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Wealth Resource.

Posted by DragondogFor group 0
Orange
player, 130 posts
Thu 11 Jun 2020
at 17:09
  • msg #5

Wealth Resource

In reply to Dragondog (msg # 4):

I guess having a character who knows to heal (again, doesn't have to be a master, that witch might know that) is recommendable.
Gray
player, 99 posts
Thu 11 Jun 2020
at 17:10
  • msg #6

Wealth Resource

The difference is Dragondog said people cannot play a maester if we don't pay for the mechanical benefits of one, where as someone can play a smith even if we don't have a castle artisan.

Worth noting though, I'm pretty sure anyone can take the Master of Ravens benefit as long as they have enough animal handling, they don't specifically have to be a maester.
Orange
player, 132 posts
Thu 11 Jun 2020
at 17:14
  • msg #7

Wealth Resource

In reply to Gray (msg # 6):

This is true in game, somewhat hard to justify in Canon thanks to all secret "speaking the language or ravens" thing. So they needed to be at least trained at the Citadel for a while.
Gray
player, 102 posts
Thu 11 Jun 2020
at 17:15
  • msg #8

Wealth Resource

Speaking the language of ravens?  o_O
Dragondog
GM, 191 posts
Thu 11 Jun 2020
at 17:19
  • msg #9

Wealth Resource

That is how I read the rules too Gray.

And I'm glad you brought having the holding to have the character up. As that reminded me of Out of Strife, Prosperity again. Which says that without the holding, you can still have the thing, but it will not give you any bonus. That should be applicable to the Maester too.

So we could have a Maester without the Maester holding, but it would be a low level, no good Maester that wouldn't provide the effects the Maester hodling would
Orange
player, 134 posts
Thu 11 Jun 2020
at 17:19
  • msg #10

Wealth Resource

In reply to Gray (msg # 8):

Poorly defined skill of ravenry. Due to maester being super secretive it is not clarified is this something magical (heavily implied due to whole ravens/children of the forest connection) or they really study behavior of ravens. They mostly keep skill to themselves in the books.
Gray
player, 103 posts
Thu 11 Jun 2020
at 17:21
  • msg #11

Wealth Resource

 Oh, in that case I am okay with not taking the actual holding, though +3 to the fortune rolls would be nice there are more flavorful options to choose as well (maybe a mine, or castle artisan).
Orange
player, 135 posts
Thu 11 Jun 2020
at 17:24
  • msg #12

Wealth Resource

It is reasonable to have Maester and a septon because nearly every house of our size has them. So having them without benefits is something I support.
Brown
player, 43 posts
Thu 11 Jun 2020
at 19:12
  • msg #13

Wealth Resource

Out of strife, prosperity.
Rich mine page 12 (can be silver gold or gems) With smelter improvement: House fortune bonus +3, Resource gain bonus wealth +2 and resource gain bonus population +1 and Reduced cost of artisan personage by 2 - 25 Wealth points
 I vote silver because of purples nomenclatures, and flag ideas and such.

Large library Page 16: 2 bonus die to any knowledge research check when using the library. Also reduce cost of scholar personage holding by 2 - 2 defense points and 5 wealth

I originally had my +1 from our House Stat Modification rolls... not sure how or why that was changed... that would make defense 52 so the large library could be afforded.

This post was inspired by the song “If I were a Rich Man” from Fiddler on the Roof.
:-)

With the 2 wealth left over...
Annual festivals (Perhaps to celebrate whatever greatness our HoH accomplished during Roberts rebellion) page 14: Your house funds a handful of Major Festivals Each year. Gain 1 bonus die to intrigues with your house’s subjects. -2 wealth

Edit: the errata says that each land holding can only have 2 wealth holdings, so I would save the 2 wealth left over for a scriptorium for the library when we get 3 more wealth.

Edit again....
I changed my mind about the Library, I would like a comfortable lifestyle instead.
This message was last edited by the player at 21:21, Thu 11 June 2020.
Dragondog
GM, 198 posts
Thu 11 Jun 2020
at 19:28
  • msg #14

Wealth Resource

The individual bonuses were moved around so that we can get as much as possible out of them. Your +1 was moved to Power.

Depending on what rules set we go with, these may not be available.

And let me repost this here to, in the errate they state that only two wealth holdings can be placed in a land holding.

