GURPS Conversion Thread.   Posted by GM.Group: 0
GM
 GM, 43 posts
 The Narrator
Tue 4 Aug 2020
at 22:41
GURPS Conversion Thread
Adoshai

Theme
   Reptilians, upshifted animals, artificial evolution

Core Template
lizard folk traits

2nd Immersion
dragonborn traits

3rd immersion
dragon traits
Wysk Oran
 player, 13 posts
Wed 5 Aug 2020
at 19:18
GURPS Conversion Thread
What edition of GURPs are you planning on using?
I have the 4th ed stuff, unsure if there is something more recent.
GM
 GM, 44 posts
 The Narrator
Wed 5 Aug 2020
at 21:02
GURPS Conversion Thread
Yep, 4th is the most recent as best I can tell. A bonus of GURPS - lots of books and it doesn't get rebuilt very often. I have a big collection of pdfs so if you need anything, let me know.

Character creation in GURPS is pretty straight-forward.

4 stats (ST = strength, DX = dexterity, IQ = intelligence, HT = health)
All stats default to 10 as average, 20 as human max.
Strength and Health cost 10 points/point
Dexterity and Intelligence cost 20 points/point

These four stats give you the secondary characteristics:
Damage and Basic Lift: based on strength, there are charts for those
HP: equals ST but costs +2 points/+1
Will: equals IQ but costs 5 points/+1
Perception: equals IQ but costs 5 points/+1
FP (fatigue points): equals HT but costs +3/+1
Basic Speed (reflexes + quickness): equals (HT + DX)/4, costs 5 points/+0.25
Basic Move: equals Basic Speed (rounded down) - encumbrance

Advantages fill out the character, like Powers in MnM.

Skills cost 1 point for the default, based on difficulty and stat.
Costs double for each +1 so 1pt for default, 2pt for +1, 4pt for +2, 8pt for +3, etc
You can buy Talents, which are advantages that provide a bonus to a group of skills

Magic: several different magical systems to interest you but mostly spells are built as skills. An advantage called Magery is required to learn spells but it's included in the roll.

Learning and casting spells involve rolling under a total of a stat (usually IQ) + Magery + skill level on 3d6

Finally, character points. You get x number of points. 150 in this case.
Then you can buy down your character by up to 75 points with disadvantages

So, you could spend 225 points then with 75 points in disadvantages, your total would be 150
GM
 GM, 52 posts
 The Narrator
Thu 20 Aug 2020
at 06:29
GURPS Conversion Thread
Morandir (200)
   for shits and giggles


Social Background
Race: Immortal Noble of the House of Mystery (fancy way to say high elf but it could be said he's of the same type as Tuatha and Alfar and he is of the cosmic purview of Creation)
TL: 3 [0]
Cultural Familiarities:
Languages: not sure where Aosmhorost would be in the real world but it sounds gaelic
   Elven (native, literate) [0], Gaelic (accented) [4], English (accented) [4]

Attributes
   ST 10 [10]; DX 12 [20]; IQ 12 [40]; HT 11 [10]

Secondary Characteristics
   Basic Damage 1d-2/1d; Basic Lift 20 lb
   HP 10 [0]; Will 12 [0]; Per 13 [0]; FP 11 [0]
   Basic Speed 5.75 [0]; Basic Move 5 [0]

Advantages
   Incarnate
      Cosmic Magery 0 (Cosmic [exempt from Varieties of Magery] +50%, Nuisance Effect [mandatory Eldritch Disadvantage/level] -5%) [8]
      Dependency (Mana; Weekly check, lose 1 HP/6 hrs) [-10]
      Extra Life 1 (requires a corpse or fetus, -40%) [15]
      Modular Abilities 3 (Cosmic Power, Reduced Time 2 +40%) [42]
      Unaging [15]
      Unusual Features (Cosmic Magery 0; pointed ears, elvish look) [-1]
   Noble
      Decreased Strength 1 [-10]
      Increased Dexterity 1 [20]
      Increased Perception 1 [5]
      Appearance (Attractive, Universal +25%) [5]
      Autotrance [1]
      Doesn't Sleep [20]
      Duty (The Court of Queen Isaelie of Aosmhorost, appears on 9 or less, hazardous) [-10]
      Overconfidence [-5]
      Perfect Balance [15]
      Resistant [10]
      Unnatural Features (Ageless: never shows signs of immaturity or advanced aging) 1 [-1]
   Creation - House of Mystery
      Cosmic Magery +1 (Cosmic [exempt from Varieties of Magery] +50%, Nuisance Effect [mandatory Eldritch Disadvantage/level] -5%) [15]
      Improved Magic Resistance 2 [10]
      Supernatural Features (Flagrant Aura +12, Unmistakable Power) [-10]
      Unusual Features (Cosmic Magery 1; liquid gold irises) [-1]

