RolePlay onLine RPoL Logo

, welcome to The world is began to end

00:21, 18th April 2024 (GMT+0)

OOC to start.

Posted by ApeirosFor group 0
Sapphire
player, 65 posts
Tue 30 Jun 2020
at 15:40
  • msg #167

Re: OOC to start

Ah it is a easy to get carried away as a Gm. It's exciting and we've been building up to this for ages. I make this mistake all the time. After I make it, a few months later I will slip and make it again.

Just post what you did in the round before combat started, and then in the round itself

RPoL isn't tabletop. There is no solution to this problem that doesn't cause some problems so we all just have to be accepting and work together to make the story great and the game fun
This message was last edited by the player at 15:41, Tue 30 June 2020.
Dr. Sita Chandrasakar
player, 24 posts
Tue 30 Jun 2020
at 15:54
  • msg #168

Re: OOC to start

@Sapphire: Oh, yeah. That's probably the right breakdown. I got confused when you said you were pooling a card, so I thought you were doing it in rounds.

Sita wouldn't have been doing anything before the card flip except maybe cursorily examining the fraulein for injuries, which I'm assuming she doesn't have, so I'm all good for now.
Apeiros
GM, 44 posts
Gathering Stories
from the Storm
Tue 30 Jun 2020
at 19:48
  • msg #169

Re: OOC to start

In reply to Matthew Matherson (msg # 155):

Yes...as we discussed, not Your 3 months... ....
Apeiros
GM, 45 posts
Gathering Stories
from the Storm
Tue 30 Jun 2020
at 20:04
  • msg #170

Re: OOC to start

Msg 61 is the start of rounds. And Heroes have Flurry.

Things were happening on both sides prior to engagement: the thing animating the plants is a 2 round cast, for example. OOC, the badees have an advantage, they can see 40m but you can only see 10m, so you will have to move away from the truck to engage...and it is obvious that the plants are attempting to grapple if you want to use one action for Active Defense. Sadly, this miracle was planned prior to encountering Sapphire's defensive perimeter and I fear it ruins her effect as the "dense" foliage in vision range has been turned into a 20m area of grasping grabbing plants...as the effect is Spirit, not Magic, it doesn't dispell the effect, just overlaps.   There are reasons Sapphire did not want to come here

For worried players, in this adventure, unless the characters do something monumentally ill-considered, there will be no other Edeinos battels.
Koharu Saito
player, 20 posts
Tue 30 Jun 2020
at 20:17
  • msg #171

Re: OOC to start

Runs off to do something monumentally ill-considered
Matthew Matherson
player, 28 posts
Tue 30 Jun 2020
at 20:19
  • msg #172

Re: OOC to start

Point of order... when Flurry is in effect for the heores each person on the hero side takes a single turn, then there is another round of hero turns.
Sapphire
player, 67 posts
Tue 30 Jun 2020
at 20:19
  • msg #173

Re: OOC to start

Ah one person's ruined is another person's happiness.

A couple of questions for you
  • As you say it overlaps. Does that means it is still a tough impassible barrier, but it also is very unpleasant for us to go near it?
  • On the map of dense green and light green, the light green is grass and wild flowers, is that relatively safe for us? i.e. what is the range of the reaching grasping plants?


And a few more - I think the thing we are all confused about is:
  • What is the immediate threat?
  • What can we see to hit?
  • If the picture is as per map are any of us within range of the grasping vegetation?


@Mathew
I think it's too hard. That is for tabletop play. If it really matters sure... but why not just post your two rounds? Combat already takes forever in RPOL we don't really need to do things to make it longer
This message was last edited by the player at 20:22, Tue 30 June 2020.
Matthew Matherson
player, 29 posts
Tue 30 Jun 2020
at 20:26
  • msg #174

Re: OOC to start

@Apeiros, I'm wanting to cast Weakness on the plants, but I'm not sure that it makes sense.  Is it more swarm-like and not a worthy target for Weakness.

