Arena of the Warhoon.   Posted by Jeddak.Group: 0
Jeddak
 GM, 31 posts
 Threat: 3
Thu 6 Aug 2020
at 02:03
Re: Arena of the Warhoon - Turn 2
I was thinking if Create Opportunity to roll another d20. It's probably supposed to be declared before you roll but I'm fine if you want to use it now. You only need one more success to disarm him.

And, to be clear, you got 2 successes so far.  9+9=18, both die roller under 18.

This message was last edited by the GM at 02:05, Thu 06 Aug 2020.

Nantas
 player, 24 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Thu 6 Aug 2020
at 17:58
Re: Arena of the Warhoon - Turn 2
[OOC: 18:57, Today: Nantas rolled 18 using 1d20 with rolls of 18.  create opportunity roll..
Passed by a whisker!]

Jeddak
 GM, 32 posts
 Threat: 3
Fri 7 Aug 2020
at 02:08
Re: Arena of the Warhoon - Turn 2 - End
Lol!  That works

Nantas locks his sword against the Warhoon's hit, there is a moment of straining by both of the giant Green Men, and then with a cry the duelist pivots and twists.   The gladiator's blade sails through the air to land far, far out of reach.
Warhoon gladiator is completely disarmed!
Jeddak
 GM, 33 posts
 Threat: 3
Fri 7 Aug 2020
at 02:12
Re: Arena of the Warhoon - Turn 3
One gladiator has fallen and a second is weaponless (though not helpless).  The momentum swings in favor of the slaves yet one is seriously injured.  Victory is not complete and the smallest error could yet decide the victor.

You definitely have the momentum, you may again go 1st
Nantas
 player, 26 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Fri 7 Aug 2020
at 20:27
Re: Arena of the Warhoon - Turn 3
Feeling he's in advantage, Nantas swings his blades savagely in the direction of his opponent, but then he realises that fighting with blades against an opponent that is fighting with his bare fists is not honourable and he stops suddenly. He thinks for a second, then he takes a step back and shouts: "You can surrender honourably, now. But if you want to keep fighting until the last drop of your blood and die, go and get back your blade, as my honour commands that I don't attack with my blades a disarmed opponent. I will not kill you without honour."

[OOC: hopefully the Warhoon will feel the shame of going and getting his blade across the arena, but, in case he tries some trick, I rolled my next attack: 21:19, Today: Nantas rolled 25 using 2d20 with rolls of 13,12.  keep fighting!
Hopefully this move will impress the public as well...]


The Warhoon gladiator appears confused.  The stands are a loud with the shouts and cries for blood.  On Barsoom such displays as this are nearly unheard of, where quarter is neither asked nor given in battle.  The greenman appears as though to drop to his knees in surrender...but instead flings a handful of arean sand into Nantas' eyes.  As the duelist clears his vision the gladiator will sprint for one of the spears still stuck in the sand.

I'm going to spend 2 Thread to cause a Complication for Nantas.  The sand thrown in your eyes will make your attacks a Difficulty 2 (D2).  You'll need 2 successes to succeed (which you've got) so no Momentum generated.

Roll your 2 die of damage.

Gladiator will use his Move action to reach his weapon in the next zone and his Free action to retrieve it.



Threat3

This message was last edited by the GM at 02:53, Tue 11 Aug 2020.

Demetrius Esper
 player, 24 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Sat 8 Aug 2020
at 17:05
Re: Arena of the Warhoon - Turn 3
Demetrius stares down at the massive green foe that he has felled. He takes a second to process what he's done--D the Giant Slayer!--before he gathers himself and runs toward Patterson's foe. He bounds hand over fist and flies into it with a solid kick that hurts him; his follow-through with the borrowed blade connects but merely bruises the opposing gladiator. He keeps his words to a minimum at the moment, letting his fighting do the talking.

Move to engage Patterson's foe. Two successes; if I beat him, I do 2 damage from the unarmed hit with no effect. If I get a point of Momentum, I spend it on another die of damage that also does no damage. :-p

13:04, Today: Demetrius Esper rolled 3 using 1d6 with rolls of 3.  In case of momentum, extra die for blade.
13:02, Today: Demetrius Esper rolled 4,3,1,1 using 1d6,1d6,1d6,1d6 with rolls of 4,3,1,1.  Damage: blade (2D), Unarmed Combat Journeyman (2D).
13:01, Today: Demetrius Esper rolled 7,7 using 1d20,1d20 with rolls of 7,7.  Daring+Cunning on Patterson's foe.


