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05:18, 27th April 2024 (GMT+0)

0: Hole In the Wall Pub (OOCs)

Posted by GM StarMasterFor group 0
Trickster
player, 6 posts
Fri 9 Oct 2020
at 19:34
  • msg #119

Re: 7: Hole In the Wall Pub (OOCs)

Aye boss. Also...


Ozrus Wither:
In that case, here is a new list version:



Mt. Doom Reconnaissance Group
Vashon - Human     - Gunslinger/Sorcerer
Aniyu  - Human     - Arctic Druid/Winter Witch
Lucien - Human     - Paladin/Celestial Sorcerer

Oracle Interrogation/Archives Group
Chess  - Drow      - Sorceress/Oracle
Vogh   - Human     - Bard/Oracle
Ki'nae - Ifrit     - Steelfist Commando/Mysterious Stranger
Trickster   - Kitsune   - Alchemist/transmutationist

Wall Examination Group
Tyrol  - Gnome     - Alchemist/Cleric
Hsang  - Human     - Samurai/Unchained Rogue
Kurat  - Hobgoblin - Monk/Wizard
Ozrus  - Elf       - Druid/Wizard

Unknown
David  - Human     - Fighter/Unchained Rogue

This message was last edited by the player at 19:35, Fri 09 Oct 2020.
Trickster
player, 9 posts
Sun 11 Oct 2020
at 17:45
  • msg #120

Re: 7: Hole In the Wall Pub (OOCs)

The number of kungfu films I am watching for Trick is getting mind-numbing. XD
_Skay
player, 1 post
Tue 13 Oct 2020
at 08:14
  • msg #121

Re: 7: Hole In the Wall Pub (OOCs)

hi hi, I have most of one half of my level 10 gestalt already. A sort of underground chemist with awesome doppleganger science... and guns... and fists... with a dash of magic >.>
you know, all that good stuff.

as I look at the other half, and as I look at the current cast, maybe we could communicate a little. what do you guys feel is needed?

As a note, for the gestalt, I'm probably going to go for some ju ju mystery magic... every loves voodoo charms, and zombies. but I can get this and still accomplish a few other needs if there are any.
Vogh Kath
player, 15 posts
Human Bard/Oracle
Tue 13 Oct 2020
at 10:29
  • msg #122

Re: 7: Hole In the Wall Pub (OOCs)

Interesting, well as far as needs go we don't even have an idea of if we are going to break off into groups so one groups need may vary from another's right now.  Best would be to just build what you want to play.
GM StarMaster
GM, 39 posts
Wed 14 Oct 2020
at 01:06
  • msg #123

Re: 7: Hole In the Wall Pub (OOCs)

Well, look at it this way:

There are...

2 Alchemists
2 Gunslingers
2 Druids
2 Oracles
3 Sorcerers
3 Wizards
1 Witch
1 Samurai
1 Fighter
1 Bard
1 Paladin
1 Cleric
1 Unchained Rogue
1 Monk

Not really sure how a Witch equates to Sorcerer or Wizard. Samurai, Fighter, Paladin and Monk are all combat fighters, so the two areas the group could be short on is Thief (but there's a Bard) and a Cleric (but there's a Paladin). So you could say 1.5 Rogues and 1.5 Clerics.

But, as Vogh said, you can play whatever you want. They also don't have a butcher, a baker or a candlestick maker, so if any of those float your boat...
Trickster
player, 13 posts
Wed 14 Oct 2020
at 01:17
  • msg #124

Re: 7: Hole In the Wall Pub (OOCs)

Just about everything cept the kitchen sink XD
GM StarMaster
GM, 40 posts
Wed 14 Oct 2020
at 01:39
  • msg #125

Re: 7: Hole In the Wall Pub (OOCs)

That would be awesome! A gestalt Candlestick Maker/Kitchen Sink!
Trickster
player, 15 posts
Wed 14 Oct 2020
at 01:48
  • msg #126

Re: 7: Hole In the Wall Pub (OOCs)

Also known as a half oger Gormand. I have a friend who plays one. XD
Ozrus Wither
player, 19 posts
Elf Druid/Wizard
Wed 14 Oct 2020
at 01:51
  • msg #127

Re: 7: Hole In the Wall Pub (OOCs)

Were Ozrus's Spellcraft checks sufficient in the Wonders Investigation thread?

