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17:01, 24th April 2024 (GMT+0)

Counting Padans to Zodanga.

Posted by JeddakFor group 0
Nantas
player, 78 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Wed 18 Nov 2020
at 22:00
  • msg #36

Nighttime Raid

Nantas picks up two sabres and challenges his enemies to fight him in a melee. He doesn't like using any other weapon apart than swords.
Demetrius Esper
player, 77 posts
Mom: 0 | S(C/F/I): 8/6/8
A (C/F/I): 0/0/0
Thu 26 Nov 2020
at 03:17
  • msg #37

Nighttime Raid

Demetrius gives the red man in the cage a baleful luck and dives for the cover of the weapons crates. He tries to get under cover while grabbing at the first thing that looks like a gun that he can find.
Jeddak
GM, 85 posts
Threat: 5
Wed 2 Dec 2020
at 01:02
  • msg #38

Nighttime Raid

Demetrius rolls beside Aeryn as one group of slavers reach the front of the wagon where Nantas stands proud and motions for them to meet him, blade to blade.  The scoundrels barely hesitate as they fire upon the noble Green Man and his companions.

5 attackers, 2 will target Nantas and the rest will role 1d4 for Demetrius, Aeryn, Thark1 & Thark2

18:38, Today: Jeddak rolled 18 using 2d20 with rolls of 4,14.  Slaver4 vs Demetrius...only Nantas gets 2 attackers :).
- Demetrius defend vs 2 successes

18:37, Today: Jeddak rolled 2 using 1d4 with rolls of 2.  Slaver5 target.

18:37, Today: Jeddak rolled 26 using 2d20 with rolls of 11,15.  Slaver4 vs Aeryn.
- miss

18:36, Today: Jeddak rolled 2 using 1d4 with rolls of 2.  Slaver4 target.

18:36, Today: Jeddak rolled 11 using 2d20 with rolls of 5,6.  Slaver3 vs Thark1.
- Thark1 will defend vs 2 successes

18:36, Today: Jeddak rolled 3 using 1d4 with rolls of 3.  Slaver3 target.

18:36, Today: Jeddak rolled 20 using 2d20 with rolls of 3,17.  Slaver2 vs Nantas 9/4.
- Nantas defend vs 1 success

18:36, Today: Jeddak rolled 31 using 2d20 with rolls of 20,11.  Slaver1 vs Nantas 9/4.
- Complication!

18:43, Today: Jeddak rolled 34 using 2d20 with rolls of 16,18.  Thark1 defend 9/4.
- 0 successes

18:46, Today: Jeddak rolled 3 using 2d6 with rolls of 1,2.  Pistol dmg to Thark1.
- Thark1 takes 2 stress


One of the Tharks is too bold, failing to duck in time, and bloodied from a radium round. Aeryn ducks as the crate beside her splinters from the projectiles.  One of the slavers points his weapon at Nantas and hears nothing but an empty clicking.  Cursing he pulls a magazine from his belt and reloads the weapon having spent all of his ammo firing upon the raiders below.

Defend vs pistol-fire using Daring + Empathy...or whatever attribute you can justify.

Then post your actions for this turn!

Nantas
player, 82 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Wed 2 Dec 2020
at 11:05
  • msg #39

Nighttime Raid

[OOC: 11:03, Today: Nantas rolled 29 using 2d20 with rolls of 17,12.  Daring 9 Empathy 3.
Pretty poor roll, but I think I got the one success that I needed, right?
My hope is that my highly honourable behaviour will impress adequately the two Tharks into becoming my followers.]


Correct you negate the single success.  Declare your actions!

Note your opponents are in the same zone as you (range is Close) so you can easily move into Immediate range if you wish to engage them in melee

This message was last edited by the GM at 00:16, Thu 03 Dec 2020.
Demetrius Esper
player, 81 posts
Mom: 0 | S(C/F/I): 8/6/8
A (C/F/I): 0/0/0
Sat 5 Dec 2020
at 03:14
  • msg #40

Nighttime Raid

Demetrius sees the slaver leveling his gun in his direction and makes a very quick calculation, rolling right. His guess is right: the shot flies to his left, tearing up the platform below him. Demetrius grits his teeth, thinking--he is at a disadvantage in a firefight. He grabs a sword from a nearby bin and crouches, springing upward. On earth, this jump would have gotten him about four feet of elevation; in this case, he leapt above the foes and landed behind one of them. His blade slices, cutting across the fellow's mid-section...

