OOC - Discussion.   Posted by Jeddak.Group: 0
Jeddak
 GM, 79 posts
 Threat: 5
Mon 16 Nov 2020
at 02:28
Re: OOC - Discussion
In their twisted ethics the slavers probably view slaves as property instead of people.

Their honor is rather poor
Nantas
 player, 77 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Mon 16 Nov 2020
at 12:36
Re: OOC - Discussion
Good to know.
Nantas
 player, 79 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Wed 18 Nov 2020
at 22:01
Re: OOC - Discussion
Let's try another fight... :)
Demetrius Esper
 player, 72 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Fri 20 Nov 2020
at 05:33
Re: OOC - Discussion
How far is Demetrius from a gun? And from cover?
Jeddak
 GM, 81 posts
 Threat: 5
Fri 20 Nov 2020
at 13:43
Re: OOC - Discussion
I updated my last post to give the details of the level.

Demetrius - You're 1 zone away from the Fore of the ship where everyone else moved to.  On your turn you could reach it with a single move and grab a weapon the has been spilled to the deck.

Or you can spend a Luck point to Influence the Story and introduce some detail (probably not worth it here but good to keep in mind).

Nantas - have a look at the details and feel free to make any changes to your actions should you choose.

This message was last edited by the GM at 13:50, Fri 20 Nov 2020.

Nantas
 player, 80 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Fri 20 Nov 2020
at 19:26
Re: OOC - Discussion
I'm fine with current action: it reflects Nantas passion for fencing.
Demetrius Esper
 player, 73 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Sat 21 Nov 2020
at 18:28
Re: OOC - Discussion
Can I take an Insight check to see how likely the guards are to respond to Nantas' taunt before I take an action? Or do I need to declare something now?
Jeddak
 GM, 82 posts
 Threat: 5
Sun 22 Nov 2020
at 01:16
Re: OOC - Discussion
Sure, but you're pretty new to Barsoom and they're not exactly clear as you're looking at them through multiple rows of bars.  Let's make it a D2 check.
Demetrius Esper
 player, 74 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Tue 24 Nov 2020
at 01:58
Re: OOC - Discussion
Got it. Tied up today; will be able to contribute IC tomorrow.
Demetrius Esper
 player, 75 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Wed 25 Nov 2020
at 00:36
Re: OOC - Discussion
Key clarifying question: will that count as an action?
Jeddak
 GM, 83 posts
 Threat: 5
Wed 25 Nov 2020
at 23:30
Re: OOC - Discussion
Yes, if you're making an Attribute Test then it cannot be a Free Action.   Empathy + Reason D2 attribute test

Thinking about this some more I wonder:
- What's the benefit if you make this?  How will it help you?
- What's the price of a failure (other than rolling a Complication that is)?  There may not be a price, may just be no benefit

I'm kind of thinking this may not be worth rolling for.

This message was last edited by the GM at 01:31, Thu 26 Nov 2020.

Demetrius Esper
 player, 76 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Thu 26 Nov 2020
at 03:17
Re: OOC - Discussion
I'm kind've thinking the same thing. Gonna go with my gut, here, and Demetrius' relative lack of understanding of Martian culture.
Demetrius Esper
 player, 78 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Thu 26 Nov 2020
at 20:52
Re: OOC - Discussion
For all of you in the U.S., Happy Thanksgiving! For those everywhere else, happy Thursday :-)
Demetrius Esper
 player, 79 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Tue 1 Dec 2020
at 18:31
Re: OOC - Discussion
Halfway expecting to get shot, here. Let's see what happens :-)
Nantas
 player, 81 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Tue 1 Dec 2020
at 19:29
Re: OOC - Discussion
It will be an experience anyway! :^)
Jeddak
 GM, 84 posts
 Threat: 5
Wed 2 Dec 2020
at 00:17
Re: OOC - Discussion
Well let's find out :)

Man sorry for the slow replies.  Holiday was pretty busy and the chores still haven't stopped
Demetrius Esper
 player, 80 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Wed 2 Dec 2020
at 00:52
Re: OOC - Discussion
No worries!
Nantas
 player, 85 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Mon 7 Dec 2020
at 12:52
Re: OOC - Discussion
How does the fight against "minions" work? it seems much smoother than in the arena, but then are we going for single hit kills?
Jeddak
 GM, 88 posts
 Threat: 5
Mon 7 Dec 2020
at 12:58
Re: OOC - Discussion
Yes, Minions are dispatched with a single point of damage.