21:33, Today: Jeddak rolled 34 using 2d20 with rolls of 17,17.  Red Gladiator Defend vs Demetrius, Daring+Empathy 10-/5-.
- 0 successes, he'll take 2 Stress from your attack

This message was last edited by the GM at 02:53, Tue 11 Aug 2020.

Nantas
 player, 27 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Tue 11 Aug 2020
at 20:29
Re: Arena of the Warhoon - Turn 3
In reply to Nantas (msg # 39):

[OOC:  21:27, Today: Nantas rolled 9 using 2d6 with rolls of 4,5.  damage.
Did I get this right?
I believe that the honour code is very ingrained in Barsoom, even in the Green Martian culture...]


How much Stress did your rolls generate?

Right, never back down from a challenge, meet your opponent with equal or lesser weapon, etc..  But once you've done that, if they lose they lose.  That includes loosing their weapon.  Books usually mention "quarter is never asked nor given".  Anyway nothing wrong with offering an opponent opportunity to surrender but don't expect they'll do the same. 

This message was last edited by the GM at 02:17, Wed 12 Aug 2020.

Patterson Brood
 NPC, 2 posts
Wed 12 Aug 2020
at 02:46
Re: Arena of the Warhoon - Turn 3
As Demetrius engages Patterson's opponent the fellow Earthman looks over confused before declaring, "I'm fine but it's Aeryn that needs aid.  Deal with this calot and I'll try to help her."

With that he bounds toward the other red gladiator and swings a heavy downward stroke...
21:21, Today: Patterson Brood rolled 32 using 3d20 with rolls of 14,11,7.  Patterson Attack Red Gladiator, 9-/4-, Heavy Blade Talent.
- 1 success

21:22, Today: Jeddak rolled 18 using 2d20 with rolls of 3,15.  Red Gladiator Defend vs Patterson, Daring+Empathy 11-/5-.
- 2 successes, dodged

but the red man dances back and Patterson's blade finds only the sand of the arena.

This message was last edited by the player at 02:47, Wed 12 Aug 2020.

Aeryn Arj
 NPC, 1 post
Wed 12 Aug 2020
at 02:47
Re: Arena of the Warhoon - Turn 3
Aeryn grits her teeth and charges into the fray
2 Wounds, hitting Gladiator is a D3 test.
Spend 1 Luck for Bonus d20 - rolled a 1 for 2 successes

21:38, Today: Aeryn Arj rolled 31 using 2d20 with rolls of 14,17.  Aeryn vs Red Gladiator, 14-/6-.
- 1 success combined with those from Luck get's the necessary 3 to hit

21:39, Today: Jeddak rolled 23 using 2d20 with rolls of 4,19.  Red Gladiator Defend vs Aeryn, Daring+Empathy 11-/5-.
- gladiator counter's Aeryn's attack

but as with Patterson the foe anticipates the attack and is ready to avoid it.

Meanwhile Demetrius' opponent tries for a sudden, swift strike...
21:41, Today: Jeddak rolled 36 using 2d20 with rolls of 17,19.  Red Gladiator  vs Demetrius, 12-/6-.
- 0 successes

but the attack is clumsy and never comes close

This message was last updated by the player at 02:47, Wed 12 Aug 2020.

Jeddak
 GM, 36 posts
 Threat: 3
Wed 12 Aug 2020
at 02:47
Re: Arena of the Warhoon - Turn 3 - Results
Patterson and Aeryn's opponent sneers at the feeble attacks and decides to show the newcomer the lesson he was in the middle of teaching Aeryn...
21:43, Today: Jeddak rolled 26 using 2d20 with rolls of 8,18.  Red Gladiator  vs Patterson, 12-/6-.
- 1 success

21:44, Today: Patterson Brood rolled 17 using 2d20 with rolls of 11,6.  Defend vs Gladiator, 9-/5-.
- 1 success, parried

but Patterson is able to parry the blade before it can taste flesh.

The Warhoon gladiator faces Nantas again, weapon now once more in hand, and gestures for the Tilnak to come and face him.