   Personal
      Language: Elven (native, literate) [0], English (accented speech, broken writing) [3]; Language: Gaelic (accented speech, broken writing) [3]
      Lunacy [-10]
      Obsession (become a successful member of the royal family of Aosmhorost) [-10]
      Pacifism: Cannot Harm Innocents [-10]
      Vow (Oath of the Wandering Knight, to continue for a period of five years, one year for each season and a fifth for reflection) [-15]

Quirks
      Attentive [-1]
      Broad-Minded [-1]
      Code of Honor (dignified gentlemanly behaviour) [-1]
      Congenial [-1]
      Responsive [-1]

Skills
   Cultural Education
      Bow DX+0 [2]-12
      Climbing DX+0 [1]-11
      Hiking HT+0 [2]-11
      Occultism IQ+0 [2]-12
      Survival (Woodlands) Per-1 [1]-12
      Swimming HT+1 [2]-10

   Bladesinging
      Acrobatics DX+0 [2]-12
      Autohypnosis Will-2 [1]-10
      Combat Art (Karate) DX-1 [2]-11
      Combat Art (Shortsword) DX+0 [2]-12
      Dancing DX+0 [2]-12
      Fast-Draw (Sword) DX+0 [1]-12
      Karate DX-1 [2]-10
      Savoir-Faire (Dojo) IQ+0 [1]-12
      Shortsword DX+0 [2]-12
      Singing HT+1 [2]-12
      Thaumatology IQ+0 [2]-12

      Acrobatic Stand (Acrobatics) -5 [1]-7
      Breakfall (Acrobatics) +1 [1]-1

Hand Weapons
1  Falchion  LC:4  $400  Wgt:2
    Swing  Dam:1d+1 cut  Reach:1  Parry:9  ST:10  Skill:SK:Shortsword, ST:DX-5
    Thrust  Dam:1d-4 imp  Reach:1  Parry:9  ST:10  Skill:SK:Shortsword, ST:DX-5
1  Shortsword  LC:4  $400  Wgt:2
    Swing  Dam:1d cut  Reach:1  Parry:9  ST:8  Skill:SK:Shortsword, ST:DX-5
    Thrust  Dam:1d-1 imp  Reach:1  Parry:9  ST:8  Skill:SK:Shortsword, ST:DX-5

Ranged Weapons
1  Short Bow (ST 10)  LC:4  Dam:1d-2 imp  Acc:1  Range:100 / 150
    RoF:1  Shots:1(2)  ST:7†  Bulk:-6  Rcl:  $50  Wgt:2  Notes:[3]

Equipment
      1 Falchion [$400; 3 lb]
      1 Shortsword [$400; 2 lb]
      1 Short Bow (ST10) [$65; 2 lb]
      1 Leather Cap [$32; 0 lb]
      1 Leather Armor, Medium [$100; 12 lb]
      1 Leather Gloves, Fitted [$30; 0.5 lb]
      1 Leather Pants [$40; 3 lb]
      1 Boots [$80; 3 lb]
      1 Shoulder Quiver [$10; 0.5 lb]
         12 Arrow [$2; 0.1 lb]
      1 Backpack, Small [$60; 3 lb]
         1 Blanket [$20; 4 lb]
         1 Canteen [$10; 1 lb]

Reactions
       -2 from experienced NPCs
      +2 from young or naive individuals who believe you are as good as you say you are
      +1 from others


Race [119] Stats [80] Ads [20] Disads [-45] Quirks [-5] Skills [31] Spells [0] = Total [200]

This message was last edited by the GM at 05:34, Sat 28 Nov 2020.

