Introduction to the Chronicles of Andul
Incarnata
Numerous choirs and armies populate the expanses of heaven and hell. There is a third class of spirit, akin to angels and demons but neutral in their conflict. Angels are crafted by gods and demons birthed by their lords. Incarnata are the offspring of titans, the elder gods who personify the cosmic abstract forces.
What makes them unique is that while angels and demons possess mortals for short periods of time, the incarnata prefer a long-term stay in the physical world. They select hosts with no mind to resist, the dead and unborn, so that they may lay claim indefinitely.
Ultimately, the goal with immortals is to create a diverse supernatural species, as opposed to essentially human "non-humans". The Incarnata cover every strange creature from the Smurfs to Agamotto.
The templates are expensive (55+55+15) 125 pts for a Noble compared to 70 pts for an Elven Template (Fantasy 108) or 140pts for a Faerie (F108). A young elf at 200pts would be less developed than a human due to fewer points available for abilities and skills. It may take many years for an incarnate to develop the depth and complexity of character that humans are comfortable with.
Theme
Fleshbound spirits, body-snatchers, undead, faeries, immortals
Core Template 51 Points
Advantages: Magery 0 (Power Modifier: Cosmic +50%, exempt from Varieties of Magery, Required Disadvantage -1% (mandatory Eldritch Disadvantages)) [8]*
Extra Life (Requires a host body, a corpse or fetus, -40%) [15]
Modular Abilities 2 (Cosmic Power; Reduced Time 1 +20%) [24]
Unaging [15]
Unusual Feature 1 (from Magery 0) [-1]
Disadvantages: Dependency (Mana, Weekly)** [-10]
Host: choose one subtype below
Essence: choose one or two House templates below
Taboo Traits: Blessed, Divine Favour, Power Investiture, True Faith, any power with the Divine power modifier
* Cosmic Power and Cosmic Magery allow an immortal to cast virtually any memorized college spell that has no prerequisites.
** Immortals don't necessarily consume mana or even acknowledge its existence. They would experience a No or Low Mana zone as very hard realities fixed upon objective materialistic rules, which don't include supernal possession.
Eldritch Disadvantages
- Every level of Cosmic Power comes with a disadvantage, usually Supernatural Features or Unnatural Features - leaves or horns growing from the head, pointed ears and cat's eyes, strange auras, functioning eyes in their hands, etc. Immortals become progressively less human as they grow in power.
Changelings +55 points
Born in urban environments, changelings blend into mortal societies
Advantages: Morph 10 (Cosmetic) [55]
Cuckoo +30 points
Unlike other incarnata, cuckoo possess the unborn and grow with them. They form the truth behind the myths of strange children, fae changelings, and half-elves.
Note to self: keep Cuckoos as the cheapest host. Since they reside within a living host, a cuckoo will have more individual character (points spent how the player likes)
Advantages: Appearance (Attractive) [4], Luck [15], No Hangover [1], Voice [10]
Need fifth Subtype +45 or 60 points
Whether monsters or knights, this type includes trolls, redcaps, and goblins
Attribute Modifiers: ST +1 [10], HT +1 [10]
Advantages: Slow Regeneration [10], Regrowth [40]
Disadvantages: Bloodlust [-10], mandatory Dwarfism [-15] or Gigantism [0]
Features:
Nobles +55 points
Attuned to the grand and epic, nobles are beautiful and larger than life. They can be found anywhere in the world but prefer to live away from mortals. Communities of nobles come to be known as elves, alfar, drow, etc.
Attribute Modifiers: ST -1 [-10], DX +1 [20]
Secondary Characteristic Modifiers: Per +1 [5]
Advantages: Appearance (Attractive, Universal +25%) [5], Doesn’t Sleep [20], Immunity to disease [10], Perfect Balance [15]
Perks: Autotrance [1]
Disadvantages: Duty 9- (court life*) [-5], Overconfidence [-5]
Features: Ageless (always appears as an adult of indeterminable age) [-1]
Sages +55 points
Bright and full of joy, sages enjoy life to the fullest. Though they don't age, they appear as either very old or very young. Like nobles, they prefer to build communities of their own but humans have come to know them as gnomes, brownies, hags, etc.
