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04:26, 20th April 2024 (GMT+0)

OOC to start.

Posted by ApeirosFor group 0
Pierre De Gaulle
player, 25 posts
Wed 1 Jul 2020
at 12:56
  • msg #192

Re: OOC to start

@Matthew- Correct.
Ben Altman
player, 30 posts
Wed 1 Jul 2020
at 18:56
  • msg #193

Re: OOC to start

I made a mistake, I thought you use the same roll for both Psi manipulation and resistance skills. However, unless Ben take multi actions he can only passively resist. So his Resist psi skill was at 13 so that is 1 point of damage.
Unless Pierre magic boosted Ben Mind.
Pierre De Gaulle
player, 26 posts
Thu 2 Jul 2020
at 07:22
  • msg #194

Re: OOC to start

quote:
Unless Pierre magic boosted Ben Mind.

Sorry, no. It is a combat boost.
Koharu Saito
player, 23 posts
Thu 2 Jul 2020
at 15:11
  • msg #195

Re: OOC to start

Pierre doesn't recognize Mind as a combat stat?  From what I've seen of this whole team so far, we need to sit down and talk priorities... grin

(Seriously, though, that's an awfully cool spell.)
Sapphire
player, 72 posts
Thu 2 Jul 2020
at 15:25
  • msg #196

Re: OOC to start

LOL. Yes indeed. Mind, Perception and Spirit are my main combat stats...

but as you say that is an awfully cool spell.
Apeiros
GM, 53 posts
Gathering Stories
from the Storm
Thu 2 Jul 2020
at 16:10
  • msg #197

Re: OOC to start

Information you may be needing.

I am away from my LC for the weekend (Possibly through Tuesday night, here) and I did not foresee this Possibilitiy when I set up my deck shuffler. I can either delay new cards for those that are due them and initiative for next round... effectively delaying next round until I get back, or I can proceed from memory, possibly Effectively rerandomizing the Destiny deck for your cards (I only have 3 Initiative cards imaged, so I am fairly certain which is next).

Either way, my posts should...SHOULD be slower than usual as I am visiting extended family.

Discuss amongst yourselves.
Matthew Matherson
player, 35 posts
Thu 2 Jul 2020
at 19:13
  • msg #198

Re: OOC to start

In reply to Apeiros (msg # 197):

I'm want to play but am willing to wait.  It might even be best to wait.  Most people are probably going to be delayed this weekend due to the holiday anyway.  (Not me, I have no life).

There... did I dodge the vote successfully?
Sapphire
player, 74 posts
Thu 2 Jul 2020
at 19:24
  • msg #199

Re: OOC to start

There's a holiday this weekend? Really? Where? *checks calenday*. Nope. No holiday within about 4,000 miles anyway.

Personally I'd prefer to RP. There's a thread... come join us in that Matthew. We don't have to stay on science/magic discussion, just talk about anything.
Matthew Matherson
player, 36 posts
Thu 2 Jul 2020
at 19:27
  • msg #200

Re: OOC to start

In reply to Sapphire (msg # 199):

Yeah, that's a good point... we could pause the combat and flashback to conversations on tech and magic.
Sapphire
player, 75 posts
Thu 2 Jul 2020
at 19:29
  • msg #201

Re: OOC to start

Do it in the ICOC thread. We are already there talking about tech and magic and then we don't interfere with the main thread
Dr. Sita Chandrasakar
player, 30 posts
Thu 2 Jul 2020
at 19:48
  • msg #202

Re: OOC to start

I'd prefer to play, but am willing to wait. (I won't be doing anything for the holidays either.)

It's taken us days just to do one turn's worth of actions, and we still have yet another turn of actions to do after that, even before the current round ends. Then, maybe a while longer, while the villains go this turn; especially if any of them hit, and we need to wait for someone to soak.

If Apeiros remembers what the next initiative card will be without needing access to the deck, then that would let us do one more round after that, without needing to fool with the deck. Given our current pace, I doubt we'd be through all of a second round before he got back.

