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21:35, 19th April 2024 (GMT+0)

=== Ruins of Kraal Kragarraak and the Sword ===

Posted by GM StarMasterFor group 0
GM StarMaster
GM, 126 posts
Tue 15 Dec 2020
at 01:02
  • msg #1

=== Ruins of Kraal Kragarraak ===

Lucien stood in front of the Sword painting and spoke the magic phrase. He had no idea if he was pronouncing it correctly, of course, but then again, he wasn't sure if it had variants or if it even mattered.

As expected and hoped for, the door appears and swings open. Lucien steps through the door and walks down the magical corridor to the light at the end. He can see a flat area of a mountain with scattered ruins all over the area. He estimates there were once a dozen buildings here, some probably towers. He can see what appears to be the remains of a gatekeep.
Lucien Soulban
player, 74 posts
Human Paladin/Sorcerer
Tue 15 Dec 2020
at 15:35
  • msg #2

=== Ruins of Kraal Kragarraak ===

 He starts walking towards the ruins of this small town. "Well exactly what I didn't want to happen but it is what it is. Wouldn't be the first time I had to go off on my own." he mutters to himself. After a few feet he turns to make sure the portal is still open on this end.
 Either way he heads down the the gatekeep first. Last standing structure might have some clues as to where to go next.
Cassandra Darkwhisper
Player, 9 posts
Investigator Vigilante
Wed 16 Dec 2020
at 17:27
  • msg #3

=== Ruins of Kraal Kragarraak ===

"Yep. Definitely ruins," Cassandra says as she steps through the door at the end of the tunnel not too far behind Lucien.

"I don't think it's going to be far away. But the gatehouse might give us a better perspective. I suppose it's too much to think it's just sticking out of a stone somewhere around here. I think it's going to be underground... in the dungeon! So, we should look for stairs going down."
Kurat
player, 51 posts
Hobgoblin Monk/Wizard
Thu 17 Dec 2020
at 00:00
  • msg #4

=== Ruins of Kraal Kragarraak ===

Kurat stepped through and walked through the magical corridor and arrived shortly after Cassandra. He looked about and smiled, this might be harder than the brash paladin had thought.

"You have to remember Lucien much time has passed since they were hidden. Time enough for nations to rise and fall. Time enough for young men to become dust and old men to be forgotten," Kurat called to them.

"The gatekeep might be a clue, it stands out among the place and may have served an important role in the past. I agree we should check it out first," he said.
Lucien Soulban
player, 77 posts
Human Paladin/Sorcerer
Thu 17 Dec 2020
at 15:56
  • msg #5

=== Ruins of Kraal Kragarraak ===

   "Yeah centuries. And for the tower to still be standing means it was reinforced and the others weren't." he says as he keeps walking. "For all we know the buildings fell in an arcane pattern or message that can only be seen from the top of the ruined tower."

  He puts up the sword and shield as there do not appear to be an immediate threats.
GM StarMaster
GM, 128 posts
Thu 17 Dec 2020
at 17:51
  • msg #6

=== Ruins of Kraal Kragarraak ===

As the three of you head to what appears to have been the gatehouse, you get a better perspective of the area. Kral Kragarraak was built in a kind of notch in the mountain. Behind you, where the door opened, is a cliff face that soars about a hundred feet above you. It even curves outward over the ruins, indicating that even should someone get up to the top of the cliff, they couldn't target the keep.

Rather than a city or even a fortress, the ruins appear to be that of a small keep that maybe could have housed 200-300 people.

As you reach the gatehouse, you can see that the double gate that used to hang there has long ago fallen off or been knocked down. There are only scraps of wood and the big iron hinges remaining. Beyond the arch, you can see the narrow trail cut into the side of the mountain that leads down to the valley below.

There's a bit of snow on the ground, mostly in the shadows where the sun hasn't touched it yet.

The gatehouse itself is partially in ruins, mostly at the top. Parts of the crenelations have broken off, but the two sides seem to be intact as is the connection between the the two sides that goes over the arch.