GM
 GM, 53 posts
 The Narrator
Mon 24 Aug 2020
at 04:51
GURPS Conversion Thread
Iannærûsachærrûs (270)

Social Background
TL: 3 [0]
Cultural Familiarities:
Languages: Celestial (Native) [0]; English (Accented) [4]; Elven (Accented) [4].

Attributes
ST 15 [20]; DX 10 [0]; IQ 15 [80]; HT 12 [20]

Secondary Characteristics
Basic Damage 1d+1/2d+1; Basic Lift 45 lb
HP 15 [0]; Will 16 [0]; Per 15 [0]; FP 17 [15]
Basic Speed 5.5 [0]; Basic Move 5 [0]

Advantages
   Deva
     Appearance [5]
     Charisma 1 [5]
     Fit, Very [15]
     Increased Intelligence 1 [20]
     Increased Will 1 [5]
     Reawakened [10]
     Unaging [15]
     Empathy [15]
     Enhanced Parry (Staff) 3 [15]
     Language: Elven [4]
     Language: English [4]
     Magery 5 [55]

Perks
   Illumination [1]; Sanitized Metabolism [1]; Grip Mastery (Staff) [1]

Disadvantages
   Enemy (Servants of Meyzaleer) [-15]
   Fanaticism (Sepharyll) [-15]
   Sense of Duty [-20]
   Unnatural Features 4 [-5]
   Charitable [-15]
   Code of Honor (Elven) [-10]
   Disciplines of Faith (Monasticism) [-10]
   Pacifism: Cannot Harm Innocents [-10]
   Selfless [-5]
   Truthfulness [-5]
   Wealth [-15]
   Workaholic [-5];

Quirks: Attentive [-1]; Broad-Minded [-1]; Congenial [-1];

Skills
   Area Knowledge (Region) IQ+0 [1]-15
   Connoisseur (Wine) IQ-1 [1]-14
   Cooking IQ-1 [1]-14
   Current Affairs/TL3 (Crown Valley) IQ+0 [1]-15
   Diplomacy IQ-1 [2]-14
   Gesture IQ+0 [1]-15
   Hiking HT-1 [1]-11
   History (Crown Valley) IQ+0 [4]-15
   Invoker
     Autohypnosis Will-2 [1]-14
     Expert Skill (Natural Philosophy) IQ+0 [4]-15
     First Aid/TL3 IQ+0 [1]-15
     Hidden Lore (Demon Lore) IQ+1 [4]-16
     Hidden Lore (Spirit Lore) IQ+1 [4]-16
     Meditation Will+0 [4]-16
     Thaumatology IQ+2 [1]-17
     Theology (Sepharyll) IQ+0 [4]-15
   Leadership IQ+1 [2]-16
   Masonry IQ+0 [1]-15
   Quarterstaff
     Back Strike (Staff) -1 [2]-15
     Disarming (Staff) +1 [2]-17
     Staff DX+6 [20]-16
     Sweep (Staff) -2 [2]-14
   Riding (Equine) DX-1 [1]-9
   Savoir-Faire (High Society) IQ+0 [1]-15
   Survival (Woodlands) Per-1 [1]-14;

Equipment
   1 Feyweave Robe [$360; 5 lb]
   1 Boots of Many Tracks [$4,200; 3 lb]
   1 Bracers of Mental Might [$1,800; 0 lb]
   1 Hope Staff [$360; 4 lb]

This message was last edited by the GM at 21:59, Thu 26 Nov 2020.