The only sticking point would be when someone earning cards, but I'm willing to "hold off" on receiving whatever cards I earn, and just be surprised by whatever they turn out to be when Apeiros gets back. We all already have 3-4 cards in hand that we could pool until then, until we know what the new cards are.

But again, I'm also willing to wait. And no matter what, I hope Apeiros and everyone else has a safe and happy holiday!
Koharu Saito
player, 24 posts
Thu 2 Jul 2020
at 22:18
  • msg #203

Re: OOC to start

This is honestly moving at nigh-breakneck-speed for the medium.  A couple of days here and there isn't really going to make much of a difference to me either way, so whatever works!  Have fun with this so-called "extended family".

I totally want a retractable family.  That sounds so useful.
Jason Keller
player, 27 posts
Fri 3 Jul 2020
at 01:05
  • msg #204

Re: OOC to start

Sorry all. This week has been short but very packed work-wise and kind of...overwhelming and a bit awful. I'll try to catch up on the threads and PMs.
Sapphire
player, 76 posts
Fri 3 Jul 2020
at 01:41
  • msg #205

Re: OOC to start

@Koharu
I wouldn't say 'breakneck speed'. I've run and played in multiple games with over 100 posts a day maintained for over three months. That's exciting, immersive, addictive... and really hard work. But I take your point: it's running at a nice speed

@Dr Sita
I think Apeiros was joking with us about the cards. I certainly laughed at the tease.

I share you view on the speed. Combat in RPOL is SSSLLLOOOWWW. Anything that reduces the speed even further is a bad idea. I mentioned it before, and I think now you are seeing the impact of what happens if we do decide to stretch a single combat round to twice the normal length... it takes four or five days per combat round instead of one or two.

If it's practical to move the story onwards I would like to do so. Mostly because I mildly  prefer being in non combat time to combat time. In non combat time we can RP, talk, engage, chat, build our characters.... It's only mildly because combat time can be exciting in a different way too! Like right now I am nervous: did I mess up creating a barrier to stop us being attacked by dinosaurs and lizard men? I don't know so I keen to see how it works out!

@Jason
Hope the 'overwhelming' was good overwhelming, or if it wasn't that it is over
This message was last edited by the player at 01:41, Fri 03 July 2020.
Apeiros
GM, 57 posts
Gathering Stories
from the Storm
Fri 3 Jul 2020
at 07:54
  • msg #206

Re: OOC to start

Clarification posted here for questions: Active Defense adds to all defenses that round. So, Jalia has a 14 Defense against Melee attacks and a 12 vs Ranged AND 1 better Defense vs any other form of attack until the end of the round. Note: you can declare an Active Defense at any time in a round as long as you haven't used your action that round. For example, if the Villains had gone first, you still could have announced AD before they made their attacks. This is a very powerful tool, and costly...it takes an entire action and cannot be combined in a One on Many way.
Ben Altman
player, 31 posts
Fri 3 Jul 2020
at 08:58
  • msg #207

Re: OOC to start

Question - with Awareness I get to know the direction of the coming attack but due to the fog Ben can't see the attackers yet. So essentially he is firing blind.

Could Ben use his second action to Aim toward the direction he sense the attack is coming and once some lizard man shows its face fire at it?
Sapphire
player, 77 posts
Fri 3 Jul 2020
at 09:22
  • msg #208

Re: OOC to start



Summary: Yes but you take a -3 on your action.
Matthew Matherson
player, 38 posts
Fri 3 Jul 2020
at 12:03
  • msg #209

Re: OOC to start

In reference to @Apeiros's count of 2 for my actions, I am assuming he means my Mathematics roll being one and then my Divination roll being another.  I believe these are supposed to be in the same action.

I reread the the Mathematics spell casting section (well... only until I found something that supports or nullifies my stance).



At first I'm thinking "it says it right there," configuring the planets takes at least one round.  But then the next paragraph suggests (to me at least) that the spell is cast immediately.

This seems a bit open to interpretation, so as always, if @Apeiros disagrees then I will bow to his dominance.
This message was last edited by the player at 12:06, Fri 03 July 2020.
Sapphire
player, 78 posts
Fri 3 Jul 2020
at 12:31
  • msg #210

Re: OOC to start

I used to play a mathmatician. (it's great by the way)

The die rolling rules are really straightforwards. You only roll one die a round.

