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13:48, 23rd April 2024 (GMT+0)

Wealth Resource.

Posted by DragondogFor group 0
Purple
player, 81 posts
Fri 12 Jun 2020
at 02:41
  • msg #33

Wealth Resource

Could we keep the agriculture and whiskey aspect?

We could say that the original silver mine tapped out. We can try for another mine later.
Red
player, 29 posts
Fri 12 Jun 2020
at 02:51
  • msg #34

Wealth Resource

In reply to Purple (msg # 33):

Mines with smelting take 3d6 +24 months to build.
Food agriculture with alcohol distillery 2d6 + 9 months to build

An active mine of that caliber goes a long way to explain the exceptionally high influence and defense of such a physically small house.
All of our holdings currently exist in a 3 mile stretch of land, but we have one of the 8ish strongest defensible structures.

I’m not against a food agriculture purchase on a second domain.
Purple
player, 82 posts
Fri 12 Jun 2020
at 03:09
  • msg #35

Wealth Resource

OK, better stick with the mine first then.

We can just say we drank all the first batch of whiskey.
Gold
player, 32 posts
Fri 12 Jun 2020
at 03:22
  • msg #36

Wealth Resource

In reply to Red (msg # 32):

Thanks Red for explaining.
Yeah, we better stick with mining... we can still stumble upon "unused" land with our army and expand later...
Dragondog
GM, 219 posts
Fri 12 Jun 2020
at 12:40
  • msg #37

Wealth Resource

For those that don't have the new book, let us know what kind of holding you would like to have or what effect you would like the holding to have and we can see what the new book provides.

So far we have two main suggestions from Brown and Red, that no one seems to have chosen between.

As well as a discussion on if we are going to have a mine or be alcohol producers which has landed in keeping the mine both Red and Brown had in their suggestions.

Are we going to have a Library that can help us research stuff or a Standard of Living that allows the House to cover your minor expenses? Those are just summaries, read the full benefits of each in the presentations above.
Gray
player, 118 posts
Fri 12 Jun 2020
at 14:59
  • msg #38

Re: Wealth Resource

Gray:
Rich mine with smelter sounds good. I say we save the rest in case we want to throw a tournament or have some other sudden need for funds.


I'll add, we could also use some to improve the gear of our troops. If we aren't too worried about warfare in these relatively peaceful times (it has been 15 years since the war) then yeah, just save the remaining 7 Wealth.
This message was last edited by the player at 16:52, Fri 12 June 2020.
Dragondog
GM, 220 posts
Fri 12 Jun 2020
at 16:28
  • msg #39

Re: Wealth Resource

A sufficient number of players have voted for the mine, so we have a silver mine with a smelter for an investment of 25 Wealth that gives us:
* House Fortune Rolls +3.
* Resource Gain Bonus: Wealth +2 and Population +1.
* Other Holding Discount: Appropriate Artisan Personage Holding cost reduced by 2.

That leaves us 7 Wealth points to invest.
* Library: Brown
* Cost of Living: Red, Purple
* Save it for later: Gray

Gold, Green, and Purple is there anything you want to invest your Wealth in?

(I didn't name the others as they are either working on the banner house or has explicitly stated that they want to "leave the house building to the people who are passionate about that.")
This message was last edited by the GM at 22:05, Fri 12 June 2020.
Purple
player, 85 posts
Fri 12 Jun 2020
at 21:52
  • msg #40

Re: Wealth Resource

I think I like the cost of living benefits since it may be some time before we make any more gains.
Brown
player, 51 posts
Sat 13 Jun 2020
at 16:39
  • msg #41

Re: Wealth Resource

In reply to Dragondog (msg # 39):

I would like to change my choice to cost of living since we don’t have enough defense to get a large library.
Gray
player, 131 posts
Sat 13 Jun 2020
at 16:42
  • msg #42

Re: Wealth Resource

What does defense have to do with a library?
Dragondog
GM, 232 posts
Sat 13 Jun 2020
at 16:43
  • msg #43

Re: Wealth Resource

Having a library requires an investment of Defense as well as Wealth.
Gray
player, 132 posts
Sat 13 Jun 2020
at 16:51
  • msg #44

Re: Wealth Resource

Interesting
Purple
player, 88 posts
Sat 13 Jun 2020
at 16:54
  • msg #45

Re: Wealth Resource

I knew those little old lady librarians were trained for war!
Gray
player, 145 posts
Sat 13 Jun 2020
at 19:58
  • msg #46