Attribute Modifiers: IQ +1 [20]
Advantages: Fearlessness 5 [10], Photographic Memory [10], Magic Resistance 1 (Improved +150%) [5], Talent 2 (player’s choice but see Sage, Fantasy pg 132) [20]
Perks: Honest Face [1]
Disadvantages: Duty 9- (court life*) [-5], Truthfulness [-5]
Features: Aged (always appears as either noticeably young or old) [-1]
* whether it's the Summer Court of Britain or the Monarchs of Alfheim, nobles and sages have their own hierarchies of power, far from the authorities of man
The Houses
As spirits, immortals are born from one of the six great facets of the cosmos.
Creation +15 points
This sphere includes all nonliving and created things, including ideas and belief systems. The House of Mystery is attuned to supernatural creations while the House of Clocks personifies technical manufacture.
DnD Quick Speak: Nobles of Mystery = High Elf, Sages of Clocks = Gadgeteer gnomes
Mystery: Magery 1 (PM: Cosmic +50%, exempt from Varieties of Magery house rule) [15], Magic Resistance 2 (Improved +150%) [10]
Clocks: Gadgeteer [25]
Supernatural Feature: Flagrant Aura (+12), Unmistakable Power (Concealable)[-10]
Darkness +15 points
This sphere represents all forms of lack, destruction, and entropy, Just as lack of light is darkness, so lack of life is death. The House of Midnight is attuned to psychological and physical darkness. The House of Shadows is attuned to supernatural darkness.
DnD Quick Speak: Noble of Midnight = Drow, Noble of Shadows = Drider
Midnight: Dark Vision [25]
Shadows: Extra Limb 1 (Force Extension +50%) [15], Fit [5], Night Vision 5 [5]
Supernatural Feature: shadow cast by metaphysical light [-10]
Life +15 points
This sphere represents all living things and the processes of life itself. The House of Silk represents the closeness, communication, and cooperation that living things are capable of. The House of Blood represents the struggle for desire that all living things feel, whether for food, sex, or even a rare comic book.
DnD Quick Speak: Sage of Silk = Forest Gnome, Noble of Blood = Wood Elf
Blood: Basic Speed +0.5 [10], Night Vision 5 [5], Catfall [10]
Silk: Speak with Animals [25]
Supernatural Feature: one concealable feature from a different species (plant or animal) than the host, such as small horns, leaves, etc. [-10]
Light +15 points
All projections and movements, whether the movement of particles or of the heart. Light includes all of the energy that makes the universe vibrant. The House of the Sun represents the projective quality of Light. The House of the Watch personifies the joy of receiving Light.
DnD Quick Speak: illusion gnomes (forgot which type)
the Sun: Illusion (Powers p94) [25]
the Watch: Hyperspectral Vision [25]
Supernatural Feature: casts no shadow [-10]
Space +15 points
Obviously, the fabric of spacetime but also the concepts of territory and environment. The House of Doors represents territory and the twisting flexible aspect of space. The House of Worlds personifies environment and nativity.
DnD Quick Speak: Noble of Doors = Eladrin, Noble of Worlds = Sea Elf/Winged Elf
Doors: Warp (Costs 3 FP -15%, Range Limit: 10 yds -50%, Requires Ready -10%) [25]
Worlds: Amphibious [10], Doesn't Breathe (Gills -50%) [10], Pressure Support 1 [5]
Supernatural Feature: space occupied by immortal is more fluid causing subtle but irrational undulations, expansions, and contractions [-10]
Time +15 points
Future and past, the two dimensions above the three of space. The House of the River represents the forever Now while the House of Sight personifies knowing what lies on other sides of the Now.
DnD Quick Speak: Sage of the River = Quickling, Sage of Sight = Fate or Hag
the River: Absolute Timing [5], Enhanced Move 1 [20]
Sight: Absolute Timing [5], Psychometry [20]
Supernatural Feature: immortal moves more precisely through time, may move subtly out of sync with mortals [-10]
This message was last edited by the GM at 06:27, Tue 08 Dec 2020.