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11:21, 19th April 2024 (GMT+0)

OOC to start.

Posted by ApeirosFor group 0
Jalia
player, 5 posts
Mon 15 Jun 2020
at 20:55
  • msg #42

OOC to start

Since Jalia is a trasnformed Ayslian Barbarian, she has not any faith (yet).
Apeiros
GM, 8 posts
Gathering Stories
from the Storm
Tue 16 Jun 2020
at 02:14
  • msg #43

OOC to start

In reply to Jalia (msg # 42):

People will be loosely connected based on their backstories. I am still waiting on some information from some characters, but the stories are mostly coming together.
Jason Keller
player, 8 posts
Tue 16 Jun 2020
at 16:12
  • msg #44

OOC to start

Does someone have Lock Picking?
Sapphire
player, 16 posts
Tue 16 Jun 2020
at 16:21
  • msg #45

OOC to start

I don't. Mind you in Aylse we have medieval locks, so you can pick them with your dagger...

I think it could easily be a very useful skill if you had a point in it.
Jalia
player, 6 posts
Tue 16 Jun 2020
at 19:15
  • msg #46

OOC to start

Sappphire, btww the realm name spelling is AYSLE. :p
Sapphire
player, 17 posts
Wed 17 Jun 2020
at 10:42
  • msg #47

OOC to start


Jalia
player, 7 posts
Wed 17 Jun 2020
at 13:08
  • msg #48

OOC to start

!LOL ):
Apeiros
GM, 9 posts
Gathering Stories
from the Storm
Wed 17 Jun 2020
at 19:37
  • msg #49

OOC to start

One of the changes in R&E that I didn't like was in the Starting Skills. Non-Tag skills are not capped at 2, and the Tag skill is not free...your 16 skill adds does need to include at least 1 add Reality and 3 adds in your Tag skill.

I had forgotten this changed in R&E or I would have clarified before. Sorry about that.
Apeiros
GM, 11 posts
Gathering Stories
from the Storm
Thu 18 Jun 2020
at 05:41
  • msg #50

OOC to start

Congratulations!

We are at 9 player requests and the game is closed1.

I am awaiting 3 character profiles, but have already figured out how many of you came to be together. If I haven't discussed this with you yet, I will be reaching out to you soon.

Anyone who has at least a concept and name approved by 20JUN202 will begin RP "introductions" at that time while we finish up any loose creation ends. The group has been working together for a few weeks at that point, shortly before the adventure begins. Anyone who needs more time will be able to join once their character is ready...there are multiple excelent insertion points, depending on the character in question.

Questions are always welcome3. I can't promise that all 10 of us will 100% agree on every issue. I won't promise to bow to majority rule on any given issue. I do promise I will give consideration to any question, concern, or disagreement as long as arguments are only arguments in the technical term. (Those who have raised concerns so far have been polite and hopefully have found my replies to be in kind.) I am well aware that I am neither Omniscient nor Infalable and will not punish anyone for pointing out a mistake I made, even if there is some hidden reason it wasn't a mistake after all.

TORG was my gaming soulmate. This is the game I left my first-love (AD&D) over. To be fair that relationship had already soured (2nd ED) and we were only together for the children, but still TORG was the embodiment of gaming beauty in my eyes. I am hoping to provide all of us with some of that Joy and Beauty here.



1. For now...if this works the way I hope, I could add more and have different groups running simultaneously. Not an infinivers type; everyone would be on the same world just results from each group's adventures would impact the course of the same war and characters could occasionally switch, combine, or split groups

2. We can start sooner if and when everyone not yet ready agrees to join mid adventure (hint: if any of the 3 wants to play an Edeinos, each of the first 3 scenes have perfect places for that character to join, though it would also be fine to have them along from the beginning).

3. One of my RL tag lines is, "I promise an answer to any question, any question at all. I make no guarantees to the accuracy of my answers."
Jalia
player, 8 posts
Thu 18 Jun 2020
at 06:43
  • msg #51

OOC to start

neat ! :)

So is Jalia's character sheet and background validated ? So I can upate the Description SHeet.
Sapphire
player, 18 posts
Thu 18 Jun 2020
at 12:57
  • msg #52

OOC to start

Looking forwards to starting!
FrankG
player, 1 post
Fri 19 Jun 2020
at 03:50
  • msg #53

OOC to start

Hey everybody!

I'm looking forward to this as well.  It's been a while since I played Classic Torg.

Aperios, I have a few questions about the meshed rules... i.e. using the new decks with the classic rules.

1. Are we using Cosm Cards?
2. Are you pulling any cards from the Destiny Deck or changing rules on some?  Coup De Grace for example.  Hmm... I guess that's the only example.
3. Since we're using the new decks, I suppose there are no Subplot Card rules, right?

Anyway, I'm psyched.
Apeiros
GM, 12 posts
Gathering Stories
from the Storm
Fri 19 Jun 2020
at 06:57
  • msg #54

Re: OOC to start

FrankG:
Hey everybody!

