In reply to Iita Tsetsegma (msg # 4):
There are
how many of
what type of Small Craft aboard this tub?
Traveller: Element Cruisers, "Spinal Section", pg.36:
These provide a streamlined frontal cover for the ship’s pods, enabling fuel skimming operations, and contain the marine barracks, armouries and hangars for the ship’s utility craft. An Underway Replenishment (UNREP) System enables stores and supplies to be transferred through these sections without interfering in the normal operations of the vessel.
Note, abouve, that is says "hangars"--plural. Before discussing exactly what tonnage and type of Utility Craft are aboard, I want to refresh everyone's memory of something mentioned in MgT2E's High Guard rules...
MgT2E High Guard, pg. 45:
Docking Space
This is an internal bay in which a smaller auxiliary ship or vehicle can dock. When sealed, the docking space completely covers the auxiliary ship. It normally takes 1D minutes for the auxiliary ship to enter or leave the larger ship.
Docking space consumes an amount of tonnage equal to that of the largest ship to be docked, plus 10% (round
up to the nearest ton). Use shipping size for vehicles, as detailed in the Traveller Core Rulebook.
It takes D3 rounds to release or recover a ship of less than 2,000 tons, during which time neither ship can expand any Thrust or make any attack rolls. Larger ships
take 1D rounds.
Docking space costs MCr0.25 per ton.
MgT2E High Guard, pg. 45:
Full Hangar
Normally, when a smaller ship or vehicle is included in the design of a larger one, it is installed into a form-fitting enclosure within the hull of the mother vessel, with barely enough room for crew and passengers to
scramble on board (see Docking Space). Most repairs and maintenance [would] require the craft to be launched first.
Alternatively, a full hangar allows for repairs and maintenance of the craft when it is on board its ship. The hangar includes spare parts and specialized testing and repair equipment. It normally takes 2D minutes for the auxiliary ship to enter or leave the larger ship.
A full hangar consumes an amount of tonnage equal to twice that of the craft it contains (round up to the nearest ton). Use shipping size for vehicles, as detailed in the Traveller Core Rulebook.
A full hangar costs MCr0.2 per ton.
Okay, now we know
where the "utility craft" are located, and we know
what our "docking" and/or "hangar" options are for them. Let us now consider
What Type and
How Many small craft we can actually have...
The link to the Traveller Wiki (listed abouve) does not, actually, specify how much tonnage is assigned to "hangar space" for
any number of auxiliary craft--though it does state that the Ghalalk Armored Cruiser possesses four 50-ton "small craft" of unspecified type (
probably they are Cutters, maybe not--
maybe they are Modular Cutters, maybe not).
I would point out, here, that the
majority of the Traveller Wiki is being re-edited to conform to
T5 rules, and....
should we trust a source that specifies that a 50,000-ton Cruiser has
"0 Tons" assigned to Fuel Tankage. (Look for yourself, it
really does say "Fuel tank: 0 Tons" in the side bar, under "Payload"!)
The Mongoose Traveller product "Traveller: Element Cruisers" states the following:
Traveller: Element Cruisers, "Small Craft & Cargo Operations", pg.44:
All vessels of the Element family have docking facilities for twelve 20-ton utility craft. These craft can be specialist vessels if needed but are normally light personnel and equipment launches of standard design. They can be swapped for any combination of standard-configuration small craft to a maximum of 120 tons, although this may require reconfiguration of docking equipment.
Now, what's abouve, there,
only state that there are "facilities" for 12 20-ton boats, and it talks about what they
can be, but it is
not a definitive statement that there
are 12 Boats aboard. However, on another page, I find some data that (again)
implies that there may be 12 Boats...
First, I start with this little tidbit--it comes from the description for the Chief Pilot:
Traveller: Element Cruisers, "Flight Personnel", pg.47:
Chief Pilot – Many smaller vessels have enlisted personnel as pilots but, aboard a cruiser, the role is given to an officer. There will always be a qualified pilot on the bridge or on call within moments when the ship is underway. In addition to assistant pilots, small craft pilots are often rotated through bridge watch to gain experience and relieve officers.
On that same page is a Table of Organization for the Flight Department that lists each subdivision of the Flight Department, the Title of the Officer who is in charge of that subdivision, and then how many people are under the command of that Officer.
