RolePlay onLine RPoL Logo

, welcome to Green Star Rising

13:05, 23rd April 2024 (GMT+0)

0: Hole In the Wall Pub (OOCs)

Posted by GM StarMasterFor group 0
Chess ala'riina Nasadra
player, 38 posts
Drow Sorceress/Oracle
Thu 29 Oct 2020
at 22:33
  • msg #169

Re: 7: Hole In the Wall Pub (OOCs)

If one turns into a Fire Elemental, wouldn't they be able to breath and move through the lava?
Ozrus Wither
player, 31 posts
Elf Druid/Wizard
Thu 29 Oct 2020
at 22:54
  • msg #170

Re: 7: Hole In the Wall Pub (OOCs)

Real fire elementals are immune to fire, but turning into one via a spell or wild shape only gives fire resistance. So summoning would be better than transforming for those purposes.

Here are the numbers given for the magic lava lake's damage:
quote:
Magma damage:
Within 30 feet, 4 points of fire damage per round; within 20 feet, 16 points of damage per round and 2nd degree burns on exposed skin; within 10 feet, 64 points of damage per round; within 5 feet, 250 points of fire damage per round.

Lucien Soulban
player, 49 posts
Human Paladin/Sorcerer
Fri 30 Oct 2020
at 01:17
  • msg #171

Re: 7: Hole In the Wall Pub (OOCs)

In reply to Vogh Kath (msg # 165):

Even so the time delay will take place.

 I don't think even immune will help. I think there is more to it than that.
Ozrus Wither
player, 32 posts
Elf Druid/Wizard
Fri 30 Oct 2020
at 01:34
  • msg #172

Re: 7: Hole In the Wall Pub (OOCs)

Maybe you could ask Aniyu the now-NPC to test that for you. He should be able to spontaneously cast Summon Nature's Ally to conjure a small fire elemental with a second level spell slot. Is there any more you guys could find out about the caves the creatures are hanging around? Would it make sense to make a good map of the lava lake area?

Also, even if you return, I don't think it would break the game to say you have been hanging around for a while. Maybe reading some of the other books or studying maps? Then everyone could be all caught up again if our GM agrees.
GM StarMaster
GM, 68 posts
Fri 30 Oct 2020
at 16:32
  • msg #173

Re: 7: Hole In the Wall Pub (OOCs)

I think part of the confusion comes from how long it takes to decipher a script. I wrote it up in a single post, but didn't give any indication how long it takes for each one. It could easily have taken up to an hour to decipher a script.

Since this did not involve combat, timing wasn't critical. You took however long was necessary to get it right. There was probably some heated discussion over a few words here and there.

In other words, the posts made it sound like it was happening faster than it actually was.

Same applies for the volcano scouts. Getting there was quick, but after that, you spent time studying the creatures, surveying the landscape, etc. It didn't all happen instantly even if the posts gave that impression.
Lucien Soulban
player, 50 posts
Human Paladin/Sorcerer
Fri 30 Oct 2020
at 16:48
  • msg #174

Re: 7: Hole In the Wall Pub (OOCs)

In reply to GM StarMaster (msg # 173):

Which is kinda my point. We are somewhere about 3 to 6 hours behind the folks back at the Monastery if I had to guess. But from the sounds of it might be longer.
GM StarMaster
GM, 70 posts
Fri 30 Oct 2020
at 17:19
  • msg #175

Re: 7: Hole In the Wall Pub (OOCs)

As I said, because it's not combat, time isn't critical, so I've been using a bit of hand-wavium with the time.

There were 75 journals, each of which took about an hour to read. Even if they had split them up, that would have taken 37 hours to read. I didn't really ask just how many volumes Chess and Vogh were going to go through, so I'm looking at about 8 hours.

If each script deciphering took 30-40 minutes, Kurat, Ozrus and Tyrol would take about 8 hours to get through ALL of them.

Likewise, the recon team might have identified each creature in 2 minutes of study, but might have then spent 20 minutes studying what each one was doing to try and figure out just WHAT they were doing. This would have been doubly true for the creature in the magma.
Ozrus Wither
player, 33 posts
Elf Druid/Wizard
Fri 30 Oct 2020
at 18:13
  • msg #176

Re: 7: Hole In the Wall Pub (OOCs)

GM, feel I should point out that the celestial shield was already translated earlier. So you may wish to edit your most recent post in the Wonders thread.

