Clarificaions
Damage
In most games, the amount of punishment an individual target can take varies from target to Target. HP in So Many Games Wounds in Eternity....
This is not true in TORG [well, not entirely true] and is another reason it will always be my favorite RPG of all time.
Everything, from a gnat to a person to an elephant to a building to a mountain to a planet, Ev er ry th hing, had 4 wounds. You may have noticed the four check boxes next to "Wound" on your Character Sheet. These boxes are for {Wound, Heavy Wound, Mortal Wound} and {Bones is telling Jim about you}. 4 wounds and you are dead, no matter who you are1.
Now, damage that deals 4 wounds to a gnat may not even phase a human; damage that does 4 wounds to a human might not even be noticed by a building; damage that kills a building could be ignored by a mountain/ and if any of you try to come up with, let alone deploy, a weapon that can wound a planet, you are playing the wrong game [DBZ RPG already exists].
There are 2 other damage indicators. So now I will explain K/O. These are also boxes on your sheets. If you have neither and you get an "O", nothing happens; if you get a "K" it gets recorded. Therefore,obviously, you cannot have an "O" by itself but you can have a "K". If you have a K and get another, it hurts2 but usually not as bad as getting an O at that point. If you have a K and get an O, or get both at the same time, you are KO'd. Again, the K/I conditions apply the same to everyone (most things are immune; what does an unconscious building look like?)
Then there's Shock. How much Shock you can take before you cease to function for a while is your Toughness stat.
Three ways to impress your enemies with.
1 Certain Miracles can change this and some undead need to be obliterated (requiring 7 wounds typically)
2 +3 Shock.
This message was last edited by the GM at 03:59, Tue 07 July 2020.