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Power Resources.

Posted by DragondogFor group 0
Gray
player, 141 posts
Sat 13 Jun 2020
at 18:29
  • msg #76

Re: Power Resources

Im not though, it actually says it right in the description for Cavalry units.

"A cavalry unit that dismounts becomes infantry (though the cost does not change)."

EDIT: Ah, thanks Red.
This message was last edited by the player at 18:29, Sat 13 June 2020.
Dragondog
GM, 244 posts
Sat 13 Jun 2020
at 18:34
  • msg #77

Re: Power Resources

Thank you. I missed that.
Purple
player, 91 posts
Sat 13 Jun 2020
at 18:40
  • msg #78

Re: Power Resources

In reply to Red (msg # 75):

Awesome. In that case:
Banner house : 20
Green Garrison : 3
Trained Mountain Guerrillas : 5
Trained Archers : 6
Trained Cavalry : 8
This message was last edited by the player at 18:42, Sat 13 June 2020.
Gray
player, 144 posts
Sat 13 Jun 2020
at 18:44
  • msg #79

Re: Power Resources

That looks good to me, Purple.
Dragondog
GM, 248 posts
Sat 13 Jun 2020
at 20:54
  • msg #80

Re: Power Resources

Gold:
Banner house: 20

Trained Garrison- 5
Trained Archers- 6
Green Infantry- 4
Green Personal Guard- 6


Green:
Trained Archers (6)
Trained Garrison (5)
Trained Cavalry (8)
Green Garrison (3)

Red:
2 trained garrison units 5 each - 10
1 trained Mountain Guerilla - 5
1 trained archers - 6
Aforementioned banner house - 20

Purple: Gray
Banner house : 20
Green Garrison : 3
Trained Mountain Guerrillas : 5
Trained Archers : 6
Trained Cavalry : 8


That leaves Brown. Do you have an opinion on these or a suggestion of your own?
This message was last edited by the GM at 21:03, Sat 13 June 2020.
Brown
player, 54 posts
Sat 13 Jun 2020
at 22:45
  • msg #81

Re: Power Resources

Dragondog:
Gold:
Banner house: 20

Trained Garrison- 5
Trained Archers- 6
Green Infantry- 4
Green Personal Guard- 6


Green:
Trained Archers (6)
Trained Garrison (5)
Trained Cavalry (8)
Green Garrison (3)

Red:
2 trained garrison units 5 each - 10
1 trained Mountain Guerilla - 5
1 trained archers - 6
Aforementioned banner house - 20

Purple: Gray
Banner house : 20
Green Garrison : 3
Trained Mountain Guerrillas : 5
Trained Archers : 6
Trained Cavalry : 8


That leaves Brown. Do you have an opinion on these or a suggestion of your own?

Out of those choices... I still agree with Red.
Gold
player, 38 posts
Sun 14 Jun 2020
at 03:14
  • msg #82

Re: Power Resources

I still like mine or Purple’s I’m not too fond of two units of garrisons
Green
player, 32 posts
Sun 14 Jun 2020
at 07:39
  • msg #83

Re: Power Resources

 Purple's is a solid choice. Golds' I think would be good if it was trained Personal Guard and Infantry, Green Archers/Garrison.
Gold
player, 43 posts
Tue 16 Jun 2020
at 01:59
  • msg #84

Re: Power Resources

I'll change my vote to Purple so we can finish this. I guess we can always train some personal guard later.. I think this means that we'll follow Purple's troop roster.

Red: Brown
2 trained garrison units 5 each - 10
1 trained Mountain Guerilla - 5
1 trained archers - 6
Aforementioned banner house - 20

Purple: Gray, Green, Gold
Banner house : 20
Green Garrison : 3
Trained Mountain Guerrillas : 5
Trained Archers : 6
Trained Cavalry : 8
Dragondog
GM, 255 posts
Tue 16 Jun 2020
at 05:00
  • msg #85

Re: Power Resources

Then I'm calling it as:

Banner house : 20
Trained Garrison : 5
Trained Mountain Guerrillas : 5
Trained Plains Guerrillas : 5
Trained Archers : 6
Gray
player, 152 posts
Tue 16 Jun 2020
at 05:12
  • msg #86

Re: Power Resources

Why? we had four votes for the other.
Dragondog
GM, 258 posts
Tue 16 Jun 2020
at 05:14
  • msg #87

Re: Power Resources

We have four votes: Purple, Gray, Green, Gold
Gray
player, 153 posts
Tue 16 Jun 2020
at 05:16
  • msg #88

Re: Power Resources

Purple: Gray, Green, Gold
Banner house : 20
Green Garrison : 3
Trained Mountain Guerrillas : 5
Trained Archers : 6
Trained Cavalry : 8

We weren't going for the plains guerrillas
Brown
player, 57 posts
Tue 16 Jun 2020
at 05:21
  • msg #89

Re: Power Resources

I’m confused about why we would pay for a cavalry that looses effectiveness In the mountains without a road (and we didn’t pay to have a road with our land).

