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16:33, 30th April 2024 (GMT+0)

OOC.

Posted by DragondogFor group 0
Purple
player, 75 posts
Thu 11 Jun 2020
at 20:31
  • msg #325

Re: OOC

Which areas need attention at this time?
Green
player, 23 posts
Thu 11 Jun 2020
at 20:49
  • msg #326

Re: OOC

In reply to Purple (msg # 325):

I think we have near-consensus on land and most people have voted on the castle. Troops and wealth holding seem to be the big ones.
Red
player, 24 posts
Thu 11 Jun 2020
at 21:10
  • msg #327

Re: OOC

Out of Strife, Prosperity adds the concept of types of wealth holdings.
Estate Holdings - 1 per domain
quote:
Estate Holdings represent concentrated, organized holdings intended to make the most of a domain’s natural resources. These are usually agricultural or husbandry related, although some may involve the harvest of natural resources. Not all domains where such resources are gathered must have these holdings, however. These holdings represent such operations on a scale large enough to influence the fortunes of the master House, generally producing not just enough for those who dwell there, but a surplus that can be sold. In either event, any given domain can have only one estate holding at a time


Lifestyle Holdings - many have additional costs such as defense or power
quote:
Lifestyle Wealth Holdings reflect the sorts of luxuries that only the truly wealthy Houses can afford. They often pro- vide improvements to the living conditions in a Commu- nity or Defensive Holding. Because these Holdings often build into the main keep or seat, some of them also cost points of Defense—such Holdings can reduce the overall defensibility of a castle, and so resources have to be allo- cated appropriately to include them.


Personage Holdings- No limit
quote:
Personage Holdings represent either skilled individuals or small gatherings of such individuals. In general, they require the presence of a Community or Defensive Hold- ing. Unlike with other Holdings, there are no limits on the number of Personage Wealth Holdings that may be purchased in a given domain.


Settlement Holdings - limit based on community or defensive structure size in the domain

quote:
Settlement Holdings require a population of some size in order to be built. Generally speaking, they require either a Community (Hamlet, Town or City) or Defensive Hold- ing (Tower, Hall or Castle) in order to construct. A hamlet or tower may have one such Holding, a small town or hall may have two, a large town or castle may have four and there is no limit to how many larger communities or de- fensive holdings may have. These limits apply to all Settle- ment Wealth Holdings save where noted.


Also adds the concept of resource reduction protection - if a house fortune roll says you lose a the resource you lose less of it. Many of the holdings have improvements such as added the smelting equipment and expertise to a mine.
Purple
player, 83 posts
Fri 12 Jun 2020
at 03:25
  • msg #328

Re: OOC

So we need to invade the coast and a nice patch of farm land. In the name of justice and goodness, of course.
Purple
player, 93 posts
Sun 14 Jun 2020
at 05:28
  • msg #329

Re: OOC

Don’t go all quiet now, we are just getting to the good parts.
Green
player, 31 posts
Sun 14 Jun 2020
at 07:37
  • msg #330

Re: OOC

Do we roll for money once we've settled on our character sheets?
Dragondog
GM, 250 posts
Sun 14 Jun 2020
at 22:34
  • msg #331

Re: OOC

Yes, that is part of step seven of character creation.
Gold
player, 48 posts
Wed 17 Jun 2020
at 03:52
  • msg #332

Re: OOC

I've a question, I read up on cavalry and found this:

quote:
Any unit that rides animals into battle counts as cavalry; thus, examples
can include units of knights or bands of clansmen raiders mounted on
garrons. Cavalry is often combined with other types. Dothraki raiders are units of cavalry raiders, while units of anointed knights are often cavalry crusaders. A cavalry unit that dismounts becomes infantry
(though the cost does not change).
Cavalry units use the Athletics and Endurance of their mounts in
place of their own.


Does it mean we have to give the cavalry a unit to be considered a fighting force or can we just take "cavalry" and we got some people on horses with a stick?
Green
player, 36 posts
Wed 17 Jun 2020
at 04:45
  • msg #333

Re: OOC

In reply to Gold (msg # 332):

You just take cavalry. It's not necessary to combine types.
Gold
player, 49 posts
Wed 17 Jun 2020
at 06:33
  • msg #334

Re: OOC

In reply to Green (msg # 333):

So if we want special cavalry (Mounted archers) we'd have to combine cavalry with archers but if we just want men on horses then we just get cavalry.

Couldn't we just equip horsemen with some bows and turn them into horse archers?


(Not that I want horse archers, I just take them as an example)
Gray
player, 163 posts
Wed 17 Jun 2020
at 06:39
  • msg #335

Re: OOC

Units get gear based on their unit type. I think outfitting and training riders to also fire bows accurately from horseback is involved enough to fall a Power investment to give them the additional unit type.
Gold
player, 50 posts
Wed 17 Jun 2020
at 06:56
  • msg #336

Re: OOC

Mmh.. okay. Thanks for your explanations
Dragondog
GM, 264 posts
Wed 17 Jun 2020
at 07:15
  • msg #337

Re: OOC

Quoting the book: "Most units have just one type, but it’s possible to build units with
two or more types provided you invest the total Power to meet the cost for each unit type." (p. 110)

So it seems that we can get Mounted Archers for a +8 Power Cost with +0 Discipline Modifier and Agility, Animal Handling, Awareness, Fighting, and Marksmanship. But they wouldn't get any more experience than anyone else, but they'd have 5 instead of 3 Key Abilities to spend them on.
Gray
player, 164 posts
Wed 17 Jun 2020
at 14:47
  • msg #338

