RolePlay onLine RPoL Logo

, welcome to The House of Ice and Fire

17:09, 3rd May 2024 (GMT+0)

Power Resources.

Posted by DragondogFor group 0
Gray
player, 120 posts
Fri 12 Jun 2020
at 16:52
  • msg #51

Re: Power Resources

I know they are making it, but as they are vassals to our house, I assume we would know who they are and why we agreed to take them under our banner. Were they founded by a knight that our lord granted land? Were they a minor house that needed protection and swore fealty? Who is it we are trusting to uphold our interests aid us in times of conflict?

That kind of stuff.
This message was last edited by the player at 17:14, Fri 12 June 2020.
Black
player, 23 posts
Fri 12 Jun 2020
at 16:59
  • msg #52

Re: Power Resources

Once we have the house finalized we will be able to give you the  information. We are still working out the details as you are also.

Feel fee to contact White as we have designated him  as our  primary coordinator, he is also still working out some more details with the DM.
Dragondog
GM, 227 posts
Sat 13 Jun 2020
at 08:02
  • msg #53

Re: Power Resources

Green, Red, and Gold have suggested three different sets of trips.  Brown preferred Red's. Gray and Purple duo you have a preference? Our a suggestion off your own?


I'm on my tablet,  so l can't list them here.
Purple
player, 86 posts
Sat 13 Jun 2020
at 08:50
  • msg #54

Re: Power Resources

Garrisons are great for defense, but gain negative modifiers elsewhere. Let’s limit it to one unit.
Mountain guerrillas are a must for us, but let us start with only one unit of those as well and since we can’t afford a direct infantry, let’s get the next best thing, plains guerrillas. And always archers.


Banner house : 20
Trained Garrison : 5
Trained Mountain Guerrillas : 5
Trained Plains Guerrillas : 5
Trained Archers : 6
This message was last edited by the player at 08:51, Sat 13 June 2020.
White
player, 61 posts
Sat 13 Jun 2020
at 11:49
  • msg #55

Re: Power Resources

In reply to Purple (msg # 54):

Not trying to have a say in y'alls design process, but, the Mountains of the Moon have Hills and Mountins, how would you get trained in Plains?

Just a question for thought.
Purple
player, 87 posts
Sat 13 Jun 2020
at 11:56
  • msg #56

Re: Power Resources

There have to be a few flat plains around there somewhere.
Orange
player, 149 posts
Sat 13 Jun 2020
at 12:16
  • msg #57

Re: Power Resources

In reply to Purple (msg # 54):

Maybe they were trained somewhere else and send as dowry with one of the wives who hails from less elevated region.

Just wanna inform our lieges that Name, colors and words of the banner House have been decided upon as well as land features,

Name: Cragborn of Cragkeep
Colors: Argent and azure, one of symbols is full moon
Words: All bite and no bark!

Land features:

Mountain
Hamlet
River
Hills
Stream* 2
Grassland
Gray
player, 128 posts
Sat 13 Jun 2020
at 14:54
  • msg #58

Re: Power Resources

Might I suggest:
 Trained Archers
 Green Cavalry
 Trained Garrison
 Trained Guerrillas (mountain)

The cavalry aren't as hard to control as other green units, and this way we have other forces afield that can more safely engage in melee. Guerrillas are useful for the sneak attack, but they are quite squishy.
This message was last edited by the player at 15:16, Sat 13 June 2020.
Gold
player, 36 posts
Sat 13 Jun 2020
at 15:05
  • msg #59

Re: Power Resources

I think I prefer Gray’s suggestion. One Guerilla troop is enough, I’ll take care of the archers and someone else can lead the others.
Gray
player, 129 posts
Sat 13 Jun 2020
at 15:49
  • msg #60

Re: Power Resources

  Mrrgh... seems I was right, no cavalry or siege weapons on mountain terrain. I kind of wish we had taken a road as a domain feature now, haha.
Dragondog
GM, 228 posts
Sat 13 Jun 2020
at 16:06
  • msg #61

