Across The Cluster: The Iruku System.
Mission Day: 67
ECEI: 7?
Morale: 7?
Supplies: 68%
It is several weeks later that the Sharshana arrives at the Iruku system, having routed through (and patrolled) both Nouakchat and Taman along the way. Neither proved to be particularly exciting - a scout base and a tiny claim-holding outpost don't offer too many opportunities - and what commercial traffic has to stop in either system is almost entirely bound for elsewhere.
That doesn't mean that the Sharshana was idle: systems that are sparsely populated and see very little traffic are out of both the public and official eye. Between the two weeks spent on station, the Sharshana has some crates of contraband and a few arrests to show for its trouble, along with several warnings and fines issued. The take might not seem significant in the grand scheme of things, but the message will nevertheless be clear: the navy is here, and it's watching.
The prisoners from Beaxon, along with reports relevant to the case, were handed off at Nouakchat, effectively ending the Sharshana's role in the matter... for now. It's very likely that there will be debriefings and perhaps even some of you called to formally testify once the patrol mission ends.
Taman also saw one ugly incident in which a group of off-duty crewmembers - after one or two (or three or four) too many got into a furious brawl in the colony's bar; a couple of the locals were seriously injured and a fire somehow broke out in the fracas; this did not make a good impression on either the populace or the local noble, and the recently-vacated brig ended up with several new occupants who remain there still.
The promise of Iruku (discipline problems notwithstanding) doesn't seem to be much greater: a small world, only slightly more hospitable than a rockball, that is mostly notable for the fact that it provides the jump link to points spinward from Gulf-Central-Formative. The startown is larger, at least, even if it doesn't have much to offer; the highport promises to be the highlight, such as it is; that commercial link has made it the subject of a good deal of investment which, unlike what you witnessed at Beaxon, is known to be money well spent.
Of course, no plan survives contact with the enemy, and no routine patrol survives contact with the unexpected. As the Sharshana emerges from jump, the standard protocol of sensor sweeps and security checklists are enlivened by the distress call coming through on the comms...
Given the time that has passed, I need a Leadership roll from Thenroy to see how well the ship's crew is performing.
Department heads should do the same, since some might be performing better than others.
We don't have a sensors officer, but whomever is overseeing that aspect of bridge operations at the time of arrival can make an Electronics (Sensors) check to give you a better picture of what's happening as you arrive.
If anyone wants to have further pursued the legal and/or other issues during the voyage, you can do so (with appropriate narrative and a relevant roll) and it will be factored in even if it's not likely to matter at this exact moment!
Side-scenes (or elaborating on the outline above) that occurred during the transit are perfectly okay to have too!
This message was last edited by the GM at 10:56, Mon 01 Feb 2021.