Edit: Same with Tyrol in the Catastrophe thread.
This message was last edited by the player at 18:17, Fri 30 Oct 2020.
GM StarMaster
GM, 71 posts
Fri 30 Oct 2020
at 19:11
  • msg #177

Re: 7: Hole In the Wall Pub (OOCs)

Oops.
Lucien Soulban
player, 54 posts
Human Paladin/Sorcerer
Sun 8 Nov 2020
at 23:41
  • msg #178

Re: 7: Hole In the Wall Pub (OOCs)

In reply to GM StarMaster (msg # 177):

poke
Trickster
player, 29 posts
Sun 8 Nov 2020
at 23:44
  • msg #179

Re: 7: Hole In the Wall Pub (OOCs)

Screeeeeee
Kurat
player, 40 posts
Hobgoblin Monk/Wizard
Tue 10 Nov 2020
at 14:56
  • msg #180

Re: 7: Hole In the Wall Pub (OOCs)

I didn't need the potion I used that hour earlier to fill my empty slots with comprehend languages...
Ozrus Wither
player, 42 posts
Elf Druid/Wizard
Fri 13 Nov 2020
at 21:37
  • msg #181

Re: 7: Hole In the Wall Pub (OOCs)

So, for fun, I recently calculated how much time/money it would cost a wizard to learn every single wizard spell. I'm not sure who here might be interested in this info, but it seemed like some of you here might be. I used this list for my numbers: https://www.d20pfsrd.com/magic...-sorcerer-and-wizard

The short version: You can copy every spell once from another wizard's spellbooks for as little as 179,260 gp. It would take at least 2.33 years (working 8 every hours a day) to do so.



Here are how many spells there are of each level:

0:  30
1: 173
2: 243
3: 223
4: 193
5: 160
6: 121
7: 100
8:  66
9:  57

Total = 1366 spells
Number of Spell Pages = 5397
The cost to borrow all the spells from other wizards is 141760 gp.
The cost of materials to transcribe the spells would cast 283,520 gp. However, this cost can be negated if you obtain 6 Blessed Books. They cost 12,500 gp each, but only half that if you make them yourself. So at that point, all you would need is 6763 available hours to study and copy down each spell!

Of course, some of these amounts can be further reduced if you subtract the spells you learn for free, etc. But this should still give fledgling wizards a rough idea of what it takes to learn nearly every spell in the world possible.
Hardcore Jimmy
player, 15 posts
Half-Elf Ranger/Rogue
Fri 13 Nov 2020
at 22:20
  • msg #182

Re: 7: Hole In the Wall Pub (OOCs)

arent there things that shorten that time? like things that make it so you can craft faster. since copying spells uses similar rules, wouldnt those things also work?
Ozrus Wither
player, 43 posts
Elf Druid/Wizard
Fri 13 Nov 2020
at 23:09
  • msg #183

Re: 7: Hole In the Wall Pub (OOCs)

I know that if you have Rogue's Edge in spellcraft it halves the time needed to copy spells. There may be others as well.
Hardcore Jimmy
player, 16 posts
Half-Elf Ranger/Rogue
Sat 14 Nov 2020
at 05:05
  • msg #184

Re: 7: Hole In the Wall Pub (OOCs)

the monastery and the citadel are different locations, right?
GM StarMaster
GM, 81 posts
Sat 14 Nov 2020
at 05:29
  • msg #185

Re: 7: Hole In the Wall Pub (OOCs)

No, they are the same place. The Citadel is generally used to refer to the central tower of the entire building, while the monastery parts are the two wings.
Hardcore Jimmy
player, 17 posts
Half-Elf Ranger/Rogue
Sat 14 Nov 2020
at 06:32
  • msg #186

Re: 7: Hole In the Wall Pub (OOCs)

so, should i post in the wanders investigation for monestary/citadel stuff? since thats now the active thread for them?
GM StarMaster
GM, 82 posts
Sat 14 Nov 2020
at 09:47
  • msg #187

Re: 7: Hole In the Wall Pub (OOCs)

Yes.
Ozrus Wither
player, 44 posts
Elf Druid/Wizard
Sun 15 Nov 2020
at 19:07
  • msg #188

Re: 7: Hole In the Wall Pub (OOCs)

GM, are Ozrus and Hsang finding anything in their search of the crypt? Any traps or magic to be wary of before opening the sarcophagus?
Ozrus Wither
player, 46 posts
Elf Druid/Wizard
Mon 16 Nov 2020
at 20:44
  • msg #189

Re: 7: Hole In the Wall Pub (OOCs)

I figured I would post all of the translated Wonders here for easy reference.



Armor

When it came to crafting magical armor, there was no one more skilled at crafting it than Mistrallena and that is why I went to her when I realized that some kind of armor would be needed. Her armors were legendary even before I met her, though few people new that it was she who had crafted them. After explaining to her my sketchy vision, she crafted Steelheart. After the villagers of Torbel made a tomb for the Warlord Kaballah Kabar upon his death, I thought that would be an excellent place to hide Mistrallena’s Armor.



Shield

Not even the Dwarves would dare cast and craft a magical item from celebur, yet that is precisely what Torgon the Red did for me. Not at my request, but because it was necessary. Only celebur could hold the magics that would be needed. It took him 55 days to create Bastion. How long will it take you to find it at the Misty Waterfall?