End Turn 3
Aeryn
Momentum0 / 5Luck3Affects
Injury2 / 6Wounds2Cunning & Might
Fear0 / 8Trauma0Daring & Passion
Confusion0 / 8Madness0Empathy & Reason

Patterson
Momentum0 / 4Luck4Affects
Injury1 / 7Wounds0Cunning & Might
Fear0 / 5Trauma0Daring & Passion
Confusion0 / 5Madness0Empathy & Reason

Opponents
Red Martian 1Injury5 / 7Wounds0Cunning & Might
Red Martian 2Injury3 / 7Wounds0Cunning & Might
Green Martian 1Injury4 / 7Wounds0Cunning & Might(plus dmg from Nantas' attack)

This message was last edited by the GM at 02:57, Wed 12 Aug 2020.

Jeddak
 GM, 37 posts
 Threat: 3
Wed 12 Aug 2020
at 02:55
Re: Arena of the Warhoon - Turn 4


The battle is in full swing, you can feel the rush of the blood in your veins and the labor of your breath.  Your opponents show no signs of relent.  Victory or death, there is no other options in the arena of the Warhoon!

Nantas looking for you to count total Stress from your damage roll in msg 41 above.

And have at them!

Nantas
 player, 28 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Wed 12 Aug 2020
at 06:49
Re: Arena of the Warhoon - Turn 4
Jeddak:
Nantas looking for you to count total Stress from your damage roll in msg 41 above.


[OOC: the damage rolls should give one damage and one effect. The effect may be Increase Quality of Success or perhaps Roll for Extra Damage... Two stress?]

The Effect on a damage die is related to the weapon's Quality which, for blades (swords/spears), is Sharp. Sharp causes an additional Injury Stress.  See Weapon and Equipment Qualities table in References thread.

But yes, 2 Stress is the result.  Warhoon gladiator has 6 Stress now.

This message was last edited by the GM at 13:03, Wed 12 Aug 2020.

Nantas
 player, 29 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Wed 12 Aug 2020
at 13:11
Re: Arena of the Warhoon - Turn 4
In reply to Nantas (msg # 46):

[OOC: so I got the stress right (1+1). Surprising for me! :)
How about the Effect? what's the best option in this case?]


Again, the Effect is dependent upon weapon being used.  Swords have Sharp which will cause 1 extra Stress when Effect is rolled on damage die.

Those other things you listed, those come from spending Mometum, not rolling a 5-6 on damage die.

And speaking of Effect - I asked about this on Modiphius forums and apparently not everything will has an Effect.  Swords, spears, pistols all do.  But if you use a weapon that doesn't have a declared Attribute (hand-to-hand for instance) then there's no Effect that can occur.
 Some Talents in the other books add Attributes for Hand-to-Hand combat but without something like that you'd just get the base Stress.  Same if you used an improvised weapon (broken table leg).  This goes to further show how weapons are generally superior but not by an insurmountable margin.

Edit: Sharp.  Swords have the Sharp quality, not Shape.  Darn autocorrect.

This message was last edited by the GM at 03:12, Fri 14 Aug 2020.

Nantas
 player, 30 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Fri 14 Aug 2020
at 11:52
Re: Arena of the Warhoon - Turn 4
[OOC: right.... so you also deal a sword damage without the Sharp effect... OK.]
Nantas
 player, 31 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Fri 14 Aug 2020
at 11:55
Re: Arena of the Warhoon - Turn 4
Nantes charges his vile enemy swinging wildly his double blades.

[OOC: 12:53, Today: Nantas rolled 22 using 2d20 with rolls of 9,13.  Cunning 9 Daring 9.
Three successes?]


Yep!

EDIT: geez, I don't recall why I didn't bother to roll gladiator's defense at the same time I posted previously.

12:12, Today: Jeddak rolled 16 using 2d20 with rolls of 2,14.  Green Gladiator Defend vs Nantas, 9-/4-.
- 2 success, you hit with no extra Momentum, roll damage for your sword

This message was last edited by the GM at 17:14, Sat 15 Aug 2020.

Demetrius Esper
 player, 27 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Sat 15 Aug 2020
at 12:19
Re: Arena of the Warhoon - Turn 4
Demetrius mentally shrugs at Patterson's rebuke. Sorry, never been a gladiator before in my life. I'll have to look that up in the manual later. He is almost surprised at the red man's ineptitude. So much of his training in fighting was about using the force of others' attacks against them that he almost counted on some competence. He circles and tests the man's defenses, slashing at the fellow's left side....

