Cards on the Table.   Posted by Apeiros.Group: 0
Apeiros
 GM, 19 posts
 Gathering Stories
 from the Storm
Sun 21 Jun 2020
at 06:39
Cards on the Table
Scene: Dramatic

Starting rounds:
Round 3 : combatstarts
You spot a weakness!
D: H — V —
Act: TAUNT/INTIMIDATION

Effects in play:


Remind me in OOC if I have missed any.

Equipment from gaurds
Schemisser Machineguns: damage 17, ammo 11, range 15/40/100.
Knives: damage STR + 3

This message was last edited by the GM at 07:32, Sat 10 Oct 2020.

Jalia
 player, 13 posts
Sun 21 Jun 2020
at 06:54
Cards on the Table
In Hand


Pool


Cosm

Answered Prayers → Pray to Lanala—the spirits of the Living Land respond in some way (GM’s call). If played during combat the playing character may use an action to discard any number of cards, draw back up to four, and play all cards into his Action Pool.


Subplot:

Connection

This message was last edited by the GM at 01:53, Fri 28 Aug 2020.

Sapphire
 player, 27 posts
Sun 21 Jun 2020
at 07:09
Cards on the Table
In Hand



Pool



Cosm

The Law of Life → You and the group find a restful site with plentiful food and drink. Everyone heals one Wound. All Storm Knights gain one Possibility.


Subplot

This message was last edited by the GM at 03:42, Fri 28 Aug 2020.

Dr. Sita Chandrasakar
 player, 6 posts
Sun 21 Jun 2020
at 12:08
Cards on the Table
In Hand


Pool

Cosm

Battle Scars → Play when a character would roll for Defeat. The character doesn’t gain an Up on the test, gains 2 Possibilities and isn’t KOed if the test succeeds. If the character is an Ord you gain the Possibilities instead… if they survive.


Subplot
Suspicion

This message was last edited by the GM at 03:35, Fri 04 Sept 2020.

Matthew Matherson
 player, 8 posts
Sun 21 Jun 2020
at 20:21
Cards on the Table
In Hand


Pool



Cosm

What was that Sound? → The GM rolls a die. Odd, the sound was merely a prey animal or other harmless movement. Even, the sound was made by a dangerous predator which ambushes the group! All Storm Knights gain one Possibility.


Subplot

This message was last edited by the GM at 03:46, Fri 28 Aug 2020.

Ben Altman
 player, 10 posts
Sun 21 Jun 2020
at 20:22
Cards on the Table
In Hand

Pool


Cosm

Survival of the Fittest → Play on the first round of a combat. All allies ignore Wound penalties when making skill or attribute totals for the rest of the battle.


Subplot
Mistaken Identity

This message was last edited by the GM at 03:50, Fri 28 Aug 2020.

Koharu Saito
 player, 9 posts
Sun 21 Jun 2020
at 21:44
Cards on the Table
In Hand


Pool


Cosm

The Deep Mist → Play when traveling the Living Land. Your group becomes lost in the Deep Mist, taking three times longer to reach its destination and meeting additional encounters or obstacles. All Storm Knights gain one to three Possibilities based on the complications this causes.


Subplots

This message was last edited by the GM at 06:36, Wed 24 June 2020.

Jason Keller
 player, 14 posts
Sun 21 Jun 2020
at 22:02
Cards on the Table
In Hand


Pool


Cosm

Dino Attack! → Creatures of the Living Land attack sometime this act. All Storm Knights gain one to three Possibilities once the beasts are repulsed, depending on the strength of the attack.


Subplot

This message was last edited by the player at 05:46, Thu 13 Aug 2020.

Pierre De Gaulle
 player, 8 posts
Mon 22 Jun 2020
at 06:40
Cards on the Table
In Hand


Pool



Cosm


Subplots

Romance
Alertness

.

This message was last edited by the GM at 03:52, Fri 28 Aug 2020.

Gavin Little
 player, 1 post
Tue 23 Jun 2020
at 21:45
Cards on the Table
In Hand


Pool


Cosm

Dino Attack! → Creatures of the Living Land attack sometime this act. All Storm Knights gain one to three Possibilities once the beasts are repulsed, depending on the strength of the attack.


Subplot


.
Whistler
 player, 15 posts
Sat 8 Aug 2020
at 21:31
Re: Cards on the Table
In Hand


Pool
Presence
Drama


Cosm

The Law of Decay → The heroes’ gear falls apart, is ruined, or lost. Each character must lose something valuable, such as all the ammo for one gun, a weapon, his armor, or some other important equipment. Each Storm Knight gains one to three Possibilities depending on the value of the loss (GM’s call).


Subplot


.

This message was last edited by the player at 14:49, Wed 07 Oct 2020.

Jim
 player, 1 post
Wed 12 Aug 2020
at 19:47
Re: Cards on the Table
In Hand


Pool


Cosm

The Best Defense → Play on the first round of a combat. Tests for Active Defense don’t generate a minimum +1 bonus for the rest of the battle. All Storm Knights gain one Possibility.

Subplot


.

This message was last edited by the GM at 04:46, Thu 13 Aug 2020.