There's a link  to the errata pdf in the OOC thread.
Gray
player, 112 posts
Thu 11 Jun 2020
at 19:37
  • msg #15

Wealth Resource

Spare wealth, like influence, is never a bad thing as they are used for stuff outside of just holdings.
Purple
player, 74 posts
Thu 11 Jun 2020
at 20:21
  • msg #16

Wealth Resource

I vote to leave the rules decision to Dragondog.
Dragondog
GM, 202 posts
Thu 11 Jun 2020
at 20:25
  • msg #17

Wealth Resource

With that I'm ruliing that we do go with Strife
Purple
player, 76 posts
Thu 11 Jun 2020
at 20:52
  • msg #18

Wealth Resource

Do Brown’s suggestions go along with Port and Maester or as an alternative?
Dragondog
GM, 205 posts
Thu 11 Jun 2020
at 21:08
  • msg #19

Wealth Resource

First of all,  I changed my ruling on Naester. You can have the character without the holding,  but you don't get the bonus the holding would have given you. As we are using Strife, we cannot have Port. We cannot afford both Brown's suggestion and a Maester holding.
Purple
player, 77 posts
Thu 11 Jun 2020
at 21:10
  • msg #20

Wealth Resource

In that case, I agree with Brown’s choices unless someone has a more lucrative prospect.
Gray
player, 114 posts
Thu 11 Jun 2020
at 21:14
  • msg #21

Wealth Resource

 Difficult to say as I do not own the book we are all using now. And if it changes things from the core book, how could I choose from that then?
Brown
player, 47 posts
Thu 11 Jun 2020
at 21:22
  • msg #23

Wealth Resource

In reply to Purple (msg # 18):

It would be an alternative... I edited my above post, please weigh in on Library benefits vs. Lifestyle benefits.
This message was last edited by the player at 21:23, Thu 11 June 2020.
Red
player, 25 posts
Thu 11 Jun 2020
at 21:25
  • msg #24

Wealth Resource

Rich mine page 12 (can be silver gold or gems) With smelter improvement: House fortune bonus +3, Resource gain bonus wealth +2 and resource gain bonus population +1 and Reduced cost of artisan personage by 2 - 25 Wealth points

Standard of living pg 17 - Comfortable  (5 Wealth): Your House eats, dresses, and decorates a bit better than most nobles. Your fash- ions are usually up to date. new rule: Members of your House gain +1 to Intrigue Defense and +1B to Endurance checks when healing naturally while in your House’s holdings. House members can procure most goods worth a dragon or less using House funds, credit, or a stipend without using their personal funds.

Also allows temporary investment Entourage: traveling comfortably if we have a large trip maintain the benefits outside of our holdings 1 for Comfortable
Gray
player, 115 posts
Thu 11 Jun 2020
at 22:01
  • msg #27

Wealth Resource

Rich mine with smelter sounds good. I say we save the rest in case we want to throw a tournament or have some other sudden need for funds.
Dragondog
GM, 208 posts
Thu 11 Jun 2020
at 22:01
  • msg #28

Wealth Resource

As for the number of wealth holdingslb. The errata was for the core rules.  Any rules in Strife that changes the number of holdings you can have still apply.
This message was last edited by the GM at 15:02, Fri 12 June 2020.
Gold
player, 26 posts
Fri 12 Jun 2020
at 00:54
  • msg #29

Wealth Resource

All right, a silver mine sounds good. The Vale won't be as reliant on Westerland silver as the rest of the 7 kingdoms.


Though I still like the "food, agriculture" with "Alcohol distillery" idea

We'd spend: 5 Wealth

We'd get: House fortune rolls: +1, +1 Pop +1 Pow

And if we buy the "alcohol distillery" we'd spend another 5 wealth and get +1 pop and +1 Wealth.

Perhaps this could be our Maester's pet project?
Red
player, 27 posts
Fri 12 Jun 2020
at 00:59
  • msg #30

Wealth Resource

Mines and food agriculture are both estate holdings which are restricted to one a domain.

If you want that we would need to come up with another 7 land minimum for hills.
Gold
player, 30 posts
Fri 12 Jun 2020
at 01:25
  • msg #31

Wealth Resource

In reply to Red (msg # 30):

Can't we have the mine in the mountain and the distillery on the grassland?

I might be confusing something here...
Red
player, 28 posts
Fri 12 Jun 2020
at 02:38
  • msg #32

Wealth Resource

Domain is a referring to a 3 mile section of terrain, in the vale that’s mountains or hills

Features are things like woods, grassland, or river; mostly things that are geographic.
A domain can have as many features as feasible, but a domain without a feature is barren.

Holdings are much broader and include defense and wealth holdings.
some Wealth holdings have limits to how many a domain
Estate wealth holdings (mine or food agriculture) is limited to 1 per domain.
Settlement Wealth holdings have a limit based on what community or defensive holding they (attach to for lack of a better word)
Hamlet or tower can hold 1
Small town or hall can hold 2
Small City or castle can hold 3
Large city or superior castle have no limit

Personage and lifestyle wealth holdings do not have a limit
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