Actually...that means I should have you roll for damage, shouldn't I?  Always possible you roll nothing but 3's or 4's.  Shoot, I wasn't thinking
Demetrius Esper
 player, 82 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Tue 8 Dec 2020
at 15:09
Re: OOC - Discussion
Dang, I get busy for a couple days and suddenly I'm behind,

GM, I want the last slaver in group 1 to be dead. How many Momentum does that leave me, given my max of 3?
Nantas
 player, 89 posts
 Mom: 0 | S(C/F/I): 4/9/9
 A (C/F/I): 0/0/0
Tue 8 Dec 2020
at 18:42
Re: OOC - Discussion
In reply to Jeddak (msg # 114):

I edited accordingly Msg#42... he actually died.

This message was last edited by the player at 21:37, Tue 08 Dec 2020.

Demetrius Esper
 player, 84 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Tue 8 Dec 2020
at 21:21
Re: OOC - Discussion
Cool. Question remains for our GM about my Momentum. Sounds like I'm at max (3) before the defending rolls.
Jeddak
 GM, 89 posts
 Threat: 5
Tue 8 Dec 2020
at 23:50
Re: OOC - Discussion
According to your post in msg #40 you generated 2 Momentum.  To automatically kill the last minion would cost 1 of those.

Let me review rules and see if you just have to worry about banking any in your pool at the end of your turn or between actions.   It would be important as in msg #48 you generate 3 Momentum defending vs the 0 success...if you have to add to your pool before you can use for to Defend vs the next attack you'd fill your pool up with 2 and 1 would be lost.

Will try to post later tonight
Demetrius Esper
 player, 85 posts
 Mom: 0 | S(C/F/I): 8/6/8
 A (C/F/I): 0/0/0
Wed 9 Dec 2020
at 01:09
Re: OOC - Discussion
Sounds good. I know how this would work in Conan; in JCOM, not so much :-)
Jeddak
 GM, 90 posts
 Threat: 5
Wed 9 Dec 2020
at 01:59
Re: OOC - Discussion
So according to p53 under Generating Momentum:

quote:
Upon succeeding at an attribute test, the
player should take note of the amount of Momentum
generated. Those points can then be used while
the character resolves the current test, or saved for
future use as described later.


So you generate Momentum with a Test (in your case you generated 3 Momentum testing to Defend), you can use any of that Momentum while resolving this test (just like you do when you attack, generate Momentum, and then maybe choose to spend it to increase damage of the attack), or you can save it for later (ie: a different Test).

I read that as the loose any you can't bank from one test to the next.

In your case:
- start with 1 in pool from msg #40
- generate 3 more defending vs the 0 success attack in msg #48 - you'll need to use 1 or loose it as your pool can't hold more than 3
- once you've decided what to do with that extra Momentum, then you resolve the Test to defend against the Slaver that got 1 success - you'll have a max of 3 Momentum in your pool to use to help resolve
- repeat for each Test you make

What could you do if you've got more Momentum than you can store between Tests?  Take your pick:
MOMENTUM SPENDEFFECT
Additional MovementSpend 1 Momentum to move an additional range between the character and a target if not hindered or blocked by another character or obstacle. Spend 3 Momentum to move an additional range between you and a target, ignoring any obstacles (characters in your way can still attempt to stop you).
CounterstrikeSpend 3 Momentum after defending in an opposed test to immediately take a Conflict action against the other character in an opposed test. You cannot Counterstrike a Counterstrike.
Create ObstacleFor each 2 Momentum spent, increase difficulty of another character’s action by 1. Cannot increase difficulty more than 3 steps.
Create OpportunityFor each Momentum spend, roll an additional d20 for test. You must spend Momentum before you roll.
Dispatch a MinionEvery extra point of Momentum spent when fighting minions will dispatch an additional minion.
Increase Quality of SuccessMake effect of success more dramatic or useful. Cost often varies with type and amount increase.
Increase Scope of SuccessMake effect of success affect more characters or a wider area. Cost often varies depending on how much the scope increases.
Obtain InformationSpend 1 Momentum to ask 1 simple question about a character, situation, or scene. Narrator must answer truthfully.
Reduce Time RequiredReduce normal time needed to accomplish a task. Cost varies based on circumstances and length of time reduced.
Roll Extra DamageAfter succeeding on an attack, but before you roll for damage, you can spend Momentum to roll extra combat dice. Each point of Momentum spent provides 1 bonus combat dice.
Send Their Weapon FlyingThree points of Momentum can send an enemy’s weapon flying to where an ally might get it. Two points might knock it to your enemy’s feet.

We normally focus on Create Opportunity or Roll Extra Damage but those other choices could be useful with some imagination.

But maybe sometimes you just let that extra Momentum fade.  No big deal.

Recall that you loose 1 point from your pool at the end of every turn, so you'll have a max of 2 at start of next turn

This message was last edited by the GM at 02:04, Wed 09 Dec 2020.