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18:59, 24th April 2024 (GMT+0)

Equipment Pricelist (OOC)

Posted by CaptainHellrazorFor group 0
CaptainHellrazor
GM, 12 posts
Wed 3 Jun 2020
at 13:03
  • msg #1

Equipment Pricelist

MISCELLANEOUS EQUIPMENT
ItemCost (Cr)Mass (kg)
All-weather blanket20 
Anti-Shock Implant (r)2000 
Chronocom (r)100 
Compass (r)10 
Everflame50 
Exoskeleton*20005
Flashlight5 
Freeze Field12004
Gas Mask30 
Holoflare51
Infra-red Goggles (r)300 
Infra-red Jammer* (r)5001
Life Jacket101
Machete303
Magnigoggles (r)200 
Parawing2003
Poly-vox15001
Radiophone (r)5004
Rope21
Solvaway10 
Standard Equipment Pack1501
Subspace Radio20,000100
Sungoggles2 
Survival Rations2 
Tornadium D-19501
Toxy-Rad Gauge (r)20 
Variable Timer5 
Vitasalt Pills1 
Water Pack44

* This item must be plugged into a powerpack to operate. It uses 1 SEU/minute while in operation.
(r) This item can be added to a robot at its cost plus a 10% installation fee.

Standard Equipment Pack

The standard equipment pack contains many useful items, but does not include any weapons other than a single doze grenade. Items included in the standard equipment pack are explained below:

Chronograph/Communicator. This device looks like a large wristwatch, but it can do many things. It is a watch with a lighted face that can be used as a stopwatch; it is a mini-calculator; it is a radio/video communicator that can be used to talk with other characters up to 5 kilometers away. It can be used to summon the police or a rental skimmer, as well.

Coveralls. This is a highly durable, waterproof suit. It will keep the character warm in cool weather and cool in hot weather. It has large pockets on the hips, legs and chest, as well as several smaller pockets on the sleeves.

Doze Grenade. This is the only weapon in the standard equipment pack. See Damage: Doze Grenades for more information.

First Aid Pak. This kit contains a spray bandage, an antiseptic spray and a spray hypodermic. The spray hypo does not use a needle, and is painless. It contains one dose of each of these two survival drugs:

STIMDOSE: A Stimdose injection gives a character 10 extra Stamina points for three hours. After three hours, the character loses the 10 Stamina points and must rest without moving for 24 hours. A Stimdose injection will not raise a character's current number of Stamina points above his original Stamina score. A Stimdose will not revive a character whose Stamina has been reduced to 0 or less. It wail revive a character who was knocked unconscious by a doze grenade, but will not restore 10 Stamina points to the character.

STAYDOSE: Staydose puts a character to sleep for 24 hours, slows down his heartbeat and breathing, and helps stop bleeding. If a character's Stamina has been reduced to O or less, a Staydose injection must be given in 10 turns and will keep the character alive until he is taken to a hospital.

ID Card. All characters carry an ID card. An ID card can be used only by its owner, because the computers which read ID cards also scan the character's thumbprint.

ID cards are commonly used as credit cards. When a character buys something, his ID card must be inserted into a computer. He places his thumb (or paw, or digit, or pseudopod) on a screen so the character can verify his identity, and then the money is deducted automatically from the character's bank account. This same process is used to pay for monorail rides and rented skimmers. Money can be deposited into an account without the card, but the card is needed to get money out.

Pocket Tool. This device is similar to a pocket knife, but it includes many small tools besides a pen-knife blade; a universal screwdriver, a small adjustable wrench, vice pliers, a hole puncher, an electromagnet, and a small flashlight that will shine up to 25 meters.

