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21:45, 4th May 2024 (GMT+0)

House Building.

Posted by DragondogFor group 0
Purple
player, 5 posts
Tue 9 Jun 2020
at 20:47
  • msg #35

House Building

15:46, Today: Purple rolled 20 using 7d6 ((5,1,5,2,1,2,4)).

I believe that puts us at 15 Population
Dragondog
GM, 28 posts
Tue 9 Jun 2020
at 20:55
  • msg #36

House Building

While we're waiting for Brown and Green to roll so that we can finish the first phase of Step 2, let's make a quick peek to Step 3.

Step 3 is about your House's history. How old do you want your house to be? Ancient (Age of Heroes), Very Old (Andal Invasion), Old (Rhoynar Invasion), Established (Aegon's Conquest), Recent (Blackfyre Rebellion), or New (War of the Usurper)? Or do you want it to be a random roll?
Gray
player, 8 posts
Tue 9 Jun 2020
at 21:00
  • msg #37

House Building

I like random rolling, personally.
White
player, 10 posts
Tue 9 Jun 2020
at 21:01
  • msg #38

House Building

In reply to Gray (msg # 37):

seconded on the random.  I am even ok with you rolling on some of this to speed things up.  :-)
Gray
player, 10 posts
Tue 9 Jun 2020
at 21:04
  • msg #39

House Building

In past games, the GMs had players roll the actual events and flesh out what exactly happened in said event. This would also give us potential NPCs or houses to flesh out for interaction.
Brown
player, 8 posts
Tue 9 Jun 2020
at 21:07
  • msg #40

House Building

In reply to Dragondog (msg # 27):


15:34, Today: Brown rolled 16 using 7d6.  Lands
Brown
player, 9 posts
Tue 9 Jun 2020
at 21:14
  • msg #41

House Building

In reply to Dragondog (msg # 36):

I would prefer something around the Andal Invasion. I’m good with anything but “New” (that would be like Sir Davos’ family, and while I love his character in the tv series and in the books... he just learned to read and he’s the head of his house.
Gray
player, 11 posts
Tue 9 Jun 2020
at 21:17
  • msg #42

House Building

Thats a fair point. Older houses means more events (for good or ill) for players to roll.
Purple
player, 7 posts
Tue 9 Jun 2020
at 21:19
  • msg #43

House Building

I saw Merchant and Merchant Prince among status.

Is there a possibility that one of the House siblings is in charge of such a merchant venture? Perhaps those who mentioned a desire to own ships could be    shipmasters for such a venture.
Gray
player, 12 posts
Tue 9 Jun 2020
at 21:25
  • msg #44

House Building

Well, I assume that would mean we would need to invest in a market and dock on our lands.
Orange
player, 7 posts
Tue 9 Jun 2020
at 21:38
  • msg #45

House Building

I would prefer we randomize events.
Gray
player, 14 posts
Tue 9 Jun 2020
at 21:40
  • msg #46

House Building

In reply to Orange (msg # 45):

I think it was more a question of picking or rolling how old our house will be. I thought random events was the default?
Red
player, 6 posts
Tue 9 Jun 2020
at 21:43
  • msg #47

House Building

quote:
I assume that would mean we would need to invest in a market and dock on our lands

Which requires a coast feature (3 land), and likely a town at (at least 20 land) to attach the dock and market to :(

Depending on the final house stats, I am tempted to create a ursurer myself to prop up our apparent family of sellswords.
This message was last edited by the player at 21:56, Tue 09 June 2020.
Orange
player, 8 posts
Tue 9 Jun 2020
at 21:43
  • msg #48

House Building

In reply to Gray (msg # 46):

I am fine with randomizing that as well. Although influence we rolled points to a bit older House.
Black
player, 3 posts
Tue 9 Jun 2020
at 21:55
  • msg #49

House Building

Instaed of ship if no coast it could  be a caravan of merchants and guards etc  should handle just like a ship but instead  several wagons etc.
Dragondog
GM, 31 posts
Tue 9 Jun 2020
at 22:00
  • msg #50

House Building

My question was only about the age of the house, not the events. The historical events are random.
This message was last edited by the GM at 22:07, Tue 09 June 2020.
Green
player, 3 posts
Tue 9 Jun 2020
at 22:05
  • msg #51

House Building

15:04, Today: Green rolled 29 using 7d6 with rolls of 2,6,5,5,4,4,3.  I am the law!
White
player, 14 posts
Tue 9 Jun 2020
at 22:06
  • msg #52

Re: House Building

Green:
15:04, Today: Green rolled 29 using 7d6 with rolls of 2,6,5,5,4,4,3.  I am the law!


-10... :-P
Dragondog
GM, 33 posts
Tue 9 Jun 2020
at 22:11
  • msg #53

Re: House Building

Defense 41 - Excellent defenses, with man-made fortifications likely combined with defensible terrain features.
Influence 41 - Maximum Lord's Status 5. A powerful minor house with colorful history. Examples include House Florrent and House Frey.
Lands 11 - A small stretch of land, about the size of a single small island or small portion of a larger island, or a large city and its immediate environs, such as House Mormont.
Law 19 - Lawlessness and banditry are a problem along the fringes of your lands.
Population 15 - Small population but no single community larger than a small town.
Power 26 - A modest force of soldiers, including some trained troops.
Wealth 22 - Common. Your family has enough to get by.


These are the current stats of your House. If you can increase the score to the next number that ends with 1, you will "level up" that Resource.

Each of you please roll 1d6. Post in this thread what you rolled and what resource you want to modify. You can choose any resource, but no more than two players can modify the same resource.
This message was last edited by the GM at 22:12, Tue 09 June 2020.
Gray
player, 16 posts
Tue 9 Jun 2020
at 22:15
  • msg #54

Re: House Building

Can we wait till after we roll events and see where our strengths and deficiencies lay currently?
Black
player, 5 posts
Tue 9 Jun 2020
at 22:16
  • msg #55

Re: House Building

I agree the history rolls might make some changes then our rolls can make some further ones.
Gray
player, 18 posts
Tue 9 Jun 2020
at 22:23
  • msg #56

Re: House Building

  So it seems, at our founding, we were a small though well regarded house with little more land than what our keep sits upon. With our lands being well defended, but also plagued with issues of banditry, it sounds like we are probably near the Mountains and have to contend with the clans of wildmen that come raiding from them.

 I kind of get the impression that, at least at start, we were only influential either because of our founders or by someone they knew or were related to since it seems we didn't have a lot going for us in regards to our lands or resources.
Dragondog
GM, 35 posts
Tue 9 Jun 2020
at 22:25
  • msg #57

Re: House Building

By the rules, the individual rolls should be done before the history rolls, but I don't mind if we postpone them.

It seems that the consensus on the age of the House was random, but older.



So, Orange, if you're around, could you please roll 1d3 for the age of our house please.
Orange
player, 11 posts
Tue 9 Jun 2020
at 22:36
  • msg #58

Re: House Building

In reply to Dragondog (msg # 57):

00:35, Today: Orange rolled 2 using 1d3.
Red
player, 8 posts
Tue 9 Jun 2020
at 22:38
  • msg #59

Re: House Building

+6 to a defense
Come On superior castle
This message was last edited by the player at 22:47, Tue 09 June 2020.
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