Defense is a solid 3 successes. Bank one Momentum. On his turn, grab a sword and move to engage the slavers; hits with another 4 successes (!). Will spend some Momentum on extra damage depending on how well the defender does.

22:09, Today: Demetrius Esper rolled 1,3,1,4 using 1d6,1d6,1d6,1d6 with rolls of 1,3,1,4.  Damage!
22:08, Today: Demetrius Esper rolled 4,8,5 using 1d20,1d20,1d20 with rolls of 4,8,5.  Attacking slaver, 13/6 + Thinks Fast bonus.
8:15, Yesterday: Demetrius Esper rolled 13,4 using 1d20,1d20 with rolls of 13,4.  Defending: Daring + Reason (ThinksFast) 14/7.


The Slavers are so amazed at the Earthman's ability to leap they momentarily hesitate....and Demetrius skewers one of them.  The Redman is dead before his body hits the floor.

20:00, Today: Jeddak rolled 29 using 2d20 with rolls of 15,14.  Slaver 4 Defend vs Demetrius 9/4-.
- 0 successes, Demetrius hits and generates 2 Momentum

These slavers are mere Minions - you may spend Momentum to Dispatch a Minion (See Reference thread MOMENTUM SPEND)

This message was last edited by the GM at 02:06, Sun 06 Dec 2020.
Nantas
player, 83 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Sat 5 Dec 2020
at 20:48
  • msg #41

Nighttime Raid

Nantes is still loyal to his sword and charges towards his enemies, while (hopefully) his new allies will provide some cover with their ranged weapons.

You can easily reach the slavers near you this turn.  You may still make an attack.
This message was last edited by the GM at 01:04, Sun 06 Dec 2020.
Nantas
player, 84 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Sun 6 Dec 2020
at 18:41
  • msg #42

Nighttime Raid

Nantes attacks the closest slaver with the two blades he just picked up.

[OOC: 18:39, Today: Nantas rolled 19 using 2d20 with rolls of 11,8.  Cunning 9 Daring 9.
Three successes, right?]


[EDIT: OOC: I'm adding here the damage rolls:
18:40, Today: Nantas rolled 3 using 1d6 with rolls of 3.  damage roll 2.
18:40, Today: Nantas rolled 1 using 1d6 with rolls of 1.  damage roll 1.]


Exactly

19:40, Today: Jeddak rolled 17 using 2d20 with rolls of 8,9.  Saver1 Defend vs Nantas 9/4-.
- actually got 2 successes, you still hit, dead minion


The fellow's eyes widen as Nantas charges the group, he barely brings his blade up in time to catch the first of the duelist's sword points....but the second easily slips past his guard and cuts him down.
This message was last edited by the player at 18:41, Tue 08 Dec 2020.
Jeddak
GM, 86 posts
Threat: 5
Mon 7 Dec 2020
at 01:57
  • msg #43

Nighttime Raid

Aeryn fires from her position behind a crate

19:49, Today: Aeryn Arj rolled 33 using 3d20 with rolls of 12,20,1.  Shoot Slaver, Talent with blade or bullet 14/6-.
- hmmm 3 successes and a Complication

19:50, Today: Jeddak rolled 17 using 2d20 with rolls of 5,12.  Slaver Defend vs Aeryn 9/4-
- 1 success

2 successes total, Aeryn banks 1 Momentum


The round takes the man in the shoulder as he peeks out to fire, spinning him round and dropping him over the outer railing....followed by a surprised shout from the lower deck.

Meanwhile the newly freed Green Men also return fire against the 1st group of slavers.

19:52, Today: Jeddak rolled 15 using 2d20 with rolls of 11,4.  Thark 1 shoot Slaver, 9/4-.
- 2 successes

19:53, Today: Jeddak rolled 24 using 2d20 with rolls of 16,8.  Slaver Defends vs Thark 1, 9/4-.
- 1 success, dead minion

19:54, Today: Jeddak rolled 5 using 2d20 with rolls of 1,4.  Thark 2 shoot Slaver 9/4-.
- 4 successes!

19:54, Today: Jeddak rolled 26 using 2d20 with rolls of 16,10.  Slaver Defend vs Thark 2 9/4-.
- 0 successes, VERY dead minion


The pair of Tharks give proof to the legendary accuracy of the Green men, the second actually shooting his target squarely between the eyes.