GM
 GM, 54 posts
 The Narrator
Tue 25 Aug 2020
at 04:53
GURPS Conversion Thread
Aramil apEllodd
   partly to build a sorcerer and get a grip on sorcery in general
   partly cuz why not... strangely, I find conversions fun

Name: Aramil apEllodd
Race: Elf

Attributes [122]
ST 9 (ST includes -1 from 'Racial ST Penalty')
DX 15 [80] (DX includes +1 from 'Elf (Fantasy)')
IQ 12 [40]
HT 10

HP 10 [2]
Will 12
Per 13 (Perception includes +1 from 'Elf (Fantasy)')
FP 10

Basic Lift 16, Damage 1d-2/1d-1

Basic Speed 6.25, Basic Move 6, Ground Move 6, Water Move 1

Social Background
   TL: 3 [0]
   Cultural Familiarities:
   Languages:

Advantages [154]
   Elf Template
      Appearance (Attractive) [4*]
      Magery 0 [5*]
      Perfect Balance [15*]
      Racial Skill Point Bonus (Connoisseur (Natural Environments)) (1) [1*]
      Telescopic Vision (1) [5*]
      Unaging [15*]
      Voice [10*]
   Personal
      Status (trained battlemage of House Ellodd)(+1) [5]
   Sorcery
      Sorcerous Empowerment (2) [30]
      Sorcery Talent (1) [10]
      Damage Resistance (1; dragon scales) [5]
      Night Vision (5) [5]
      Detect Magic (Detect) (Occasional) (Sorcery; Touch- or Vision-Based) [7]
      Improved Ignite Fire (Burning Attack) (1) (No Wounding; Incendiary; Increased Range (1/2D Range only) (+3); No Signature; Partial Dice (+2); Partial Dice (Does only 1 pt); Sorcery) [4]
      Create Fire 6 (Burning Attack) (1) (Area Effect 32 yds; Extended Duration (+3); Partial Dice (+1); Persistent; Sorcery; Variable) [18]
   * = item is owned by another, point value is included in the other item.

Disadvantages [-65]
   Chummy [-5]
   Duty (In service to Milenth the Gold) (6 or less (quite rarely)) (Extremely Hazardous) [-7]
   Flagrant Aura (+6 to detect) [-3]
   Greed (12 or less) [-15]
   Pacifism (Cannot Harm Innocents) [-10]
   Pyromania (12 or less) [-5]
   Racial ST Penalty (-1) (Size) [-10*]
   Sense of Duty (elves) (Entire Race) [-15]
   Supernatural Feature (fine golden scales) [-5]
   * = item is owned by another, point value is included in the other item.

Quirks [-4]
   Careful [-1]
   Chauvinistic [-1]
   Likes Law-breaking [-1]
   Responsive [-1]

Packages [0]
   Elf (Fantasy) [70]

Skills [27]
   Bow DX/A - DX-1 14 [1]
   Brawling DX/E - DX+0 15 [1]
   Carousing HT/E - HT+0 10 [1]
   Connoisseur (Natural Environments) IQ/A - IQ-1 11 [0] - includes: +1pts from 'Racial Skill Point Bonus (Connoisseur (Natural Environments))'
   Cooking IQ/A - IQ-1 11 [1]
   Crossbow DX/E - DX+0 15 [1]
   Fast-Talk IQ/A - IQ+1 13 [1] - includes: +2 from 'Voice'
   Games (Three Dragon Ante) IQ/E - IQ+0 12 [1]
   Hiking HT/A - HT+0 10 [2]
   Intimidation Will/A - Will-1 11 [1]
   Knife DX/E - DX+0 15 [1]
   Musical Composition IQ/H - IQ-1 11 [1]
   Musical Instrument (Lyre) IQ/H - IQ+0 12 [4]
   Occultism IQ/A - IQ-1 11 [1]
   Public Speaking (Storytelling) IQ/E - IQ+2 14 [1] - includes: +2 from 'Voice'
   Rapier DX/A - DX-1 14 [1]
   Shortsword DX/A - DX-1 14 [1]
   Singing HT/E - HT+2 12 [1] - includes: +2 from 'Voice'
   Stealth DX/A - DX-1 14 [1]
   Streetwise IQ/A - IQ-1 11 [1]
   Survival (Woodlands) Per/A - Per-1 12 [1]
   Swimming HT/E - HT+0 10 [1]
   Thaumatology IQ/VH - IQ-2 10 [1] - includes: +1 from 'Sorcery Talent'
   Weather Sense IQ/A - IQ-1 11 [1]

Stats [122] Ads [154] Disads [-65] Quirks [-4] Skills [27] = Total [234]