Re: Power Resources

Where did you read that we cannot have cavalry in the mountains?
Gray
player, 130 posts
Sat 13 Jun 2020
at 16:16
  • msg #62

Re: Power Resources

Page 182 of the GoT edition core book.
Dragondog
GM, 229 posts
Sat 13 Jun 2020
at 16:16
  • msg #63

Re: Power Resources

Thank you.
Dragondog
GM, 231 posts
Sat 13 Jun 2020
at 16:39
  • msg #64

Re: Power Resources

Does that leave us with the following suggestions?

Gold:
Banner house: 20

Trained Garrison- 5
Trained Archers- 6
Green Infantry- 4
Green Personal Guard- 6


Green:
Trained Archers (6)
Trained Garrison (5)
Trained Cavalry (8)
Green Garrison (3)

Red:
2 trained garrison units 5 each - 10
1 trained Mountain Guerilla - 5
1 trained archers - 6
Aforementioned banner house - 20

Purple:
Banner house : 20
Trained Garrison : 5
Trained Mountain Guerrillas : 5
Trained Plains Guerrillas : 5
Trained Archers : 6
This message was last edited by the GM at 16:40, Sat 13 June 2020.
Gray
player, 133 posts
Sat 13 Jun 2020
at 16:53
  • msg #65

Re: Power Resources

My vote would be for either Gold or Red's suggestions
Dragondog
GM, 235 posts
Sat 13 Jun 2020
at 17:08
  • msg #66

Re: Power Resources

Well, unfortunately, we can't have cavalry, so Green's complete suggestion isn't viable.
Gray
player, 136 posts
Sat 13 Jun 2020
at 17:15
  • msg #67

Re: Power Resources

We can't use cavalry in our home domain, it doesn't mean we cannot have cavalry at all. Still useful for fighting outside our lands.
Dragondog
GM, 237 posts
Sat 13 Jun 2020
at 17:22
  • msg #68

Re: Power Resources

That is true.
Gray
player, 137 posts
Sat 13 Jun 2020
at 17:26
  • msg #69

Re: Power Resources

I guess leave my suggestion on there given that, I hadn't considered it initially. Haha

I wonder if cavalry can just be used as heavy infantry when dismounted?
Dragondog
GM, 238 posts
Sat 13 Jun 2020
at 17:28
  • msg #70

Re: Power Resources

I wouldn't think so. They're cavalry. So they fight on horseback.
Gray
player, 138 posts
Sat 13 Jun 2020
at 17:35
  • msg #71

Re: Power Resources

 Yeah, but just because they cannot use their horses doesn't mean they don't know how to fight. Getting unhorsed is a common occurrence, evidently knights in Westeros refrain from naming their war mounts for that very reason.
This message was last edited by the player at 17:37, Sat 13 June 2020.
Dragondog
GM, 240 posts
Sat 13 Jun 2020
at 17:39
  • msg #72

Re: Power Resources

Definitely, but then we have two troops for the price of one. Unless there are specific rules for that in the book.
This message was last edited by the GM at 17:40, Sat 13 June 2020.
Gray
player, 139 posts
Sat 13 Jun 2020
at 17:52
  • msg #73

Re: Power Resources

Except we don't because they can only act as one or the other at any given time. So we either have cavalry, or we paid too much for infantry (depending on where we are fighting)
Dragondog
GM, 242 posts
Sat 13 Jun 2020
at 18:12
  • msg #74

Re: Power Resources

If we pay for cavalry, we have cavalry. And cavalry cannot be used in the mountains. And now you're suggesting a workaround for that that makes cavalry more useful than they are.
Red
player, 30 posts
Sat 13 Jun 2020
at 18:28
  • msg #75

Re: Power Resources

Core rule book pg111 Cavalry can dismount and become infantry, but their cost Remains unchanged.
Sign In