Outliers
Bardic Magic
Faith in music
Game Terms: not sure if bards should use ritual magic or sorcery
Magical Talent: Song Magery (Song -40%; can only cast spells through song), which cannot exceed IQ-10
Required Advantages: Talent 1 [musical ability] (B91)
Optional Advantages: Channeling (use Singing instead of Will +20%) (B41/F156)
Core Skill: Singing HT/E (B220), Thaumatology IQ/VH (B225)
Cinematic Skills: Enthrallment Wil/H (B191), Musical Influence IQ/VH (B210)
Summary: Double cap - no spell can exceed either Singing or Thaumatology
Song Magery adds its level to musical skills, Thaumatology, and spells
Druidic Magic
Faith in nature
Game Terms: Ritual Path Magic, see supplement Thaumatology: Ritual Path Magic
Magical Talent: Natural Magery, which cannot exceed IQ-10
Advantages: Morph (B84) [100], Ritual Adept (RPM6) [40]
Core Skill: Naturalist IQ/H (B211), Ritual Magic IQ/VH (B218)
Summary: Anyone can cast Ritual Path Magic
Paths are IQ/VH skills that default to Ritual Magic - 6
Natural Magery does not add its level to learning path skills. However, it does add three benefits
1. Path skills are double-capped and cannot exceed either (12 + Natural Magery) or Ritual Magic
2. Natural Magery provides a mana reserve equal to 3 x its level
3. A magician can have (Ritual Magic skill + Natural Magery level) active conditional spells at any time
War Magic
Faith in arms
Game Terms: see Power-Ups 1: Imbuements
Magical Talent: Magery or Power Investiture (see below)
Required Advantages: Imbue - choose Power Source (see below)
Summary: Imbue skills gain a bonus from magical talents of the same power source.
Imbue Descriptor | Power Modifier (P26) | Associated Talent |
Chi | Chi -10% | Chi Talent (DFA30) or Forceful Chi (MA47) |
Cosmic | Cosmic +50% | Cosmic Magery |
Divine | Divine -10% | Power Investiture (any) |
Magic | Magical -10% | Magery (any) |
Psionic | Psionic -10% | not sure yet |
This message was last edited by the GM at 21:24, Fri 27 Nov 2020.