Hand Weapons
3  Dagger LC:4  $60  Wgt:.75
    Dam:1d-3 imp  Reach:C  Parry:7  ST:5  Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3  Notes:[1]
1  Rapier LC:4  $500  Wgt:2.75
    Dam:1d-1 imp  Reach:1,2  Parry:10F  ST:9  Skill:SK:Sword!, SK:Rapier, ST:DX-5, SK:Broadsword-4, SK:Main-Gauche-3, SK:Saber-3, SK:Smallsword-3

Ranged Weapons
3  Dagger  LC:4  Dam:1d-3 imp  Acc:0  Range:5 / 9
    RoF:1  Shots:T(1)  ST:5  Bulk:-1  Rcl:  $60  Wgt:.75

Armor & Possessions
1  Boots  $80  Wgt:3  Location:feet
1  Drum  $40  Wgt:2  Location:
1  Leather Armor  $100  Wgt:10  Location:torso, groin
1  Lute  $150  Wgt:5  Location:
1  Paper, 20 sheets  $20  Wgt:1  Location:
1  Rations  $2  Wgt:.5  Location:
1  Scribe's Kit  $50  Wgt:2  Location:
1  Tallow Candle  $5  Wgt:1  Location:
1  Water (per pint)  $0  Wgt:1  Location:
1  Wineskin  $10  Wgt:.25  Location:

This message was last edited by the GM at 21:12, Tue 25 Aug 2020.

GM
 GM, 91 posts
 The Narrator
Thu 3 Dec 2020
at 23:39
GURPS Conversion Thread
Concolitanos (300)

   As a fresh young spirit settling into its new host, the recently slain body of Detective Gordon Taylor, Toronto Vice Squad

Attributes
   ST 10 [10]; DX 13 [40]; IQ 13 [60]; HT 11 [10]

Secondary Characteristics
   Basic Damage 1d-2/1d; Basic Lift 20 lb
   HP 10 [0]; Will 13 [0]; Per 15 [5]; FP 11 [0]
   Basic Speed 6 [0]; Basic Move 6 [0]

Advantages
   Immortal
      Dependency (Mana) [-10]
      Extra Life 1 [15]
      Magery 0 (PM: Cosmic +50%) [8]
      Modular Abilities (Cosmic Power) 2 (Reduced Time 2 +40%) [28]
      Supernatural Features (Flagrant Aura, Unmistakable Power) [-15]
      Unaging [15]
   Noble
      Decreased Strength 1 [-10]
      Increased Dexterity 1 [20]
      Increased Perception 1 [5]
      Appearance (Attractive, Universal +25%) [5]
      Autotrance [1]
      Doesn't Sleep [20]
      Duty (The Faerie Courts) [-5]
      Overconfidence [-5]
      Perfect Balance [15]
      Resistant (Immune to disease) [10]
      Unnatural Features (Ageless: never shows signs of immaturity or advanced aging) 1 [-1]
   Creation - House of Mystery
      Magery 1 (PM: Cosmic +50%, Required Disadvantage -1%) [15]
      Magic Resistance 2 (PM: Cosmic +50%) [12]
      Unnatural Features 1 (jet black irises) [-1]

   Detective
      Code of Honor (Police) [-5]
      Cross-Trained(Guns(Pistol)) [1]
      Duty (Police) [-15]
      Legal Enforcement Powers 1 [5]
      Rank 2 (Detective) [10]

   Personal
      Ambidexterity [5]
      Bad Temper [-5]
      Bloodlust [-5]
      Disciplines of Faith (Mysticism) [-10]
      Enemy (Kings of the Underworld, equals, 9 or less, hunter) [-10]
      Imbue 1 (PM: Cosmic +50%) [15]
      Language: English (Spoken: native, Written: native) [6]
      Language: Gaelic (Spoken: native, Written: native) [6]
      Language: French (Spoken: native, Written: native) [6]
      Pacifism: Cannot Harm Innocents [-10]
      Secret Identity (Concolitanos) [-20]
      Selfless [-5]
      Signature Gear 1 [1]
      Skill Adaptation (Brawling techniques default to Karate) [1]