Re: OOC

Also the ability to move twice as far as normal infantry (80 yards as opposed to 40) while still having long range marksmanship attacks (200 yards!)
Gray
player, 187 posts
Mon 22 Jun 2020
at 17:45
  • msg #339

Re: OOC

Hey Dragondog, once we get characters figured out, are you renaming our current profiles or just creating a new character profile for us to post under?
Dragondog
GM, 298 posts
Mon 22 Jun 2020
at 17:48
  • msg #340

Re: OOC

I was planning on renaming them.
Gyllen Cragborn
Player Orange, 159 posts
Fri 26 Jun 2020
at 20:18
  • msg #341

Re: OOC

Qustion regarding books vs show: in show some of the characters were aged in order for producers to employ adult actors, because show was full of explicit scenes that we are hopefully avoiding. Are we going by book ages of characters, since they make more sense?
Dragondog
GM, 317 posts
Fri 26 Jun 2020
at 20:24
  • msg #342

Re: OOC

That is a very good question.

Do you have a specific character or characters in mind and we can compare the available information.

For my Dramatis Personae thread, I used the information in one of the wikis, which turned out being a wiki for the novels not the show, as the basis for giving them an age. Many characters are not given an age and I made it up. And some characters were given an approximate age and I made it up within the limits of the information I had.
Gyllen Cragborn
Player Orange, 160 posts
Fri 26 Jun 2020
at 20:29
  • msg #343

Re: OOC

Daenerys: 13 in novels, 17 in show

Jon Snow:Book 14, Show 16 (which also enabled them to establish L+R=J theory as a go to theory.

Eddard: Book: early thirties, show 41

Same with Cat Tully

Tyrion: 25 books, 32 show

Arya: 9-14 books, I guess she starts off in her teens in show?

Brienne: 17-20 books, thirty something in the show

Those are examples I know.
This message was last edited by the player at 20:32, Fri 26 June 2020.
Gyllen Cragborn
Player Orange, 161 posts
Fri 26 Jun 2020
at 20:44
  • msg #344

Re: OOC

I mean questions of discrepancy might never come up, but A Wiki of Ice and Fire is a good resource to clear up any conflicting lore. I saw both show and am avid fan of books. Most stuff in early seasons is the same, only character ages are changed and some characters have been cut. One important difference in novels that might concern us is presence of Blackfish Tully in the Vale, which goes unmentioned in the Show (if I remember it right)
Dragondog
GM, 318 posts
Fri 26 Jun 2020
at 21:46
  • msg #345

Re: OOC

I would definitely not, under any circumstances, make Daenerys 13 years old when she is married to Drogo. I would say 16 would be the youngest I could work with. Based on this alone, I don't agree with you that book ages make more sense.

And having established her age, I would also go with Jon being born in 282 AC too. I would set the age of the other Stark children as Robb 17, Sansa 13, Arya 11, Bran 10 (as explicitly stated on the show), and Rickon 6 when the story starts.

I couldn't find any explicit age for Eddard or Catelyn in the show, but would go with him 36 and her 35.

I would go with Tyrion being 32.

I found no explicit age for Brienne in the show either and I don't have any quick tidbits to go by to establish her age in the way I had with Ned and Cat.


Generally speaking, I haven't checked historical events and how they fit with these numbers.

And you are right, questions of discrepancy may never come up. That wiki is one of the sources I have been looking at.
Gyllen Cragborn
Player Orange, 162 posts
Fri 26 Jun 2020
at 21:54
  • msg #346

Re: OOC

Why I said younger age makes more sense: because rash/unwise actions of some of the characters result from them being virtually children. Marriage with Drogo is not an argument for her being 16: it might seem sick, but initially, she had no say in that marriage. Only makes her beggining more tragic.

But feel free to claim show ages. It is your game after all. That being said, I will imagine stuff as I read them in the books, because I consider GRRM's world pretty much ruined in HBO's oversexed fantasy. :)
Gyllen Cragborn
Player Orange, 163 posts
Fri 26 Jun 2020
at 22:02
  • msg #347

Re: OOC

Since you were unaware of the age difference, I have to remind you that if you're going to use Canon characters as old as they are in the show, you'll have to adjust their stats in Campaign guide book to reflect this, because it takes booknages. For instance, Dany is adolescent there, while she should be young adult if we go by the show, Tyrion and Jaime are adults and they are middle age in the show, and so on... Just in case you decide to use those characters in game ever, of course.
Dragondog
GM, 319 posts
Fri 26 Jun 2020
at 22:19
  • msg #348

Re: OOC

I definitely agree with you that the show was oversexed and that it would have been better with less. And yes, the characters can be rash and unwise.

And the reason why 13 doesn't work for me is because I couldn't submit someone that young to marriage, even if she had no say. And even if I think 16 also is too young for marriage, it is legally possible with parental or judicial consent in many jurisdictions. So I could work with that.

And I am more familiar with the show than the novels.
Dragondog
GM, 320 posts
Fri 26 Jun 2020
at 22:21
  • msg #349

Re: OOC

Gyllen Cragborn:
Since you were unaware of the age difference, I have to remind you that if you're going to use Canon characters as old as they are in the show, you'll have to adjust their stats in Campaign guide book to reflect this, because it takes booknages. For instance, Dany is adolescent there, while she should be young adult if we go by the show, Tyrion and Jaime are adults and they are middle age in the show, and so on... Just in case you decide to use those characters in game ever, of course.


As I recall from the game books, they take place a few years before A Game of Thrones begins. I couldn't find the exact year. But based on that, some characters would have aged out of their age group anyway.
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