Also, the Butcher/Baker combo could make an interesting character too. A skilled chef who goes adventuring to find exotic ingredients for their world-renowned recipes!
_Skay
player, 2 posts
Wed 14 Oct 2020
at 23:19
  • msg #128

Re: 7: Hole In the Wall Pub (OOCs)

something roguely? got it.
Aniyu
player, 24 posts
Human Winter Witch/Druid
Fri 16 Oct 2020
at 17:33
  • msg #129

Re: 7: Hole In the Wall Pub (OOCs)

@GM: I'm not sure if this matters on the information given, but Aniyu does have Endure Elements constantly on, so he can get as close as possible without taking Environmental Damage. With this in mind, am I able to get within 60' while flying?
GM StarMaster
GM, 45 posts
Fri 16 Oct 2020
at 22:54
  • msg #130

Re: 7: Hole In the Wall Pub (OOCs)

Endure Elements doesn't do what you think it does. Not only is the upper limit 140 degrees, but it doesn't stop you from taking fire damage. Magma is about 1,300 degrees--way beyond what the spell can handle. Just getting close to it causes severe fire/burn damage.

Flying 60 feet above it would be tolerable if the air currents were in your favor. It wouldn't affect the roles, since I was already going with you flying close enough to see the creatures.
Aniyu
player, 25 posts
Human Winter Witch/Druid
Sat 17 Oct 2020
at 03:32
  • msg #131

Re: 7: Hole In the Wall Pub (OOCs)

I think I'm of an inclination that any intensity of heat above Endure Elements becomes an Environmental Concern (ie: heat above 140 degrees would cause fire damage per round). Are you suggesting there is a range of heat that doesn't cause damage but is not covered by Endure Elements?

Otherwise, If you tell me I'll take 5 Fire Damage per Round if I'm within X feet of the magma -- I can work with that info too (not with Endure Elements, but probably Fire Elemental Wild Shape).
GM StarMaster
GM, 48 posts
Sat 17 Oct 2020
at 05:26
  • msg #132

Re: 7: Hole In the Wall Pub (OOCs)

I suspect Endure Elements' temperature range was meant to cover the range found on Earth, which are all natural temperatures. Hottest temperature recorded on Earth was 134 degrees in Death Valley in 1931, so Endure Elements covers that. But, we're talking about a fantasy world where magic is real, so there can be places where the temperature might exceed the 140 mark.

What Endure Elements is meant to do is to protect you from the collateral issues of high heat or extreme cold--thirst, dehydration, searing your lungs from the hot air, etc. Once you enter an area where the temperature would be higher than that, the protect doesn't end but it's not going to be all encompassing any more.


Lava flows can get as hot as 1,600 degrees while magma can reach 2,100 degrees.
So, yes, getting within 30 feet of the magma will cause damage. How much depends on other factors: angle of exposure, air flow, the reflectiveness of what you are wearing, toxic fumes, and the actual temperature. The damage rises exponentially as you get closer. Within 30 feet, 4 points of fire damage per round; within 20 feet, 16 points of damage per round and 2nd degree burns on exposed skin; within 10 feet, 64 points of damage per round; within 5 feet, 250 points of fire damage per round.
Trickster
player, 17 posts
Sat 17 Oct 2020
at 05:42
  • msg #133

Re: 7: Hole In the Wall Pub (OOCs)

On the other hand if you can scoop it up with a bucket we can power a forge for a long time.
Aniyu
player, 27 posts
Human Winter Witch/Druid
Sat 17 Oct 2020
at 14:01
  • msg #134

Re: 7: Hole In the Wall Pub (OOCs)

I simply believed the intent of the spell was enough that a person didn't have to worry about mundane discomfort in regards to the natural world. I totally agree that it does not cover anything that becomes damage. If you say this volcano is beyond the scope of Endure Elements -- I'm totally fine with that. I was never arguing that, I was just making sure you remembered my defenses before giving me a description. For the record -- Aniyu also doesn't breathe.

You're the GM -- so happy to go with whatever. Your risk assessment of lava/magma is much higher than the standard Pathfinder Environmental Damage system. Again -- your call, but typically touching magma/lava deals 2d6 per round. Your current numbers suggest any commoner that gets within 20' of lava is immediately burned to cinders (16 hp likely being enough to insta-kill a level 1 character).

Either way, in Fire Elemental form, Aniyu has Fire Resistance 20, so he can be just beyond 20' of the lava without issue. As noted, he also doesn't breathe.