@Sapphire - I actually think it becomes more important in a PbP game.  It will cause a single round to take longer to resolve, but it could also cause someone stuck afk to not "miss out" before everything gets wiped off the table.  But, of course, I leave this up to @Apeiros for how he wants to run it.
Sapphire
player, 68 posts
Tue 30 Jun 2020
at 20:37
  • msg #175

Re: OOC to start

My feeling is that PBP usually works like this.
  • The bad guys go
  • We go
  • The GM resolves what happens at the end of the round

If someone is stuck AFK... then it's up to the GM when they 'resolves what happens'. It makes no difference whether we post once or twice, other than in the time it takes. And combat in RPOL is sss...lll...ooo....www
Matthew Matherson
player, 30 posts
Tue 30 Jun 2020
at 20:39
  • msg #176

Re: OOC to start

@Pierre, what Arcane Knowledge does your spell use?  I'd like to cast Strength on Julia but it's not worth it if yours is a Folk spell.
Sapphire
player, 69 posts
Tue 30 Jun 2020
at 20:53
  • msg #177

Re: OOC to start

It's a folk (already asked)
Matthew Matherson
player, 31 posts
Tue 30 Jun 2020
at 21:03
  • msg #178

Re: OOC to start

In reply to Sapphire (msg # 177):

Cool, thanks.
Koharu Saito
player, 21 posts
Tue 30 Jun 2020
at 21:26
  • msg #179

Re: OOC to start

For what it's worth, I totally get Sapphire's point, but I lean toward Matthew's here.  In games that have a complete character-by-character initiative order, making everyone post in that order is a quick way to murder a PbP game because one round will take weeks while everyone waits for the person ahead of them to log in before they can do anything.

But TORG is already All PCs then All Enemies, or vice-versa, so we're already not doing that.  And Flurry doesn't come up that often, and mechanically is exactly like when the Heroes go second in one turn and then first on the next.  I don't think having us take one round, and then take our other round, is going to slow things down that much, whereas I absolutely see that a bunch of people going twice will often leave anyone after them irrelevant.

But I don't think it's going to be game (or fun) breaking either way, so that's just my vote, with the total understanding that this isn't a democracy.  If it were a democracy, Apeiros would have to do what the majority of us voted for, when in fact, he'd just bloody well better do as I say. glare


...er, I mean, rule fairly as the GM.
Jason Keller
player, 22 posts
Tue 30 Jun 2020
at 21:59
  • msg #180

Re: OOC to start

.....huh. Okay. So....not gonna lie. There was a LOT in this OOC thread and I'm not familiar enough with TORG to have caught all of it. I have some reading to do apparently. Luckily, Jason has no magic or fancy shtuff to worry about, so if there's no thing to see currently, it won't matter much yet.


Edit: So can we SEE plants actually moving towards us to attack us? And if so, how far away are they? Sorry if this is stated somewhere and I missed it.
This message was last edited by the player at 23:04, Tue 30 June 2020.
Matthew Matherson
player, 32 posts
Tue 30 Jun 2020
at 23:04
  • msg #181

Re: OOC to start

Yeah, let me say that I do see Sapphire's point.  But I vote with me too!

And yeah, no matter what way Apeiros runs it, I'm still going to have fun.

And kudos to Jason... "shtuff" is one of my favorite words but I don't think I have EVER written nor typed it.
Apeiros
GM, 47 posts
Gathering Stories
from the Storm
Wed 1 Jul 2020
at 03:37
  • msg #182

Re: OOC to start

In reply to Jason Keller (msg # 180):

quote:
Edit: So can we SEE plants actually moving towards us to attack us? And if so, how far away are they? Sorry if this is stated somewhere and I missed it.


