In reply to Wysk Oran (msg # 4):
quote:
Why the limitations for humans?
If we use the Sorcerer from DND as a reference, it is the 'dragon blood' for example the permits the sorcerer from having living magic within.
Would not the 'Sidhe' blood be enough in this case for him to have a more intuitive magic, like Rey knowing what to do with little to no training. Sorcerer's can't learn magic by rote, they feel it.
Yeah, I was thinking out loud. I hadn't translated the Sorcerer because I was flipping back and forth between seeing Andul as a game world or as a world to write stories about. Absolutely, if Wysk's mother was an incarnate/Sidhe then he would have enough inner magic to not need the discipline and training of an order.
quote:
Hummm, so sorcerers are psychics (sp)?
Had a thought, maybe we could steal from lost souls and mimic the order of Azure wizards, elementalists, maybe the Sidhe are in tune with nature to such an extent that they wield elemental magics?
I guess what you mean by labyrinth is something akin to the arcana library, an astral place accessible only by 'wizards' or perhaps only sorcerers which pisses off wizards who need to physicaly see the 'matrix' to wield magic as opposed to Sorcerers who are one with the matrix.
I was considering how Wysk learns.
If he were a regular human, he'd get into a magical order, probably by having wealthy parents. There he'd have mentors and a library. There'd be ordeals and tests, allies, rivals, and enemies.
As a sorcerer, all of that is internal. So, I was thinking that maybe he had something like Sherlock Holmes' Mind Palace. A place in his mind where he has these resources, partially set up by the sisters because they have no idea how to teach a human magic. They kind of crammed their knowledge into Wysk's subconscious and he has to go digging it out.
quote:
Are we ditching MnM for M20?
NOt an issue, just need to know so I can rebuild my character.
No, no, not switching to M20. I simply realized that MnM doesn't have any support for magical systems so I'm adopting the framework from M20. Chapter 10, Part V11, Focus and the Arts (pg 565) is the section that outlines Beliefs, Practices, and Instruments. I use MnM rules for magic as a game system but M20 for the roleplaying fluff.
quote:
Also, if we are keeping MnM, perhaps you could give me a basic all wizards/sorcerers should have this (template I guess) and then I can build my PC on top of that so it better reflects your vision of the arcane in your world.
Sure
Expertise (arcane lore)
- regular magi will have a practice skill like Expertise (Witchcraft) as well but since Wysk casts intuitively, he only needs the general arcane lore skill
- I might have us go through the Magical Rituals rules (Hero's Handbook pg212) when Wysk wants to learn a new spell. I know DnD just lets you take spells but they control what level of spell you can choose from. I think using Magical Rituals will keep spell power appropriate to the character's skill level but it might be excessive.
Ritualist, (
Artificer, Trance)
- Ritualist is spellcasting. Spells that can be cast in combat are just rituals so deeply memorized that they can be triggered instantly.
- Artificer is optional. Some mages are required to make their own instruments (wands, staves, etc.). As an elementalist, Wysk might use natural instruments (sticks, crystals, conch horns, etc) so he wouldn't need it.
- Trance is also optional. Consider it meditation which would be a pretty rare skill in medieval Scotland. But if we go the Mind Palace route, this would be the way to go
Luck Control 1, Luck 2
- It seems an odd way to go but consider that magick at its most basic creates synchronicities, coincidences, and wierd occasions.
Luck 2 means that mage can influence probability in his favour.
Luck Control expands that to include basic blessings and curses.
- basically, it's coincidental magic that all magicians can do, from the highest archmage to the laziest dabbler. In fact, most dabblers stick to just that, using their magic to win at gambling, or catch the eye of a hottie.
- and it costs 5pp so it's an easy buy-in for even PL2 characters so average people could learn the basics of magic (which is why these are usually kept secret)
- oh, of course, I should mention that all of Wysk's spells can be bought as alternates of Luck Control
Metamagic
if you want to get into Metamagic, we can do them as stand-alone Extras. So, you could buy Twinned Spell as
Split 1, Variable Descriptor 2 (any cast spell)... 3 pp
or Multiattack (up to rank), Variable Descriptor 2 (any spell), 3+ pp
... something like that. We'll figure it out
This message was last edited by the GM at 05:29, Fri 26 June 2020.