I really don't mean to whine about this. It is unfortunate that I made a character all about being 'in tune with the elements/nature' and the first encounter is 'Oh no, you're not THAT in tune, you can't even go NEAR this natural phenomena'. It was just a little disappointing, and I wanted to understand so I could adjust the character to mechanically fit the idea I had.
This message was last edited by the player at 20:35, Sat 17 Oct 2020.
Ozrus Wither
player, 21 posts
Elf Druid/Wizard
Sat 17 Oct 2020
at 20:03
  • msg #135

Re: 7: Hole In the Wall Pub (OOCs)

Does the Tongues spell work with written languages? Or only spoken languages? Ozrus has one casting available, but I wasn't sure it would be useful.

https://www.d20pfsrd.com/magic/all-spells/t/tongues/
Trickster
player, 18 posts
Sat 17 Oct 2020
at 20:34
  • msg #136

Re: 7: Hole In the Wall Pub (OOCs)

Ozrus Wither:
Does the Tongues spell work with written languages? Or only spoken languages? Ozrus has one casting available, but I wasn't sure it would be useful.

https://www.d20pfsrd.com/magic/all-spells/t/tongues/


I thought another spell covered writings. https://www.d20pfsrd.com/magic...omprehend-languages/
Tyrol Halverschlagen
player, 13 posts
Gnome Alchemist/Rogue
AC: 29/18/25; HP: 120/120
Sat 17 Oct 2020
at 20:44
  • msg #137

Re: 7: Hole In the Wall Pub (OOCs)

The spell Tongues is poorly worded in the first place, but I meant Comprehend Languages and wrote Tongues instead. Oops. Tyrol has both.
Aniyu
player, 31 posts
Human Winter Witch/Druid
Tue 20 Oct 2020
at 19:08
  • msg #138

Re: 7: Hole In the Wall Pub (OOCs)

@GM: How is timing going to be handled in this game? For example, the Mt Doom Investigation thread has probably only taken about 5 minutes of time (if even). The other threads are spending hours working on reading. How are we going to get on the same timeline in order to reconvene?
GM StarMaster
GM, 54 posts
Tue 20 Oct 2020
at 19:40
  • msg #139

Re: 7: Hole In the Wall Pub (OOCs)

Those going through the journals were taking hours to do so, and those investigating the paintings are probably on the same schedule. It was taking longer to decipher the writing than just what it took to read my post.

Two of them have now flown off. It will probably be 12 hours or more before they return.

In the Mt. Doom recon, more time goes by than what a single line post indicates. Teleporting there was instantaneous, but after that, several minutes (at least) were spent on observing what you saw. Each of you would have spent time studying the various aspects of the landscape and then the creatures.

If those at Mt. Doom return sooner, then you'll have to wait for the others to finish what they are doing.
Aniyu
player, 33 posts
Human Winter Witch/Druid
Wed 21 Oct 2020
at 14:57
  • msg #140

Re: 7: Hole In the Wall Pub (OOCs)

@Mount Doom Investigation Thread: I got more information from the GM in PMs, so I did an Edit on my previous post instead of replying to myself. Just noting here so people see the changes!
Aniyu
player, 34 posts
Human Winter Witch/Druid
Wed 21 Oct 2020
at 18:32
  • msg #141

Re: 7: Hole In the Wall Pub (OOCs)

After extended conversations with the GM, I will be stepping out of this game.

I don't join Level 10 Gestalt Mythic games to have the GM say "Uh, it just doesn't work" over and over again to everything I try. I don't join Level 10 Gestalt Mythic games for CR 3 creatures to be untouchable.

The story as to why I can't possibly succeed on one of these tasks keeps changing -- from 'you failed because they're immune/resistant (a +20 to the DC seems like immune with more steps to me) because of reasons' to 'I don't like the rules as written, as far as I understand them' to 'actually, you did succeed, you just didn't get the thing you wanted' to 'the situation doesn't allow a check' -- which seems like a GM who just doesn't want me to succeed.

Please feel free to do whatever you'd like with Aniyu.
Trickster
player, 22 posts
Wed 21 Oct 2020
at 18:49
  • msg #142

Re: 7: Hole In the Wall Pub (OOCs)

You're jumping the gun mate. Been with this DM near on a decade. Good luck and safe travels but a DM whom story is king, well that is rare and worth.
Aniyu
player, 35 posts
Human Winter Witch/Druid
Wed 21 Oct 2020
at 19:00
  • msg #143

Re: 7: Hole In the Wall Pub (OOCs)

I've had over a dozen PMs with the GM on these topics. I feel confident I am not jumping the gun. Perhaps it's personal then? Another reason I should step out.

Enjoy yourself either way! There isn't one way to play games, and I'm not suggesting people shouldn't have fun with the GM. Personally, I believe The GM's story should not be king -- the PC's stories should be king. I want a GM who is excited for my clever ideas, not invalidating my abilities because they threaten his story.

To each their own, but I join role-playing games to make the story, not be told a story.
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