Attack: one success, no momentum generated. If that somehow hits, does 3 Stress, no effects.

08:17, Today: Demetrius Esper rolled 1,4,2,3 using 1d6,1d6,1d6,1d6 with rolls of 1,4,2,3.  Damage, if that hits: 2D blade, 2D unarmed.
08:15, Today: Demetrius Esper rolled 14,9 using 1d20,1d20 with rolls of 14,9.  Attack on red man 13/6.


12:15, Today: Jeddak rolled 24 using 2d20 with rolls of 14,10.  Red Gladiator Defend vs Demetrius, Daring+Empathy 11-/5-.
- 1 success, red martian parries


The gladiator sneers at Demetrius' probing attack....but his glance back to the crumpled form of his fellow gladiator tells a different tale.

This message was last edited by the GM at 17:17, Sat 15 Aug 2020.

Nantas
 player, 32 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Sat 15 Aug 2020
at 20:19
Re: Arena of the Warhoon - Turn 4
[OOC: 21:18, Today: Nantas rolled 8 using 2d6 with rolls of 6,2.  damage roll.
Two damages plus one effect = three damages?]


Heck yeah, you got it!  Aaaaaaand, that make 9 Stress for him which fills his Stress track and gives him a Wound.  From now on any tests with Cunning or Might are Difficulty 2 (require to 2 successes instead of 1).  Will affect his ability to attack but not his defense (since that's Daring + Empathy or Reason for hand-to-hand).

And speaking of...I'll try to get the rest of the actions for this turn out now

This message was last edited by the GM at 20:23, Sat 15 Aug 2020.

Patterson Brood
 NPC, 3 posts
Sat 15 Aug 2020
at 22:48
Re: Arena of the Warhoon - Turn 4
The Earthman presses the attack, hoping to keep the gladiator focused on him and no Aeryn...
17:34, Today: Patterson Brood rolled 24 using 3d20 with rolls of 12,6,6.  Patterson Attack Red Gladiator, 9-/4-, Heavy Blade Talent.
- 2 successes

17:35, Today: Jeddak rolled 30 using 2d20 with rolls of 10,20.  Red Gladiator Defend vs Patterson, Daring+Empathy 11-/5-.
- 1 success and a Complication - hmmmm, Red Gladiator's grip on his sword is fouled, increase all actions by 1 Difficulty until next turn

17:42, Today: Patterson Brood rolled 10 using 2d6 with rolls of 5,5.  Patterson dmg.
- 4 Stress to Red Gladiator, spent extra Momentum on dmg but no extra Stress

landing a light blow

This message was last edited by the player at 23:40, Sat 15 Aug 2020.

Aeryn Arj
 NPC, 2 posts
Sat 15 Aug 2020
at 22:53
Re: Arena of the Warhoon - Turn 4
The red woman strikes high as Patterson thrusts low, trying to overwhelm their opponent
17:50, Today: Aeryn Arj rolled 24 using 2d20 with rolls of 7,17.  Aeryn vs Red Gladiator, 14-/6-.
- miss

but the weakness from her wounds slow her reaction; allowing the gladiator to avoid Aeryn's blade.
Jeddak
 GM, 39 posts
 Threat: 3
Sat 15 Aug 2020
at 23:39
Re: Arena of the Warhoon - Turn 4
The gladiator facing 2 opponents decides that the woman should be laid low...
17:54, Today: Jeddak rolled 14 using 2d20 with rolls of 10,4.  Red Gladiator Defend vs Aeryn, Daring+Empathy 11-/5-.
- 3 successes

18:04, Today: Aeryn Arj rolled 9 using 2d20 with rolls of 7,2.  Aeryn Defend vs Gladiator, 13-/5-.
- D3, 1 success

18:06, Today: Jeddak rolled 14 using 3d6 with rolls of 3,6,5.  Red Gladiator damage.
- 4 dmg to Aeryn, spend Momentum to increase dmg

and blood flows from his next strike upon Aeryn Arj


Demetrius' opponent decides to strike quickly after seeing how the Earthman delt with his last opponent..
18:34, Today: Jeddak rolled 2 using 2d20 with rolls of 1,1.  Red Gladiator Defend vs Demetrius, 12-, 6-.
- well he's not &^@Q*$ around, 4 successes!
Demetrius roll to defend vs 4 successes!