I'm looking forward to this as well.  It's been a while since I played Classic Torg.

Aperios, I have a few questions about the meshed rules... i.e. using the new decks with the classic rules.

1. Are we using Cosm Cards?


Yes, I have not codified all of the corrections required, but this forum will allow for spot rulings to be preserved for consistancy.

quote:
2. Are you pulling any cards from the Destiny Deck or changing rules on some?  Coup De Grace for example.  Hmm... I guess that's the only example.


Conflicting cards, like CdG, will adopt the Original TORG card text

quote:
3. Since we're using the new decks, I suppose there are no Subplot Card rules, right?

Anyway, I'm psyched.


The carried over Subplot Cards (Romance, Mistaken Identity...) will function like the OTORG Subplots, which brings up a point: Adventure Costs for powers/enhancement packages and such will be paid from Possibilites, thus Possibilities are definately Individual; I am on the fence about Group XP. How do you all feel about Group vs Individual XP?
Sapphire
player, 19 posts
Fri 19 Jun 2020
at 07:14
  • msg #55

Re: OOC to start

I really don't like individual xp. I think it turns the game into a competition instead of cooperative. If the GM does it ... sure ... it's their game and everything. But I much prefer group xp.
Jalia
player, 9 posts
Fri 19 Jun 2020
at 07:17
  • msg #56

Re: OOC to start

Individual Xp rates issues came from the Super Cards imho. Personally I'm ok for both group or individual XP, as long as the Super Card effect issue is adressed.
Pierre De Gaulle
player, 4 posts
Fri 19 Jun 2020
at 07:20
  • msg #57

Re: OOC to start

No real opinion on group vs individual xp.
Ben Altman
player, 4 posts
Fri 19 Jun 2020
at 07:31
  • msg #58

Re: OOC to start

I think that if we work as a group than we should gain exp as a group, if there are solo threads or solo complication that affect a single character they should gain exp for it individually.
Sapphire
player, 20 posts
Fri 19 Jun 2020
at 07:41
  • msg #59

Re: OOC to start

@XP/cards
Hopefuly xp isn't random. I would hope the cards give possibilities instead of xp.
Matthew Matherson
player, 2 posts
Fri 19 Jun 2020
at 12:50
  • msg #60

Re: OOC to start

I always hated the idea of group XP... then Torg Eternity was the first game I actually played/ran that uses it and now I am a big fan.

That's a long way of saying that I'm fine either way.
Sapphire
player, 21 posts
Fri 19 Jun 2020
at 14:33
  • msg #61

Re: OOC to start

Does this mean:
  • XP is shared and people spend from a common pool
  • We all get the same XP


I thought it meant the second. If it meant the first... hell no. Not ever. Not even maybe.
This message was last edited by the player at 15:19, Fri 19 June 2020.
Koharu Saito
player, 4 posts
Fri 19 Jun 2020
at 17:24
  • msg #62

Re: OOC to start

I've never even heard of the first.  Where did you come up with that?  It's an interesting thought, actually, but wow that would need the right group!

Anyway, yeah, I really like group XP.  I think it's more fun when everybody is advancing together.
Jason Keller
player, 9 posts
Fri 19 Jun 2020
at 17:30
  • msg #63

Re: OOC to start

If by "group xp" you mean awarding everyone the same amount of xp at the same time? Yeah I'm fine with that. I'm used to 'milestone' experience in D&D and whatnot, or the exp in Savage Worlds and such, where everyone is handing xp at the same time for things usually.
Sapphire
player, 22 posts
Fri 19 Jun 2020
at 17:40
  • msg #64

Re: OOC to start

@Koharu
You are right of course. Yes it would need the right group.

I just looked at the 'Group XP' and the conversations about 'first time I used it', and then realised the Group XP could have multiple meanings. I have seen that style of XP. It didn't work well . But you are right with the correct group it could be effective
Matthew Matherson
player, 3 posts
Fri 19 Jun 2020
at 18:51
  • msg #65

Re: OOC to start

It's bad enough having people fight over magic loot.  I couldn't imagine people fighting over XP.

I never heard of a group XP pool before.  It would be a "fun" social experiment.
Apeiros
GM, 13 posts
Gathering Stories
from the Storm
Fri 19 Jun 2020
at 20:04
  • msg #66

Re: OOC to start

Yes, the Group XP proposed is "Everyone gets the same amount."

I believe I played with an Ars Magica system that used a varient of the other choice... definitely not for TORG.

Cards will give Possibilities almost exclusively...Glory (now that I have seen the only in Dramatic scenes rule) will give both to the entire group. Well supported Subplots will provide XP as well as Possibilities...ie, if Ben Plays Romance on a Lithuanian farmgirl, and both Sapphire and Matthew get Jealous AND group play is appropriate to increase the enjoyment of the group, the group will get XP, though Ben would get the Possibilities.
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