its creator. It would need recharging before being able to be used again.

"Sand though Sand recognized that demon-woman, but Sand was not sure. The demon flew that way." he said, pointing.

The bio-mechanical artificer went to Gar's help, and, with Clacker's strength, got him out of the pit.

How is friend Gar feeling? Sand can help prepare fire to call Lyn back. Sand has that spell in book of spells.

The wailing woman caught his attention too, but with his frightening appearance, he figured that he was not the most qualified to go help her.
Gar
 player, 69 posts
Fri 20 May 2022
at 01:28
(IC) 2: Search for the Seals
Gar was oblivious to the fact that the battle noises had stopped, so preoccupied with what was happening in his own mind, curled up in the pit. When he heard sounds of something approaching, he tried to look smaller (for a large turtle was very hard)

He recognized the feel of clacker and instantly relaxed. "My metallic friend...is your master around?" seconds later he heard Sand speak and nodded. "Sand....is everyone ok? I assume that you have dispatched the foes."

with their aide, he stood up, getting out of the pit. "I'm afraid i wasn't much use without Lyn. I managed to cast a spell on the dragon that slowed him down, but when it realized, i was blind and could only try keep my focus on the spell."

For the first time, Gar looked truly dejected. "I'm beginning to think me continuing was a mistake - i'm more a determent than a boon at the moment."
Althaea Sylvaranth
 player, 219 posts
 Autumn Eladrin
 Enchantress
Mon 23 May 2022
at 13:24
(IC) 2: Search for the Seals
After the fighting had ended, Althaea looked around at the scene before her and listened to the conversations blossoming. As Gar spoke up, although Althaea knew it to be partially true, she turned to look in his direction. "Gar, I know I am not the friendliest of beings and you may choose to not heed my words as a result. If you truly believe yourself to be a hindrance, that is when you will become one. Sheer force of will can overcome many challenges that a person should not, by rights, be able to achieve."

She then turned to Alaric and placed her hand on the worst of his wounds and played a short melody on her pan flute. She watched as the wound stitched itself closed, along with several other smaller ones. "There, my love, let's go see what that woman knows and whether or not it is useful."

"What about you, Althaea? You sustained more injuries than I."

"I will be fine for the moment. I am more concerned with how she was controlled."

Althaea and Alaric slowly approached the one undead still alive from the battle. "Hello, what is your name?"


08:12, Today: Althaea Sylvaranth rolled 26 using 4d8+4.  Cure Wounds on Alaric.
Takmarin
 GM, 280 posts
Mon 23 May 2022
at 18:59
(IC) 2: Search for the Seals
"I'm...I'm Alessandra." she managed to barely get out through the tears.

The woman had long blond hair that almost reached down to her back.  She wore a thin shirt of chain, and worn leather boots with straps that reached up to her knee. 

"Are those flying fiends truly gone?" she said, before bursting out into tears again, holding her head as if in pain. "I...almost feel like she is still in my head, but the song...the song of the others has finally stopped."

Alessandra reaches for a sword near her on the ground, her fist tightening around the hilt and knuckles turning white, but then she suddenly drops it, screaming.  "GET OUT OF MY HEEEAAADDDD!!!!"

Her hands return to the sides of her head and she starts rhythmically rocking back and forth on her knees.


This message was last edited by the GM at 19:09, Mon 23 May.

Gar
 player, 70 posts
Mon 23 May 2022
at 22:30
(IC) 2: Search for the Seals
Gar looked in the direction of Althaea with a frown, the blindfold over his eye area moving slightly. "You speak your mind, and i envy that about you, but until your in a position i am in,, do not lecture me of force of will." It was the first time many had seen any emotion other than friendliness they had seen. He was not angry, just defensive.

in truth, the words were what he needed to fire his spirit again, and even as he paused, he took a breath. "My apologies Lady Althaea....it seems my loss of sight has devoid me of my manners. You are right of course - i am not measured by my sight alone."

With an arm on Sand, he made his way towards the woman."It may be the influence of what held her lingers.....can any with healing calm her mind?"
Sand
 player, 191 posts
 Warforged
 Battle Smith artificier
Tue 24 May 2022
at 11:37
Re: (IC) 2: Search for the Seals
Guiding the blind wizard towards the woman, the artificer shook his head when Gar suggested to use healing magic to help the woman.

Sand is sorry, Sand's energy is too low to power Sand's advanced healing mechanisms. Maybe Sand's lesser healing will work.

Taking a wand from his hip pouch, he touched the woman with it.




Cast cure wounds on the woman, 7 hp

Today: Sand rolled 7 using 2d8+5 ((1,1))

oday: Sand rolled 7 using 2d8+5.  cure wounds.

06:30, Today: Sand rolled 13 using 1d20+7.  perception.


This message was last edited by the player at 10:28, Wed 25 May.

Infused
 player, 51 posts
 AC 17 HP 51/85 Raging
 Healthy
Wed 25 May 2022
at 03:58
Re: (IC) 2: Search for the Seals
With the undead threat eliminated, Infused leaped down, teleporting closer to the group as the chaotic magic escaping from him subsided and withdrew back inside of him. As the magic resided, he calmed down, settling in behind the others as they began talking to a.... no-longer-undead... woman. Infused went still as his thoughts were once again consumed by thoughts of his master, and the chance that he may have killed the man rather than putting his corpse to rest...
Mathorn
 player, 128 posts
 Elven Ranger
Thu 26 May 2022
at 18:12
Re: (IC) 2: Search for the Seals
Spotting no imminent danger, Thorn drifted toward Sel'zir. Signaling for Aisling to keep an eye out for trouble - and to watch the blubbering undead - she crouched beside the spider, resting her chakrams within easy reach on the ground to either side of her. She could still draw on Nature's power to heal her companion, but that would leave her with without reserves should everything go to the hells again. And allowing even allies understand one's full strength was a potentially lethal error.

So taking a mushroom she had conjured before last night's rest from her belt pouch, she chewed it before putting her mouth to Sel'zir's jaws to transfer the healing liquid to her, angling the arachnid's body so it would flow into her. With any other creature, Thorn would never have taken such a risk, but their bond made this safe.

It also meant the spider would understand what had happened to Thorn during combat without any need for the explanation to which she was certainly entitled. That was . . . something of a relief. She did not wish to dwell upon the foggy, unpleasant memory.

Eight eyes snapped open as the arachnid regain consciousness. Thorn placed the nine remaining mushrooms on the ground for Sel'zir to eat and then recovered her weapons and resumed her silent vigil.

Sel'zir heals 10 hit points.