Survival Rations. This small package contains enough concentrated food and water purification tablets for one person for five days.
This message was last edited by the GM at 09:19, Tue 15 Feb 2022.
CaptainHellrazor
GM, 408 posts
Sun 7 Mar 2021
at 07:07
  • msg #2

Equipment Pricelist

Toolkits
Toolkit or RefillCost (Cr)Mass (kg)
Techkit50012
Robcomkit50010
Medkit50010
` Antibody Plus5-
` Antitox5-
` Biocort10-
` Omnimycin5-
` Staydose5-
` Stimdose5-
` Telol10-
Envirokit5005

This message was lightly edited by the GM at 14:52, Fri 07 May 2021.
CaptainHellrazor
GM, 824 posts
Sun 12 Jun 2022
at 03:22
  • msg #3

Equipment Pricelist

DEFENSES
Type of Defense Cost (Cr) Mass (kg) Energy Def. Against
Power Screens
Albedo Screen  2,000    2   1SEU/min  lasers
Gauss Screen  1,000   2   2SEU/hit   electric stun
Holo Screen  1,000   2   1SEU/min
Inertia Screen  2,000   23   2SEU/hit   ballistic/melee
Sonic Screen  2,000   2   1SEU/min & 2SEU/hit   sonic
Defense Suits
Albedo Suit  500   1   100points  laser
Military Skeinsuit  300   1   50points   ballistic/melee
Civilian Skeinsuit  500   1   50points   ballistic/melee

Power Screens

All powerscreens except the chameleon screen are worn like belts around the waist. Special adapters are provided for Dralasites at no extra cost. Only one powerscreen can be worn or used at one time. Putting on or taking off a powerscreen takes five turns. When a screen runs out of power. it has no effect.

Albedo Screen. An albedo screen projects a silvery aura that absorbs laser damage. The aura completely surrounds the person wearing the screen. For every 5 points (or fraction of 5 points) absorbed, 1 SEU is drained from the power source. For example, absorbing 11 points of damage drains 3 SEU. The person wearing the screen will take no damage from lasers as long as the power holds out. A person can fire a laser weapon out of an albedo screen.

Gauss Screen. A gauss screen generates an invisible barrier that protects the wearer from electrical attacks (electrostunners, electric swords, shock gloves, stunsticks). The screen drains 2 SEU every time it absorbs an attack. There is a quick flash of light when the screen is hit. As long as the power holds out, a character wearing a gauss screen is immune to electrical attacks.

Holo Screen. A holo screen projects a 3-dimensinal image around its wearer. The image is projected from a holo disc, a small disk that slides into the top of the holo screen control unit. The holo disc contains complete holographic information on one person or thing. For example, a holo disc could project the image of an adult male Yazirian in civilian clothes. The holo screen is only 80% effective. On a roll of 81-00 an onlooker will notice something is wrong. The holo image is limited to roughly the same size and shape as the wearer. For example, a Vrusk could not masquerade as a Human. Personalized holo discs can be ordered for 5,000 Cr. A personalized holo disc contains holo information on a specific individual. Producing a personalized holo disc takes 1d10 months, because it requires detailed (and very illegal) holo-filming of the desired subject. If the subject is willing, the filming can be done in one day. A camouflage feedback loop can be added to the holo screen for an additional 1,000 Cr. The camouflage loop adjusts the holo image to match nearby surroundings, giving the wearer an 80% chance to be "invisible" to onlookers.

Inertia Screen. An inertia screen defends against all projectile weapons, gyrojet pistols and rifles, fragmentation grenades, explosives and all melee weapons except electrical or sonic weapons. When hit by one of these weapons, the screen uses 2 SEU and absorbs one-half of the damage caused by the attack. The wearer takes the other half of the damage. If the damage can not be divided evenly, the character takes the smaller half.

Sonic Screen. A sonic screen is also known as a hush field, because no sound can cross it, either coming in or going out. The screen also absorbs all sonic attacks that hit it. It uses 1 SEU of energy every minute it is on and 2 SEU every time it absorbs a sonic attack. A character inside a sonic screen can communicate only with a radio or hand signals.

Defensive Suits

Albedo Suit. An albedo suit is made from a special shiny flexible material. It will reflect the damage from a laser attack. For each point of damage reflected, the suit takes 1 point of damage. When it has accumulated 100 points of damage or more, the suit becomes useless.

Skeinsuit. A skeinsuit is made of light ballistic cloth. It absorbs damage just like an inertia screen. It also can be used along with an inertia screen. A character wearing both a skeinsuit and an inertia screen would take only one-fourth damage from ballistic attacks. The suit is ruined when it takes 50 points or more of damage. Two types of skeinsuits are available: military and civilian. Military skeinsuits are camouflage green. Civilian skeinsuits look like regular clothing.
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