Game Rules
1) Gain background skills (rank 0) based on Edu.
2) Gain basic training (rank 0) as an enlisted or as an officer (not both):
Enlisted: Athletics, Gun Combat, Mechanic, Medic, Steward, Vacc Suit
Officer: Admin, Astrogation, Gun Combat, Leadership, Melee, Tactics, Vacc Suit
3) Once you know your character's current rank, give them the automatic skills listed for it (if any) in the game rules thread.
4) Roll for starting age according to the table in the game rules thread.
5) Roll for survival and events based on the number of terms completed for the rank according to the game rules thread. The mishap and event tables from the core book are used for this, with the following changes:
Advancement-related effects don't have any immediate impact; benefit-modifying ones don't either. If you'd get kicked out of the service for some reason (failed survival roll, or event outcome) then you add d3+3 years to starting age instead.
If an event gives you a benefit roll, you CAN roll for that, although ship shares, ship's boat, and personal vehicle can't be claimed. Stat bonuses, TAS membership, and cash can be. A weapon can be as long as it's something an officer would be permitted to keep aboard ship. (Ceremonial/commemorative/display weapons are good. High-powered weapons are not.)
6) Choose skills from the three lists in the game rules thread (these are not the same as the core book lists!) according to what you get for your rank in the game rules thread, and gain a level in each one chosen. You can choose the same skill more than once.
7) Choose any two skills and gain a level in each. You can choose the same skill twice. Jack-of-All-Trades is a valid option.
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You do not make advancement rolls, commission rolls, or other term-related rolls aside from survival and events.
Likewise, there are no pre-career terms or terms in other careers applied to the character, although non-naval experience could be thematically used to explain your skill choices.
You do not gain muster-out benefits of any sort.
The usual limit of level 4 in a skill still applies.
Contacts/Allies/Rivals/Enemies can still be gained.
You have naval medical coverage for any damage resulting from an event/mishap.
The "Navy Skills" table in the game rules thread is only used by non-commissioned officers. This is not an error; that table represents crew-level skills, not officer-level ones.
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A generic Lieutenant character with Edu 7 would have...
1) Three background skills at rank 0.
2) Basic training skills for an officer at rank 0: Admin, Astrogation, Gun Combat, Leadership, Melee, Tactics, Vacc Suit.
3) Automatic skills for a Lieutenant-rank character: Melee (Blade) 1, Leadership 1.
4) Starting age of 34 + d3.
5) Four survival rolls and four event rolls from the Navy career (a Lieutenant has completed four terms). Failed survival rolls and some events are handled differently, as noted above.
6) Three skill-ups chosen from the specialist table: Astrogation, Electronics, Engineer, Gunner, Pilot, Flyer, Medic, Explosives
Two skill-ups chosen from the command table: Admin, Advocate, Diplomat, Investigate, Leadership.
7) Two skill-ups chosen from any skill in the game.