That Table list the Chief Pilot, and that he has 2 other Pilots under his command. There are 3 Officer Pilots (including the Chief Pilot)
specifically assigned to fly this big-assed Cruiser, with occasional "small craft pilots" being "rotated through bridge watch" to assist them.
But on the Ghalalk Cruisers Ship Data Form (
page 17) it lists as Crew "Pilots x15". Now, if
all of these Pilots are "Bridge" Pilots...and we assume the standard Naval "3 Watches per Day"...that's
3 Pilots working in any given 24 hour period....if
all those Pilots are cycling through Bridge Duty (and nothing else!) then
each pilot will work for
one 8-hour Watch, then get
the next 4 days off, before returning to the Bridge for
one 8-hour Watch.
That's if
all 15 Pilots are assigned to Bridge Duty. However, the T.O.O.
only listed 3 Pilots--the Chief Pilot & 2 Assistant Pilots--as being
specifically assigned to the Bridge. What about the other
12 Pilots, of the listed 15?
12 Pilots. Remember that number....
Now, in the same T.O.O. (
page 17) it lists the Small Craft Operations Officer as having 12
Enlisted crewmen under his command. There's that number
12, again.
50-Ton Cutters are listed as requiring 2 or 3 Crew--a Pilot and a Co-Pilot, and a Flight Tech.
20-Ton Launches are listed as requiring 2 Crew--a Pilot and a "Co-Pilot" (which could easily be a Flight Tech).
Small Craft Ops has 12 Enlisted Crew at its disposal. That
could be 4 Crews of 3 Enlisted Crew, each, which would support the premise of 4 50-Ton Cutters, but still leaves us with the Puzzle of
"why are there 15 Pilots cycling through the Bridge"?
Or...
If the Cruiser
has 12 Launches, then the 12 "extra" Pilot Officers (remember, abouve, where it said that, on Cruisers,
all Pilots are
Officers?) would be
Launch Pilots, each assigned a Flight Tech (the 12 Enlisted personnel from Small Craft Ops) to ride "Second Seat". And then Small Craft Ops would be assigned either 6 or 12 "Flight Engineers" for craft maintenance (they "work for" Small Craft Ops, but "belong" to Engineering). If it's 6 Flight Engineers, they fix any Small Craft, as needed. If it's 12, then each Flight Engineer is assigned to a specific Launch.
My
suggestion for the Small Craft load-out, in order of "personal preference", would be for....
1. 8 Launches (20-Ton), each with 1 Officer Pilot & 1 Enlisted Flight Tech as Crew, plus 2 Cutters (50-Ton), each with 2 Officer Pilots and 2 Enlisted Flight Techs as Crew (each
specific Crew assigned to
specific boats; still 12 Pilots & 12 Enlisted)
2. 12 Launches (20-Ton), each with 1 Officer Pilot & 1 Enlisted Flight Tech as Crew (each
specific Crew assigned to
specific boats; still 12 Pilots & 12 Enlisted)
3. 4 Cutters (50-Ton), each with 2 Officer Pilot & 1 Enlisted Flight Tech as Crew (with all personnel being rotated around--8 Pilots on Small Craft duties while remaining 4 are rotated to Bridge duty--while the Enlisted personnel are either assigned to Flight Tech duties or assigned to assist the Flight Engineers)
And
none of these options correct the issue that,
according to MgT2E High Guard, the Ghalalk Cruiser, as listed in the "Traveller: Element Cruisers" book,
doesn't have the
correct Tonnage to house these small craft!
Remember the "Docking Space" and "Full Hangar" info I quoted, abouve? Run the numbers.
The Element Cruiser book specifically says (
page 16) that the Ghalalk Cruiser has 240-Tons of "Full Hangar" available. That same book also says "facilities for"
12 20-ton Launches. Full Hangar for a single 20-Ton Launch is
40-Tons. Multiplied by 12, that's
480-Tons of Hangar space needed. The Element Cruisers book contradicts itself.
And 240-Tons of Hangar
doesn't work for the T5 Wiki's statement of
four 50-Ton Cutters, either.
Each Cutter requires 100-Tons of Full Hangar, that's
400-Tons total. And that's
not even considering the possibility that these Cutters may be
Modular Cutters, which
need storage space for a few
extra Modules (otherwise, what's the
point of putting Modular Cutters aboard, if you
don't have a
variety of Modules to use?)
Luckily, it's only
my job to annoyingly point this out--it's the GM's job to
resolve it!
^_^