The left side has a closed door at the base. The right side once had a similar set up but the door is missing.
Kurat
player, 52 posts
Hobgoblin Monk/Wizard
Fri 18 Dec 2020
at 04:56
  • msg #7

=== Ruins of Kraal Kragarraak ===

"Well we should probably check out the open side first," he suggested to the others, "I don't suppose either of you knows how to detect for traps?"
Cassandra Darkwhisper
Player, 11 posts
Investigator Vigilante
Sat 19 Dec 2020
at 07:54
  • msg #8

=== Ruins of Kraal Kragarraak ===

"Sure, I know how to look for traps the easy way--I just step on them," Cassandra replies. "Anyone can look for traps, but that doesn't mean they'll find them. On the other hand, searching for magical traps requires special training, which I don't have."

"It does seem unlikely that any physical or mechanical traps would have survived all these years."


02:21, Today: Cassandra Darkwhisper rolled 34 using 1d20+14 ((20)). Oh, wow! So, maybe I did find any magical traps. It's the disabling I can't do.
Lucien Soulban
player, 78 posts
Human Paladin/Sorcerer
Sat 19 Dec 2020
at 20:17
  • msg #9

=== Ruins of Kraal Kragarraak ===

  "No real idea on traps. I step on them and either I survive or I don't." he jokes. "More often than not other folks handle traps. I simply walk up to the threat and kill it. I have a few spells that might help, but not many."
GM StarMaster
GM, 130 posts
Tue 22 Dec 2020
at 16:16
  • msg #10

=== Ruins of Kraal Kragarraak ===

Cassandra looks around for any traps on any of the tumbled stones, ground, door on one side and the opening on the other. She does not find any. However, she also doesn't detect any magic in the area.
Kurat
player, 53 posts
Hobgoblin Monk/Wizard
Mon 28 Dec 2020
at 02:05
  • msg #11

=== Ruins of Kraal Kragarraak ===

Kurat looks down almost as if in shame, "I should have telepathically bonded with the rest before we left." Clearly he was upset with himself for forgetting that but then many had already left.

He sighed, "Well if I'd done that we could have called one of the others here perhaps."

He smiled a moment, "Next time you will have to remind me, I know that we did not know much of each others abilities this time. Obviously something has entered the one side that no longer has a door, but the other side could still be intact. Perhaps check the side with the closed door for magic before your spell expires."

Kurat looked to see how far it was to the roof and if the roof was flat or slanted.
GM StarMaster
GM, 132 posts
Thu 7 Jan 2021
at 16:23
  • msg #12

=== Ruins of Kraal Kragarraak ===

The tunnel back to the monastery is still open, so you could always go back.

The top of the gatehouse is mostly flat but irregular due to the partial collapse.

Although Cassandra didn't find any magical traps, there could still be some other sort of magic, such as Arcane Lock.

Lucien can still check the other door for magic, but doesn't detect any.
Cassandra Darkwhisper
Player, 13 posts
Investigator Vigilante
Thu 7 Jan 2021
at 16:26
  • msg #13

=== Ruins of Kraal Kragarraak ===

"We can probably go through the open door, climb the stairs to the upper level, cross over to the other side and then go down the stairs to the room behind the door," Cassandra suggests when their cursory examination is done.

"That's assuming, of course, that most of the interior is intact. I don't think crumbled stairs are going to be much of an obstacle for us, though."
Lucien Soulban
player, 79 posts
Human Paladin/Sorcerer
Thu 7 Jan 2021
at 21:29
  • msg #14

=== Ruins of Kraal Kragarraak ===

 "Let me go first. If something were to break its gonna be me that probably does it. And I can deal with trouble if it arises." he looks at the stairs "Or we could go in through the roof if we want."
Kurat
player, 56 posts
Hobgoblin Monk/Wizard
Fri 8 Jan 2021
at 02:02
  • msg #15

=== Ruins of Kraal Kragarraak ===

"Very well Lucien lead on," Kurat said.
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