Re: Wealth Resource

So that is three in favor of cost of living, one for saving (or maybe spend a couple points improving our troops' gear)
Dragondog
GM, 247 posts
Sat 13 Jun 2020
at 20:09
  • msg #47

Re: Wealth Resource

That leaves us 7 Wealth points to invest.
* Cost of Living: Brown, Red, Purple
* Save it for later: Gray

Gold and Green is there anything you want to invest your Wealth in?
Gold
player, 37 posts
Sun 14 Jun 2020
at 03:11
  • msg #48

Re: Wealth Resource

Cost of living would be cool but is that a recurring cost or a one time investment?
Red
player, 32 posts
Sun 14 Jun 2020
at 14:06
  • msg #49

Re: Wealth Resource

Gold:
Cost of living would be cool but is that a recurring cost or a one time investment?

It’s a one time investment.
The improvement “Entourage” is a temporary investment for any travel that refunds after returning.

I like the role play implications because main house characters wouldn’t have to penny pinch, like we are aspiring Lannisters. My character is likely still taking the Wealthy benefit, but that’s for personal preference.
Gold
player, 44 posts
Tue 16 Jun 2020
at 02:00
  • msg #50

Re: Wealth Resource

* Cost of Living: Brown, Red, Purple, Gold
* Save it for later: Gray
Dragondog
GM, 256 posts
Tue 16 Jun 2020
at 05:03
  • msg #51

Re: Wealth Resource

Then I'm calling it as:

* Rich Mine (Silver)
* Standard of Living (Comfortable)
Gray
player, 162 posts
Tue 16 Jun 2020
at 21:37
  • msg #52

Re: Wealth Resource

With that Standard of Living, the second bonus mentioned, does that apply to our starting items as well (being able to procure stuff valued at a Gold Dragon or less as not actually eating into person funds)?
Dragondog
GM, 263 posts
Tue 16 Jun 2020
at 21:53
  • msg #53

Re: Wealth Resource

If you cannot get them as starting items, I forsee a month of shopping trips to get them right after we begin. When any such exemption no longer would be in effect.

But the way I read the trait, there doesn't seem to be any exemption for starting items. So you should be able to use that rule on your starting items too.
Dragondog
GM, 265 posts
Wed 17 Jun 2020
at 13:55
  • msg #54

Re: Wealth Resource

A question for those that are more familiar with Out of Strie, Prosperity (OoSP).

I know we're going for a maester without the Maester holding. But what holding in OoSP fulfills the role of Maester?

In the introduction, it is said that the cost for a Maester holding should be reduced to 10 Wealth because it is an Iconic Setting Trait, but it doesn't say what holding to use and in the core rules, it already costs 10 Wealth. So what is up?
Gray
player, 165 posts
Wed 17 Jun 2020
at 15:04
  • msg #55

Re: Wealth Resource

That is rather peculiar.
Red
player, 34 posts
Thu 18 Jun 2020
at 05:00
  • msg #56

Re: Wealth Resource

Dragondog:
A question for those that are more familiar with Out of Strie, Prosperity (OoSP).

I know we're going for a maester without the Maester holding. But what holding in OoSP fulfills the role of Maester?

In the introduction, it is said that the cost for a Maester holding should be reduced to 10 Wealth because it is an Iconic Setting Trait, but it doesn't say what holding to use and in the core rules, it already costs 10 Wealth. So what is up?

OoSP pg 3 Breaks down the cost per bonus in a holding so a group can create your own to fit their campaign. By these rules a maester is 15 wealth, but a “Iconic setting holding” can have reduced cost to encourage their use and flavor the setting. That the reduction to 10 wealth the sidebar is referring too.

quote:
B House Fortunes roll Bonus: 5 Wealth per +1 gen- eral bonus or +2 specific bonus. In the case of specific bo- nuses, this can be a +2 to a single named Resource, or a +1 to two different ones. House Fortunes rolls are most often granted by Estate Wealth Holdings and usually reflect any element that better enables a lord to man- age their domain in some way (rather than something that grants increased rewards for doing so).

This message was last edited by the player at 05:01, Thu 18 June 2020.
Dragondog
GM, 269 posts
Thu 18 Jun 2020
at 05:44
  • msg #57

Re: Wealth Resource

Of course. Thanks, Red.
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