Demetrius, your call if you want to use any of your Momentum to automatically kill the last of the slavers in this group or attack him normally next round....after he attacks 1st that is
This message was last edited by the GM at 04:26, Mon 07 Dec 2020.
Jeddak
GM, 87 posts
Threat: 5
Mon 7 Dec 2020
at 04:23
  • msg #44

Nighttime Raid - Turn 2

NOTE: Demetrius still can decide whether to spend a Momentum and kill last Slaver in group 1 or if he is still alive and allowed to attack.  If so I'll roll for him before your actions.

The second group of slavers advance from Aft down Walkway 3 where they take up position with rifles and open fire on Aeryn and the Tharks.

21:53, Today: Jeddak rolled 15 using 2d20 with rolls of 5,10.  Slaver6 vs Aeryn 9/4
- 1 success

21:53, Today: Jeddak rolled 6 using 2d20 with rolls of 5,1.  Slaver7 vs Aeryn, 9/4-.
- 3 successes

21:54, Today: Jeddak rolled 14 using 2d20 with rolls of 11,3.  Slaver 8 vs Thark 1
- 1 success

21:55, Today: Jeddak rolled 10 using 2d20 with rolls of 4,6.  Slaver 9 vs Thark 1.
- 3 successes

21:55, Today: Jeddak rolled 26 using 2d20 with rolls of 6,20.  Slaver 10 vs Thark 2.
- 1 success and a Complication

21:57, Today: Aeryn Arj rolled 7 using 2d20 with rolls of 2,5.  Aeryn Defend vs Slaver 6 1 success 14/6-.
- 4 successes, Aeryn negates the single success and banks 3 Momentum (total 4)

21:59, Today: Aeryn Arj rolled 48 using 4d20 with rolls of 6,13,12,17.  Aeryn Defend vs Slaver 7 3 successes, use 2 Momentum Create Opportunity 14/6-.
- 4 successes, Aeryn banks 1 Momentum (total 3)

22:00, Today: Jeddak rolled 13 using 2d20 with rolls of 6,7.  Thark 1 vs Slaver 8 1 success, 9/4-.
- 2 successes, negates Slaver 8 attack

22:01, Today: Jeddak rolled 39 using 2d20 with rolls of 20,19.  Thark 1 vs Slaver 9 3 successes, 9/4-.
- 0 successes and a Complication, ouch

22:05, Today: Jeddak rolled 8 using 4d6 with rolls of 1,1,4,2.  Damage vs Thark 1.
- Thark 1 takes 3 damage

22:02, Today: Jeddak rolled 9 using 2d20 with rolls of 4,5.  Thark 2 vs Slaver 10 1 success, 9/4-.
- 3 successes, negates Slaver 10 attack


Radium rounds explode around Aeryn and the Tharks, the crates of weapons disintegrating under the barrage of rifle fire.  This causes one of the crates to topple upon on of the Tharks, trapping him momentarily.  But not all of the rounds are accurate as one explodes in the lock of one of the cells along the hallway, popping the cell door open.

Meanwhile Demetrius and Nantas hear shouts from below and the sound of booted feet ascending metal stairs.  Suddenly the pair recognize that a corner stairwell lies nearby in the Fore of the wagon....just as another group of Slavers ascend to see why those above still fire but clearly not at the raiders below!  With a shout the lot falls upon the Jasoomian and Green Man with their blades...

22:13, Today: Jeddak rolled 30 using 2d20 with rolls of 15,15.  Slaver 11 vs Demetrius.
- miss!  Demetrius you may still defend if you wish to try to generate Momentum

22:13, Today: Jeddak rolled 17 using 2d20 with rolls of 4,13.  Slaver 12 vs Demetrius.
- 1 success (they all attack 9/4-), Demetrius defend

22:14, Today: Jeddak rolled 31 using 2d20 with rolls of 12,19.  Slaver 13 vs Nantas 9/4-.
- miss! Nantas you may still defend if you wish to try to generate Momentum

22:15, Today: Jeddak rolled 28 using 2d20 with rolls of 12,16.  Slaver 14 vs Nantas 9/4-.
- miss!  Nantas same here

22:16, Today: Jeddak rolled 2 using 1d2 with rolls of 2.  1 - Demetrius 2 - Nantas for Slaver 15.
- Nantas it is

22:17, Today: Jeddak rolled 14 using 2d20 with rolls of 10,4.  Slaver 15 vs Nantas 9/4-
- 1 success, Nantas defend


By and large the lot is disorganized, their attack uncoordinated.

Geeez you two are lucky, Aeryn and the Tharks are getting hammered while you just feel the breeze from your opponent's whiffs.  Roll to defend vs these piddly little attacks.  Remember you can only bank as much Momentum as your lowest Attribute.

