Louis L'Amour's Story: Buying the Stake
In this case, you would roll 1d6,1d6 for Fighting and Wild Die.
You need to exceed his Parry, which is 5. Since you are surprising him, you have The Drop on him. This means you have +4 to-hit roll and +4 to damage roll on him. It also increases the odds that you will instantly knock out the enemy with a single strike.
The Dealer, on behalf of Louis L'Amour, rolled 2,15 using 1d6,1d6, rerolling max, unique dice ((2,(6+6+3)15)).
Wha-hey, that's a hit. In fact, since there's at least 1 Raise, you get a bonus 1d6 on your damage roll!
19:39, Today: The Dealer, on behalf of Louis L'Amour, rolled 5,3,3 using 1d6,1d4,1d6, rerolling max, unique dice with rolls of 5,3,3. damage.
So, 11 damage, and +4 for the . That exceeds his Toughness with a raise, so he takes 1 wound and is Shaken.
Since you have The Drop and got a Raise on the damage roll, he now has to make a Vigor check
19:52, Today: The Dealer rolled 2 using 1d6, rerolling max, unique dice with rolls of 2. Vigor re KO.
Failure! Since you wanted this one to be lethal, I'm going to rule that you've inflicted lethal damage on him.
Louis drives the sharp-pointed blade into the neck of the dirty outlaw while getting his gun-hand off the line. He struggles, flailing his arms and firing his gun reflexively. The manager shrieks and dives down under her desk.
Louis kicks the door to close it, but another outlaw is just on the other side of it. This man is wearing a similar dirty coat and bandanna, but Louis can see his eyes widen. The man raises his six-shooter at Louis and fires.
20:16, Today: The Dealer rolled 5 using 1d6, rerolling max, unique dice with rolls of 5. Outlaw Shooting.
5 exceeds the Target Number of Ranged attacks, so he hits you.
20:18, Today: The Dealer rolled 26 using 2d6, rerolling max, unique dice with rolls of (6+6+6+4)22,4. damage.
Ouch. That exceeds your Toughness by 22, which is more than 3 raises. You take 3 Wounds and are Shaken.
Shaken means you only take a Free action on your next turn. On your next turn you can make a Spirit roll, TN 4, to remove that condition. You could also spend a Benny to make it go away automatically. There are other things you could do with a Benny as well.