SO...at the moment, it's more of a feeling than seeing them move...you can see them pulling away from Sapphire's control, but they won't actually attack until the villains turn. Only one of you has any idea where they are, as they are significantly outside of your visibility radius because of the mist. By now, you would have learned that some of the Lizards have spells (Actually Miracles) that allow them to see through the mist. You can hear them chanting and moving around in the momentary lulls in your area, so if some of you wanted to go out the 'Safe' passages taking your first action to run and a standard move on your second, you would be able to encounter at least one of them, though there are only 2½ of you for whom that idiom truly makes sense; though, you are in the Living Land....

You do know they are coming in, so anyone who wants to use one of their actions for Active Defense would probably be making a valid choice.
Jason Keller
player, 23 posts
Wed 1 Jul 2020
at 05:31
  • msg #183

Re: OOC to start

So...for an Active Defense I would....state that's what I'm doing and roll Dodge? Is that right?

And can I draw a weapon too? Sorry, finding it hard to find things tonight in the PDF.
Edit: Ah. Simple Action.
This message was last edited by the player at 05:36, Wed 01 July 2020.
Sapphire
player, 70 posts
Wed 1 Jul 2020
at 05:38
  • msg #184

Re: OOC to start



Drawing a gun is a simple action. It doesn't need a die roll (unlike hitting someone). You can  you can do a simple action at the same time as a complex action (active defence)
Jason Keller
player, 25 posts
Wed 1 Jul 2020
at 05:39
  • msg #185

Re: OOC to start

Also, I was typing up my post and posted it before I read Sita's post. Oh man. I may have to change my post.
Dr. Sita Chandrasakar
player, 26 posts
Wed 1 Jul 2020
at 05:42
  • msg #186

Re: OOC to start

@Jason  Yes, you would roll a bonus die, minimum +1 result, and add it to all your defenses.

I think you can do the Active Defense on either your first or your second action, if there's anything else you'd like to do first.
Dr. Sita Chandrasakar
player, 27 posts
Wed 1 Jul 2020
at 05:45
  • msg #187

Re: OOC to start

Jason Keller:
Also, I was typing up my post and posted it before I read Sita's post. Oh man. I may have to change my post.


I do like to keep things interesting. :)
Jason Keller
player, 26 posts
Wed 1 Jul 2020
at 05:45
  • msg #188

Re: OOC to start

Oh right. Flurry. Hmmm. Pewp. I may need to think about this.

Edit: I've edited my post. Yeah. That's not going to go well, laugh.
This message was last edited by the player at 05:47, Wed 01 July 2020.
Apeiros
GM, 49 posts
Gathering Stories
from the Storm
Wed 1 Jul 2020
at 08:33
  • msg #189

Re: OOC to start

Matthew Matherson:
@Apeiros, I'm wanting to cast Weakness on the plants, but I'm not sure that it makes sense.  Is it more swarm-like and not a worthy target for Weakness.


More Swarm like, sorry.
Matthew Matherson
player, 34 posts
Wed 1 Jul 2020
at 12:48
  • msg #190

Re: OOC to start

I want to make sure that I get this right @Pierre.

Pierre De Gaulle:
Okay, this buff increases Str, Dex, Tou and Spi.
Exactly what it does depends on your base stats.
The Simple Method: Have a +3 to all 4. (this averages out)
The complicated method: Compare the spells effect total (16) to your base stat on the power push table (not the speed push), increasing the stat by the result.


Matthew has a Dex of 9 so I take you 16, subtract my 9, and get 7 and find that 7 brings me +3 on the Power Push table.  I do this for each of the four attributes you listed.

If your total was successful but less than someone's attribute then it would be +0.

Do I have that all correct?
Sapphire
player, 71 posts
Wed 1 Jul 2020
at 12:56
  • msg #191

Re: OOC to start

The effect was 16
  • Suppose your attribute was 17 (more than), you would have no bonus
  • Suppose your attribute was 16 (equal), you would have +1

The equation by the way is 'effect - attribute' divide by 3 round down, then add 1. It obviously doesn't subtract :)
Sign In