  • Aligning the planets is a complex action (needs a die roll)
  • Casting a spell is a complex action (needs a die roll)


You can do multiple actions in a round using the one on many rules. So you can align the planets as an action (first action) and cast the spell as an action (second action). Or you can do it in multiple rounds

It's the same for Egyptian religion
Pierre De Gaulle
player, 28 posts
Fri 3 Jul 2020
at 13:25
  • msg #211

Re: OOC to start

@apeiros- do you want both actions before the villains go, or are you going to interleave?
Sapphire
player, 79 posts
Fri 3 Jul 2020
at 13:36
  • msg #212

Re: OOC to start

He's already answered. We go first. Both actions. And then he will do the villains.

Answers are here:

There are a number of posts in this thread (and the rules themselves) that explain in a flurry round the side with the flurry go twice on their go.
Matthew Matherson
player, 39 posts
Fri 3 Jul 2020
at 13:55
  • msg #213

Re: OOC to start

Sapphire:
I used to play a mathmatician. (it's great by the way)


And I used to GM for a mathematician.  It IS so much fun and that's why I chose this character :)

Sapphire:
The die rolling rules are really straightforwards. You only roll one die a round.


I don't think they are straightforward... in fact, I spoke to a friend who has presented a THIRD interpretation.  And I think this one might actually be it.  Reading the wording again:

The Nile Empire pg 88:
If the mathematics action succeeds, the caster generates a magic skill total to cast the spell, adding any bonus modifiers due to the mathematical astronomy.


So now I see it as this:

  • Roll to get a bonus number to align the planets
  • Apply the Roll Bonus to your Mathematics skill and apply any modifiers (like multi-action)
  • Find how many planets are configured, if it meets the minimum requirements of the spell, then find the bonus number from the Planet Chart
  • Take the Planet Chart bonus and apply THAT to the Magic Skill used to cast the spell and compare to the DN

Sapphire
player, 80 posts
Fri 3 Jul 2020
at 14:06
  • msg #214

Re: OOC to start

@Maths
I also like the RP around it 'the world is made of numbers' which you are doing nicely

@multiple actions
Looks spot on
  • The DN for maths is increased by 2
  • the DN for the spell is increased by 4, but you modify it by the planet chart bonus
  • he effect reduced by 2, but  you modify it by the planet chart bonus

If you don't get the maths bonus number to the effect... it's just a nett loss (you are almost always better off without the maths) ... and that doesn't feel right.

Same for Egyptian religion
Apeiros
GM, 58 posts
Gathering Stories
from the Storm
Fri 3 Jul 2020
at 22:08
  • msg #215

Re: OOC to start

In reply to Matthew Matherson (msg # 213):

I like the third interpretation.

Notes:
Egyptian Magic should feel more complicated than Ayslish Magic in casting, because it is.
Egyptian Magic should have the Possibilitiy of being more powerful than Ayslish because it is more complicated,
Egyptian Magic should not default to being more powerful than Ayslish because it is not "The Cosm of Magic" the way Aysle is.

Thus, the mathamagician has 2 options; take his time, do the calculations as one roll and apply them in the next action, or rush it, combining the math and the magic in a OoM way (multi action) as Sapphire pointed it out, -2 to Math -4ro Magic, but with Math Bonus on top of Die bonus...

I am off to go swimming now, so I will let you edit your post as you see fit, then adjust the Action Count as needed.
Dr. Sita Chandrasakar
player, 31 posts
Sat 4 Jul 2020
at 14:10
  • msg #216

Re: OOC to start

Regarding Pierre's haste spell, I had a few questions.
1. Does it require line of sight to affect the targets?
2. If not, what's the range at which it affects targets?
3. Will it even have an effect during a round in which there's already a Flurry?

Just asking, to see if and how this affects Sita and Jason, who are off on their own right now.

P.S. Apeiros needn't have worried; there's no way we're going to even get through the first round before he gets back. :)
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