Sword

As I was contemplating what would be needed to stop the Great Destruction, I was unexpectedly contacted by Kotokazei. The wizard offered to craft a magical sword that he wound up calling Frostfire. Did he, too, have some sort of vision of the destruction to come? Or did word leak out that I would need these things? When Teljin the Ranger found the ruins of Kraal Kagarraak, that seemed like the perfect place to hide the sword.



Ring

One would not expect a mistress of the sword to craft a magical ring, let alone one so powerful, and that is precisely why, I, Esmeralda, have requested such from my friend and mage Ravenmane. Seek Shadora and ye shall find it at The Rock.



Wand

Of all the Wonders that we created—me and the other wizards, this is my favorite. Thendara Winterhawk and I had such fun crafting the Wand we called Winterchill out of Blue Ice itself. She did most of the crafting; I only helped a little bit, but, oh, what fun we had! At one point, I felt there were too many places to hide it to keep it safe until the day, but, one by one, I was able to see which places would still be here when the time came. And so, I placed Winterchill in the Field of Dreams.



Staff

If Mysterion could only be crafted in the purple flame, who better to craft it than the Wizard of the Purple Flame himself. To hide it away and keep it safe until the Time, this ten-metal staff was secreted in the Spire of the Moon.



Medallion

What man hath wrought, only the gods may sunder. So sayeth I, Thermavox the Great, for I have made out of green star metal a wondrous medallion to augment the sight of the wearer. I have named it Rimegar’s Eye after my grandfather who had even greater vision than I. Seek it at the Golden Lion.



Cloak

I met Wildwind Silverheart in the Golden Lion one day, and after a bout of mutual lamenting and considerable drinking, I told her about my vision. To my great surprise, she offered to craft a magical cloak when I didn’t even know I needed one! She called it Ironwind. As it was the last Wonder that I needed, I struggled to find a place to hide it from the passing of years. I finally decided on the Old North Road.



Hat

At the request of the Green Star Oracle, the eccentric Wizard Ronk did craft and create a hat of disguise and trickery made from the essence of doppleganger and mimic ichor. When finished to his satisfaction, he bestowed upon the hat the name Fadeaway. It has been placed in Deridor’s Tower for safekeeping until the time when it shall be needed.



Boots

The Dark Wizard Zama Kindu was paid 100,000 gold crowns to fashion magical boots. I do not know if it was worth it or if the boots which he named Stiefel are worth the cost. In either case, they are now Green Star boots fashioned from leather and leaves and feathers and orichalcum. I thought it appropriate that they be hidden for safe-keeping in his own Tomb where he could watch over them and glory in his own creation.



Gloves

Once I settled on a pair of gloves for one of the Wonders, prompted by a vision, of course, it made sense to get the Arch-Mage Turambar to craft them. He was considered the best at crafting magical gloves, but I fear the price he asked—a vision—may have been too high. Still, he made a pair of green naga hide gloves that he named Shockaree. I’ve chosen to hide them in the Ice Cave of Parnouth.



Bracers

Meta Tox would only make bracers for me if I got her three exotic items. That seemed like a small price to pay for a such a big request. How little did I know then! One animal, vegetable and mineral later, she crafted a pair of Bracers that she named Armstrong. Seven years later, she wanted them back, so I had to hide them somewhere else—the Lost Remson Mine.
Hardcore Jimmy
player, 25 posts
Half-Elf Ranger/Rogue
Mon 16 Nov 2020
at 21:43
  • msg #190

Re: 7: Hole In the Wall Pub (OOCs)

Do you guys have this stuff written down? like, could a char just walk up and read this info?
Tyrol Halverschlagen
player, 25 posts
Gnome Alchemist/Rogue
AC: 29/18/25; HP: 120/120
Mon 16 Nov 2020
at 21:48
  • msg #191

Re: 7: Hole In the Wall Pub (OOCs)

The intent was always to write it down, and Tyrol did some of it, but I don't think anyone specifically said they were writing it down. So, unless the GM says otherwise, I'd say it was all written down on one or two sheets, just like Ozrus posted.
Ozrus Wither
player, 47 posts
Elf Druid/Wizard
Mon 16 Nov 2020
at 22:30
  • msg #192

Re: 7: Hole In the Wall Pub (OOCs)

Ozrus wrote down all of the ones he translated and left them with the group. The one written in Druidic was not an exact translation, but all of the same information would still be present.
Hardcore Jimmy
player, 29 posts
Half-Elf Ranger/Rogue
Tue 17 Nov 2020
at 05:01
  • msg #193

Re: 7: Hole In the Wall Pub (OOCs)

since there are several players, and not just 4 or 6, I dont want to end up posting in conversation too often and cause anyone to feel left out.

I'm going to post right now, but moving forward is there any kind of posting order we should try to adhere to? a daily delay or something to allow others a chance to post? or..... ?
Sign In