Title: | Action |
---|---|
Description | Add +3 to the total of your test. |
You may play this card after learning the result level of the test but before applying its effect. |
Card | Text |
What Luck! | Play to introduce an element into the environment that helps the heroes: an unseen ledge that stops a fall, a water truck near the scene of a fire, and so on. |
card | text |
Secret Identity | If wearing a mask, you may remove it and reveal your identity to heal one Wound and gain one Possibility. Removing the mask only has an effect if the people you reveal your identity to don't already know! |
Card | Text |
Unexpected Turn | One hero may attempt a Near Impossible (DN20) persuasion test against a subordinate villain--but never the highest ranking villain within the scene. If the test succeeds the villain aids the heroes for the remainder of the scene. |