Chapter 0: Aftermath.   Posted by GM.Group: 0
GM
 GM, 55 posts
 The Narrator
Mon 7 Sep 2020
at 20:36
Chapter 0: Aftermath
This will be an OOC-heavy thread, discussing game concepts, Whysk's history, etc. From here, we'll transition into the beginner's module, Caravan to Ein Arris, which I will customize the absolute crap out of because I can't otherwise justify a 200 camel caravan through Scotland, nor a bunch of magical Scots somehow in the Middle East and looking for a ride home??

The sisters are dead. Whysk can feel it deep in his soul. He can see it. The forest isn't as colourful without Mina's magic. Rannoch Moor isn't as menacing without Mary's presence. Mary's home has been burnt to the ground and the ruins have been sanctified with holy water. The sisters, themselves, are gone; the fey vanish when they die as if they never were.
Wysk Oran
 player, 16 posts
Tue 8 Sep 2020
at 01:36
Chapter 0: Aftermath
Wysk would want to craft some shrines to his mothers.
A fey truly dies when no one remembers them.
He would also take a mentor role with young orphans or the like in his village.
He would also be trying to gather any rumours of other Wind Mages.

This message was last edited by the player at 01:36, Tue 08 Sept.

GM
 GM, 56 posts
 The Narrator
Tue 8 Sep 2020
at 21:20
Chapter 0: Aftermath
[OOC:
1. Crafting a shrine: let's try the first roll of the game. Artist (sculpture), which Whysk doesn't know so roll against the default IQ-6, a 7 or less on a 3d6. It's okay if you fail the roll, it just means the shrine isn't well-constructed and may fall apart after a good rain. But this leads to...

2. Remembering the Fae: Having been raised by a couple of them, I'm going to give you 1pt of Hidden Lore (Faeries) then I'll ask you to roll it at -2

3. Kinloch Rannoch is a hamlet, mostly a gathering place for farmers, fishermen, hunters, and merchants. So, travelers + wenches = strong potential for orphans.

4. This may require some travel since magick isn't polite dinner conversation. In terms of magi, in general, from what Mina and Mary have told you, there are witches and sorcerers out in the small communities or on their own. In the cities are the wizards, psychics, and alchemists. There are magi who specialize in air magic (the British Navy with aeromancers...geezus)

5. Finally, Animal Handling requires a specialization, not GMs whim  :)
Big cats are, of course, disallowed. The book (p175) uses Big Cats, Dogs, Equines, and Raptors as categories but I think if you have a broad category like equines, we can expand Dogs to Canines. Reptiles is another category, though it might be hard to find one in the Highlands.
---]


( Sorry, I thought Red was too bright but you must have a dark background that overpowers the Royal Red )

This message was last edited by the GM at 04:16, Thu 10 Sept.

Wysk Oran
 player, 17 posts
Thu 10 Sep 2020
at 02:02
Chapter 0: Aftermath
In reply to GM (msg # 3):

Guess I am an old man, or need a new prescription.
Can you resend the last post in a different colour please or in bold?
Apologies
GM
 GM, 57 posts
 The Narrator
Thu 10 Sep 2020
at 04:18
Chapter 0: Aftermath
OOC: What background are you using? So, we can sync text colours  :)
Wysk Oran
 player, 18 posts
Fri 11 Sep 2020
at 01:19
Re: Chapter 0: Aftermath
GM:
OOC: What background are you using? So, we can sync text colours  :)

Apologies, I have been using the other RPOL that is more web based. That one did not take so well to the light red.
Can read it now.
Wysk Oran
 player, 19 posts
Fri 11 Sep 2020
at 01:41
Re: Chapter 0: Aftermath
OOC: Rolling for Shrine - Fail 21:39, Today: Wysk Oran rolled 11 using 3d6 ((1,6,4)).
Wysk Oran
 player, 20 posts
Fri 11 Sep 2020
at 01:50
Chapter 0: Aftermath

This message was deleted by the player at 01:53, Fri 11 Sept.

Wysk Oran
 player, 21 posts
Fri 11 Sep 2020
at 01:56
Chapter 0: Aftermath
OOC: Man it is unwieldly to use the die roller...

Hidden Lore (Fairie) 21:52, Today: Wysk Oran rolled 8 using 3d6.