Quirks
      Likes Dangerous Women [-1]; Likes Weapons [-1]; Responsive [-1]; Staid [-1]; Vow [-1];

Skills
      Acting IQ-1 [1]-12
      Area Knowledge (Toronto) IQ+0 [1]-13
      Area Knowledge (Vice) IQ+0 [1]-13
      Artist (Calligraphy) IQ-2 [1]-11
      Artist (Woodworking) IQ-2 [1]-11
      Computer Operation/TL8 IQ+0 [1]-13
      Criminology/TL8 IQ+0 [2]-13
      Detect Lies Per-2 [1]-13
      Driving/TL8 (Automobile) DX-1 [1]-12
      Fast-Talk IQ+0 [2]-13
      First Aid/TL8 IQ+0 [1]-13
      Games (Chess) IQ+0 [1]-13
      Holdout IQ+0 [2]-13
      Interrogation IQ-1 [1]-12
      Intimidation Will-1 [1]-12
      Law (Police) IQ-1 [2]-12
      Observation Per-1 [1]-14
      Search Per+0 [2]-15
      Shadowing IQ-3 [2]-10
      Streetwise IQ+0 [2]-13
      Writing IQ-1 [1]-12
   Fairbairn-Sykes Handgun Shooting
      Fast-Draw/TL8 (Ammo) DX+0 [1]-13
      Fast-Draw (Pistol) DX+1 [2]-14
      Guns/TL8 (Pistol) DX+1 [2]-14
      Armoury/TL8 (Small Arms) IQ+1 [4]-14
   Fairbairn Close Combat System, "Silent Killing"
      Judo DX+0 [4]-11
      Choke Hold (Judo) -1 [2]-10
      Disarming (Judo) +1 [2]-12
      Karate DX+0 [4]-11
      Head Butt (Karate) +0 [2]-11
      Knife DX+0 [1]-13
      Stealth DX+0 [2]-11
   Sorcery
      Hidden Lore (Faerie Lore) IQ+1 [4]-14
      Occultism IQ+1 [4]-14
      Symbol Drawing (Ogham) IQ+0 [4]-13
      Thaumatology IQ+0 [4]-13

   Imbuements Known
      Forceful Blow (Guns) DX-3 [1]-10
      Ghostly Weapon (Guns) DX-3 [1]-10
      Stealthy Attack (Guns) DX-3 [1]-10
      Supreme Control (Guns) DX-3 [1]-10

   Ogham
      Symbol Magic: Body (Noun) IQ-1 [1]-12
      Symbol Magic: Heal (Verb) IQ-1 [1]-12
      Symbol Magic: Strengthen (Verb) IQ+0 [1]-13

Equipment
   Signature Gear
      1 Portable Armoury Tool Kit [$600; 20 lb]
      6 16-round Magazine [$48; 0.67 lb]
      1 Smartphone [$500; 1 lb]
      1 Ballistic Sunglasses [$35; 0 lb]
      1 Ordinary Clothes [$600; 2 lb]
      1 Wicking Undergarment [$30; 0 lb]
      2 Retention Holster [$100; 0.5 lb]
   Department-Issued
      1 Badge [$0; 0 lb]
      1 Glock 22, .40 S&W [$310; 2.1 lb]
      1 Handcuffs, S&W Model 10 Nickel Plated [$40; 0 lb]
      1 Type IIA Armor [$240; 1.5 lb]
      1 Latex Gloves [$0; 0 lb]
      1 Radio, Hand [$100; 1 lb]
      1 Cell Phone [$250; 0.25 lb]
   Tactical
      1 Ear Microphone System [$500; 0.25 lb]
      1 Small Radio [$250; 0.5 lb]
      1 Military-Grade Binoculars [$800; 3.5 lb]
      1 Large Tactical Light [$200; 0.5 lb]
      1 Concealable Vest [$1,000; 2 lb]
      1 Fingerprint Kit [$50; 1 lb]
      1 Evidence Collection Kit [$150; 10 lb]
      2 Handcuffs [$50; 0.5 lb]
      1 First Aid Kit [$50; 2 lb]

Reactions
    -2 from experienced NPCs
   +2 from young or naive individuals who believe you are as good as you say you are
   +1 from others