I also think we need more than a green garrison to defend our superior castle so it doesn’t just have new mountain clan owners. If they were elite, math says they wouldn’t even have to roll for most encounters as long as they were defending the castle... they would auto pass without rolling.
Gray
player, 154 posts
Tue 16 Jun 2020
at 05:31
  • msg #90

Re: Power Resources

Knights can be used as uparmored infantry any time they cannot use their horses, anywhere not in our mountains, they'll be their same ol' cavalry (which are pretty powerful).

We don't just have a garrison to protect the castle. It can hold up to 10 units so we could defend it with all of our troops (thus giving them that +12 defense bonus)
Dragondog
GM, 259 posts
Tue 16 Jun 2020
at 05:35
  • msg #91

Re: Power Resources

Sorry about that, I copied the wrong entry. Thanks Gray for pointing that out. It should be:

Banner house : 20
Green Garrison : 3
Trained Mountain Guerrillas : 5
Trained Archers : 6
Trained Cavalry : 8
This message was last edited by the GM at 05:36, Tue 16 June 2020.
Gold
player, 46 posts
Tue 16 Jun 2020
at 06:35
  • msg #92

Re: Power Resources

In reply to Brown (msg # 89):


As Gray explained, cavalry can be used unmounted as infantry which we could use while defending but when we're attacking someone then we can use them as cavalry. (And we do have some Grassland and could meet the enemy there if we didn't want to risk a long siege)

The Garrison is the unit that's supposed to stay in the castle at all times (at least that's how I see it) but it's not the only unit that will stay there. I hope that we won't have to send our troops abroad all the time and in an emergency we could levy our peasants.
Brown
player, 59 posts
Tue 16 Jun 2020
at 13:56
  • msg #93

Re: Power Resources

In reply to Gold (msg # 92):

Grassland is a feature ( I believe it allows you to grow a crop) ... the only two Land options in The Vale are hills and mountains (game physics). The grassland feature will not negate the penalty for cavalry in the mountains. At least, that’s how I read it.

If we are planning on  attacking outside of our lands with our cavalry, I support the decision to buy them. However, they are not as versatile as you might think since,  on our mountain land (because grasslands are a feature and not a type of land) , they count as infantry.

I just didn’t want us to make the decision because of a misinterpretation of the rules.
Gray
player, 157 posts
Tue 16 Jun 2020
at 14:10
  • msg #94

Re: Power Resources

Interesting, I find them to be versatile BECAUSE they can still be used as infantry even on terrain that normally would make them useless.
Brown
player, 61 posts
Tue 16 Jun 2020
at 15:04
  • msg #95

Re: Power Resources

In reply to Gray (msg # 94):

Yes, but, unless we plan on using them outside of our lands, for offense instead of defense, we just have more expensive infantry. If we plan on using them outside of our lands, I am in favor of the purchase. Since commanding our forces won’t be my character’s role in the house, it is less of an issue for me. I just want to make sure we are protecting our one huge comfortable asset (superior castle with the best mine you can purchase in game that provides a comfortable lifestyle). I don’t think that the utility of cavalry (infantry unless we are fighting somewhere else), should come at the expense of protecting the basket we have put all our eggs in with only one GREEN garrison dedicated to manning the walls and protecting it.
But, as long as everyone has made an informed decision, I am fine with what everyone has chosen. It just seems that people thought that grasslands would negate the mountain penalty for cavalry, and the way I read it, it doesn’t. I could be wrong.
Gray
player, 159 posts
Tue 16 Jun 2020
at 16:54
  • msg #96

Re: Power Resources

Right, buying a road is the only feature that I recall makes cavalry viable in mountain terrain. I wasn't of the impression otherwise.

Admittedly, another reason I was in favor of cavalry was because I was considering taking the Cadre benefit which gives my character a loyal veteran unit of warriors that are either "guards" or of a unit type the House has as part of their forces. So we'll have two for the price of one (and a bunch of XP I'm putting into Persuasion to be able to take the benefit), in addition to them being even better trained.
Brown
player, 62 posts
Tue 16 Jun 2020
at 17:10
  • msg #97

Re: Power Resources

In reply to Gray (msg # 96):

If it helps with your character concept, then I am even more in favor of the purchase.
Gray
player, 160 posts
Tue 16 Jun 2020
at 17:30
  • msg #98

Re: Power Resources

Yeah, it seems many are in favor of my veteran uncle concept, and I figured some loyal knights from his time during the rebellion would make for some cool flavor in addition to giving us some more military oomph.
Brown
player, 63 posts
Sun 21 Jun 2020
at 01:13
  • msg #99

Re: Power Resources

3 words: mountain ... guerrilla ... cavalry. *mic drop*

(I know our starting power has been spent, but food for thought.)
Gray
player, 185 posts
Sun 21 Jun 2020
at 01:25
  • msg #100

Re: Power Resources

  So guerrilla troops who can be on horseback when not in the mountains? Guerrillas also get short ranged attacks, if I remember right.

  Could be interesting.
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