Wysk Oran
 player, 22 posts
Fri 11 Sep 2020
at 01:58
Chapter 0: Aftermath
GM:
[OOC:

5. Finally, Animal Handling requires a specialization, not GMs whim  :)
Big cats are, of course, disallowed. The book (p175) uses Big Cats, Dogs, Equines, and Raptors as categories but I think if you have a broad category like equines, we can expand Dogs to Canines. Reptiles is another category, though it might be hard to find one in the Highlands.
---]


( Sorry, I thought Red was too bright but you must have a dark background that overpowers the Royal Red )


I would pick Equines since I already have falconry :)
GM
 GM, 58 posts
 The Narrator
Fri 11 Sep 2020
at 06:05
Re: Chapter 0: Aftermath
Wysk Oran:
OOC: Rolling for Shrine - Fail 21:39, Today: Wysk Oran rolled 11 using 3d6 ((1,6,4)).


[Could you describe what you were working to accomplish?
11 is a fair roll so you do manage to build roughly what you were going for
However, without any skill in art, you default to IQ-6*, which is a 7 so you failed by 4 points. So, while you did succeed to an extent, it's not a solid work and won't survive a Scottish storm.
* I'd allow a DX-6 default for art as well but Wysk has the same score in DX and IQ so the result is the same]

GM
 GM, 59 posts
 The Narrator
Fri 11 Sep 2020
at 06:41
Re: Chapter 0: Aftermath
Wysk Oran:
OOC: Man it is unwieldly to use the die roller...

Hidden Lore (Fairie) 21:52, Today: Wysk Oran rolled 8 using 3d6.


OOC: Not sure why I chose Red, I prefer Blue. Is it bright enough? I'll go bold for now
Hidden Lore is an IQ-Average skill so 1pt gets you IQ-1 or, more specifically, a 12. You beat this roll by 4 points.

So, you know you spoke truth when you said
quote:
A fey truly dies when no one remembers them.

Faeries aren't physical creatures with souls like humans. They're stories wearing flesh.

Wysk knows that as long as children fear Bloody Mary and adults dream of catching a glimpse of the radiant Lady of the Wood, the sisters can be reborn if the way is made clear. Also, Wysk knows that they are bound in life and death. If one dies so does the other but if one is reborn, so must her sister.

haha... like The Sentry and the Void, sorry, weak comic reference
But yes, they love each other as sisters, hate each other as hero and villain, but can't act against each other without causing harm to both.

Any question you want to toss in while we're on the topic? A 4pt spread on 3d6 warrants a bonus question I think

This message was last edited by the GM at 06:45, Fri 11 Sept.

Wysk Oran
 player, 23 posts
Fri 11 Sep 2020
at 15:37
Re: Chapter 0: Aftermath
Question : How do you handle rolls?
I find it silly that I have to roll on the die roller, cut and paste into a message.
Several times yesterday (thinking I was doing something wrong) I started to respond to your message all at once, but lost my text because when I switched, it erased anything.
IF you take a look at the thread MSG#8, can you click on the bold blue 3d6 and tell me what happens.
GM
 GM, 60 posts
 The Narrator
Fri 11 Sep 2020
at 18:35
Re: Chapter 0: Aftermath
[Yeah, we'll need to figure out a better way to roll the dice. I had the same issue. If you'll notice message #6 from Top of the Mourning, my post is from August 30th but my roll is from the 21st. It took me a while to realize that the roll was recorded but you weren't notified. I also wound up copy & pasting the roll report into a reply so you knew I did something

When I click the 3d6, it takes me to the dice roll page with a record of our rolls. But here also, I wasn't notified of your rolls. The GMs don't see the die rolls unless we going looking for them

As for losing your text, what I often do is have two tabs open, one for writing and one for reading. Even in this reply window, when I scroll down I only get 1/3rd of the thread so if I need to refer to something older or in another thread, I need to open another tab anyway.]

This message was last edited by the GM at 18:36, Fri 11 Sept.

