Re: OOC Chatter (1)
BASIC TRAINING
All enlisted navy personnel receive the following skills at level 0: Athletics, Gun Combat, Mechanic, Medic, Steward, Vacc Suit
All naval officers receive the following skills at level 0: Admin, Astrogation, Gun Combat, Leader, Melee, Tactics, Vacc Suit
Skills are selected from the Naval Service Skills table rather than rolled randomly. Each time a skill is chosen, add +1 to its level, to a maximum of 4.
Navy
+1 to any Characteristic
Athletics
Gun Combat
Mechanic
Melee
Steward
Vacc Suit
Specialist
Astrogation
Electronics
Engineer
Gunner
Pilot
Flyer
Medic
Explosives
Command
Admin
Advocate
Diplomat
Investigate
Leadership
Events are rolled as normal, one per completed term, but the Traveller obviously cannot have suffered a Mishap that would result in being forced out of the service. Instead, a Survival roll is made each term as normal, and Mishaps are applied if necessary. If the result requires the Traveller to leave the service, he is instead aged D3+3 years, representing a stalled career whilst recovering from injury or a late promotion due to controversy.
Finally, all Travellers receive two discretionary skill levels which can be added to any skill already possessed or which the Traveller could reasonably have gained. The Traveller is now ready to begin play.
Note that while it doesn't say so explicitly, you also have background skills based on your EDU and homeworld.
This message was lightly edited by the player at 21:36, Tue 14 July 2020.