The green gladiator appears far from capitulation...
18:36, Today: Jeddak rolled 11 using 2d20 with rolls of 1,10.  Green Gladiator Defend vs Nantas, 9-/4-.
- D2 so 1 success

Nantas roll to defend vs 1 success

This message was last edited by the GM at 01:56, Wed 19 Aug 2020.

Demetrius Esper
 player, 29 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Sun 16 Aug 2020
at 02:31
Re: Arena of the Warhoon - Turn 4
If the red man is not messing around, neither is Demetrius. He sees a well-aimed blow headed his way; rather than dodge it, he sticks out his off-hand at an appropriate angle and deflects the wielding arm up so that the blow is high; Demetrius is then able to parry and shove the man down, setting up the Earther's counter-strike...

+1 to the Threat pool for an additional die, and I got it--4 Successes in defense! Courtesy of Thinks Fast on His Feet, I'll gain another d20 on my next action against this guy.

22:28, Today: Demetrius Esper rolled 14,9,3 using 1d20,1d20,1d20 with rolls of 14,9,3.  Cunning+ Reason to Defend, 15/7, +1 Threat.


Demetrius
Momentum0 / 3Luck2Effects 
Injury0 / 8Wounds0Cunning & Might 
Fear0 / 6Trauma0Daring & Passion 
Confusion0 / 8Madness0Empathy & Reason 

NOTE: Attack with Cunning, Defend with Daring.   No change to total number of successes, nice

This message was last edited by the GM at 03:06, Wed 19 Aug 2020.

Nantas
 player, 33 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Sun 16 Aug 2020
at 22:35
Re: Arena of the Warhoon - Turn 4
[OOC: 23:33, Today: Nantas rolled 29 using 2d20 with rolls of 9,20.  Daring 9 Passion 4.
One success?]


1 Success and a Complication (thanks to the roll of a 20)

Hmmmm...how about


The green gladiator is desperate, his fellow Warhoon already dead and so far he has been completely ineffective against this slave.  Nantas is unprepared for the fury of his attack and though he manages to parry the incoming blade his own swords are crosses and locked in a struggle of might against the gladiator's blade...

Roll Might + Daring, Reason or Empathy (your choice) to extract yourself from the poor position.  D2 challenge so you'll need at least 2 successes.  If you fail the Warhoon maintains his superior leverage/position and your next attack will also be a D2 challenge

This message was last edited by the GM at 03:06, Wed 19 Aug 2020.

Jeddak
 GM, 40 posts
 Threat: 3
Wed 19 Aug 2020
at 03:12
Re: Arena of the Warhoon - Turn 5


The battles are fierce but have reached a momentary stalemate.  Which side will falter first?  Or with they both simply annihilate one another until none are left standing?

Looking for that D2 challenge roll from Nantas (Might + Daring/Reason/Emapthy your choice) to see if his coming conflict action will also be D2 or just a D1 challenge.

Declare your actions when you are ready

Nantas
 player, 34 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Wed 19 Aug 2020
at 08:00
Re: Arena of the Warhoon - Turn 4
In reply to Nantas (msg # 56):

[OOC: 08:58, Today: Nantas rolled 33 using 2d20 with rolls of 16,17.  Might 6 Daring 9.
I'm afraid I didn't get out of the unfavourable position..]


No worries, it just a temporary little complication, gone after this next action

This message was last edited by the GM at 13:22, Wed 19 Aug 2020.

Nantas
 player, 35 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Wed 19 Aug 2020
at 08:02
Re: Arena of the Warhoon - Turn 4
While locked in an unfavourable position by the desperate Warhoon, Nantas strikes back.

[OOC: 09:01, Today: Nantas rolled 32 using 2d20 with rolls of 16,16.  Cunning 9 Daring 9.
Two successes]


Thanks to that unfavorable position this was a D2 challenge, so your 2 successes were enough to count for a hit with no extra Momentum.

08:23, Today: Jeddak rolled 12 using 2d20 with rolls of 10,2.  Green Gladiator Defend vs Nantas, 9-/4-.
- 2 successes, gladiator manages to parry


Nantas extracts himself from the standoff but isn't quite able to land a blow on his opponent while doing so.

This message was last edited by the GM at 13:27, Wed 19 Aug 2020.