Nantas - one of the guards has blown open one of the prisoner cells.  What kind of Barsoomian does it contain?  Red, Green, Yellow, Black or White?

Finally, once you've each rolled your defenses feel free to take your next turn.

This message was last edited by the GM at 04:30, Mon 07 Dec 2020.
Nantas
player, 86 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Mon 7 Dec 2020
at 13:01
  • msg #45

Nighttime Raid - Turn 2

[OOC: 12:56, Today: Nantas rolled 26 using 2d20 with rolls of 19,7.  Daring 9 Empathy 3.
Two successes?]


Nantas avoids the attack, but realises that there are just too many slavers, all behaving in dishonourable ways. This could be a good opportunity to die honourably, wielding blades in his hands, but better trying to get alive, first.
Nantas helps the his recent allies out of their trap, congratulates the Thark that had a great shot and tells them: "There are too many enemies! We need to release as many slaves as we can, while keeping the slavers at bay with your great rifles!"
Nantas identifies the closest prisoners that may become new allies and help everybody getting out of this mess alive. If they are close enough, Nantas will try releasing them.

You're being attacked by the slavers wielding swords who just ran up the stairs from the level below you.  The ones with rifle are focused on Aeryn and the Tharks.

Defend vs Melee with Daring + Passion
Defend vs Ranged with Daring + Reason

Your rolls of 19,7 vs your Daring (9) + Reason (4) = 13/4- result in 1 success, you counter the last Slaver's attack and untouched by the 3rd group of Slavers.

Did you want to roll to Defend vs the two Slavers that attacked but got 0 successes?  It's just an opportunity for you to generate Momentum at the risk of possibly rolling a Complication.

Finally my last question to you:  Nantas - one of the guards has blown open one of the prisoner cells.  What kind of Barsoomian does it contain?  Red, Green, Yellow, Black or White?

This message was last edited by the GM at 22:08, Mon 07 Dec 2020.
Nantas
player, 87 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Mon 7 Dec 2020
at 22:32
  • msg #46

Nighttime Raid - Turn 2

In reply to Nantas (msg # 45):

[OOC: sorry, I didn't understand that I was in a melee - in that case, the characteristics should be Daring 9 and Cunning 9, right?
I'm OK with defending against that two slavers that you mention.

Difficult to say what martian will exit that cell... we are in a Red Martian transport, so I wouldn't imagine that they keep a Red Martian in a cell just like a monster. White Martians are very rare away from their settlements... It could be  Yellow Martian or a Black Martian, but perhaps the one that is treated more like an area beast than a person is a big, Green Martian.]


No.  As listed under References thread:

CONFLICT ACTIONS
 ATTACKINGDEFENDING
Melee-basedCunning + DaringDaring + Passion
ShootingCunning + ReasonDaring + Empathy
InsultsCunning + Passion or MightDaring + Passion or Might

You're Defending against the Slaver's attack, so Daring + Passion.

As for the Martain in the cell, I'm just giving you the opportunity to help with introduction of a new character.  Slaver rolled a complication so seemed like a good opportunity for someone interesting to be in the cell.  Your choice what race they are. 

This message was last edited by the GM at 23:02, Mon 07 Dec 2020.
Nantas
player, 88 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Mon 7 Dec 2020
at 23:13
  • msg #47

Re: Nighttime Raid - Turn 2

Nantas:
As for the Martain in the cell, I'm just giving you the opportunity to help with introduction of a new character.  Slaver rolled a complication so seemed like a good opportunity for someone interesting to be in the cell.  Your choice what race they are. 

[OOC: then it may be a (rare) White Martian Lotharian that is using his powers of casting illusions to convince his slavers to release him...]
Demetrius Esper
player, 83 posts
Mom: 0 | S(C/F/I): 8/6/8
A (C/F/I): 0/0/0
Tue 8 Dec 2020
at 15:15
  • msg #48

Re: Nighttime Raid - Turn 2

Demetrius ducks and weaves amidst these foes, a blur of movement...

Defend against TN 0, three successes. Pour all those Momentum into the next Defense roll, which nets a pathetic 2 successes and a complication!

Waiting to see what my complication is before taking my actions. Thinks Fast applies to the minion group that attacked me.

10:13, Today: Demetrius Esper rolled 20,13,18,16,7 using 1d20,1d20,1d20,1d20,1d20 with rolls of 20,13,18,16,7.  Defending w/Momentum from prior success.
10:12, Today: Demetrius Esper rolled 4,14 using 1d20,1d20 with rolls of 4,14.  Defense vs. 0 successes Daring + Reason (ThinksFast) 14/7.