GM
 GM, 61 posts
 The Narrator
Fri 11 Sep 2020
at 21:13
Re: Chapter 0: Aftermath
[Roll test:]
Roll 3d6
Roll 3d6
testing dice code
Click me!
Click this too

[OOC: I think I get it. The code creates a link to the dice roller and the options preconfigure it. But bo (on behalf of) and rc (roll as character) don't seem to work]

This message was last edited by the GM at 21:40, Fri 11 Sept.

GM
 GM, 62 posts
 The Narrator
Mon 14 Sep 2020
at 07:15
Re: Chapter 0: Aftermath

OOC: We'll start exactly 600 years ago, September 14th, 1420

Rannoch Moor is a vast stretch of land composed of blanket bog, lochans, rivers, and rocky outcrops which makes it a very challenging environment which still supports varieties of flora and fauna. A wealth of plants, insect, bird and animal life can be seen here ranging from curlews and grouse to roe and red deer.

The air is crisp and cool but not too cold. Rain is common in this region and a light mist is forming. Your shrines stand near Mary's burnt-down home.
Wysk Oran
 player, 24 posts
Tue 15 Sep 2020
at 23:23
Re: Chapter 0: Aftermath
In reply to GM (msg # 16):

Sweet. Let's do this :)
GM
 GM, 63 posts
 The Narrator
Thu 17 Sep 2020
at 03:57
Re: Chapter 0: Aftermath
The journey from Mary's home to Kinloch Rannoch is roughly 16 miles, or 5 hours on foot.
Wysk Oran
 player, 25 posts
Fri 18 Sep 2020
at 01:57
Re: Chapter 0: Aftermath
Are you waiting for me? Unsure if you are just setting up the scene, or you want me to describe what Wysk Oran might be doing near the shrines.
Suggestion, use Group 0 for OOC stuff and start your thread in one of the addtional groups (make sure Wysk has access to said group)
GM
 GM, 64 posts
 The Narrator
Fri 18 Sep 2020
at 23:26
Re: Chapter 0: Aftermath
Damned players telling me how to run my own game?!   ;D

Good tip, actually, keep things from getting muddled. I'll start a new thread in Group 1 to set up the scene
Wysk Oran
 player, 27 posts
Sat 19 Sep 2020
at 04:11
Re: Chapter 0: Aftermath
Yeah beware of players, they are just plain old nasty.
GM
 GM, 66 posts
 The Narrator
Sat 19 Sep 2020
at 17:34
Re: Chapter 0: Aftermath
I have a question: Is it Wysk or Whysk?

I have another question: If Wysk is one of four winds, which one is he? North and South are associated with cold and hot respectively, so perhaps East or West, if you want to focus on air? Which one is stormier?
Wysk Oran
 player, 29 posts
Sun 20 Sep 2020
at 04:21
Re: Chapter 0: Aftermath
I will pick the Eastern wind...follows the 'sun'
I am trying to keep it as Wysk. I know I have been using it as Whysk in some of our exchanges.
Apologies.
Wysk Oran
 player, 30 posts
Sun 20 Sep 2020
at 17:50
Re: Chapter 0: Aftermath
Good question. (from thread 1)
How are we or rather how will you provide opportunities for Wysk to learn new spells.
Is he going to have to find more faerie and make deals to get more insight into the power of the Gael?
Beyond perhaps hunting a rabbit or two, I think that Wysk will be more than happy to avoid any imperial entanglements.
GM
 GM, 69 posts
 The Narrator
Mon 21 Sep 2020
at 00:51
Re: Chapter 0: Aftermath
Hey! You're the one who chose a sorcerer! Don't put this on me!

Kidding, sorta. The fact is, as you know, a sorcerer is a unique thing. Humans aren't inherently magical and yet Wysk is.

So, how do you think he has magickal understanding without any training?


Here's a bit that can help: Immortals (fae) are natural magic-users and magick is the ability to shape reality to conform with one's will.

So, while Wysk might not be an immortal, he was raised in a very "soft" reality. He's not as convinced in regards to the laws of physics as other humans are.


Also, if you want to follow a Four Winds theme, there must be more to the story.
Wysk Oran
 player, 31 posts
Mon 21 Sep 2020
at 00:54
Re: Chapter 0: Aftermath
Ok, so Wysk will be trapping and heading as long as the weather and the light permit towards the shelter he seeks, keeping an eye for that 'caravan' or traffic that he has noticed the tracks of.