The Jasoomian manages to parry the thrusts of his opponents with a single sweep of his blade....but there is a resounding THUD as his sword point buries itself in the wood of the wagon.  It feels solid and will require all your strength to free it making your next attacks difficult

Increase difficulty of attacks this round by 1 (D2 instead of D1)
This message was last edited by the GM at 04:05, Thu 10 Dec 2020.
Demetrius Esper
player, 87 posts
Mom: 0 | S(C/F/I): 8/6/8
A (C/F/I): 0/0/0
Thu 10 Dec 2020
at 15:45
  • msg #49

Re: Nighttime Raid - Turn 2

Demetrius plants his feet and yanks the blade free; he allows the momentum to carry the blade through. This momentum drives his blade in a wide arc and cuts a bloody path through the nearby slavers!!

Spend 2 Momentum and add 1 die from Thinks Fast on His Feet; against TN of 13/6, I get 5 successes! Should be a net 3 Momentum. Damage is 2 with 2 Injuries (effects); I'll spend up to 3 Momentum to kill additional minions. Let me know if I have any Momentum left after that.

10:41, Today: Demetrius Esper rolled 6,3,4,5 using 1d6,1d6,1d6,1d6 with rolls of 6,3,4,5.  Damage.
10:40, Today: Demetrius Esper rolled 12,12,16 using 1d20,1d20,1d20 with rolls of 12,12,16.  Momentum and Thinks on Feet dice.
10:40, Today: Demetrius Esper rolled 14 using 2d20 with rolls of 8,6.  Attack (D2): +2 Momentum +1.

Nantas
player, 90 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Mon 14 Dec 2020
at 20:00
  • msg #50

Re: Nighttime Raid - Turn 2

Nantas:
Did you want to roll to Defend vs the two Slavers that attacked but got 0 successes?  It's just an opportunity for you to generate Momentum at the risk of possibly rolling a Complication.


[OOC: OK, let's go for this]

Cool, roll Daring + Passion twice and count your successes.

Once that's done, barring any Complications we need to discuss, you can go ahead and make your attack for this turn as well

This message was last edited by the GM at 20:18, Mon 14 Dec 2020.
Nantas
player, 91 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Mon 14 Dec 2020
at 20:52
  • msg #51

Re: Nighttime Raid - Turn 2

In reply to Nantas (msg # 50):

[OOC: 20:50, Today: Nantas rolled 33 using 2d20 with rolls of 16,17.  Daring 9; Passion 4 first time. -> 0 successes
20:50, Today: Nantas rolled 28 using 2d20 with rolls of 16,12.  Daring 9; Passion 4 second time. -> 1 success]

Nantas
player, 92 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Mon 14 Dec 2020
at 20:53
  • msg #52

Re: Nighttime Raid - Turn 2

[OOC: here is my attack for this turn:
20:52, Today: Nantas rolled 4 using 2d20 with rolls of 3,1.  Cunning 9; Daring 9.
4 successes?]


Okay 1 success will score a hit.  Swords do 2d6 damage; as long as you do at least 1 point you'll kill minion.

What do you want to do with the 3 extra successes?  For 1 Momentum you can kill an additional minion.

Actually, Demetrius is taking out 4 minions so maybe you just want to bank this in your pool?

This message was last edited by the GM at 03:42, Thu 17 Dec 2020.
Nantas
player, 93 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Thu 17 Dec 2020
at 22:12
  • msg #53

Re: Nighttime Raid - Turn 2

[OOC: 22:10, Today: Nantas rolled 1 using 1d6 with rolls of 1.  sword 2 damage.
22:10, Today: Nantas rolled 2 using 1d6 with rolls of 2.  sword 1 damage.
Both swords cause damage, but I believe this is agains a single opponent (minion), correct?
Then, using the other three successes, can I hit and dispatch another opponent (minion)?]


There's nothing special about having 2 weapons in hand.  No extra attacks, no extra die unless you have a talent for that situation.

Sword does 2d6 dmg, you rolled 1 & 2 which each count as 1 pt of dmg.  2 points total = dead minion.

This message was last edited by the GM at 03:28, Fri 18 Dec 2020.
Jeddak
GM, 95 posts
Threat: 5
Tue 22 Dec 2020
at 14:47
  • msg #54

Re: Nighttime Raid - Turn 2

While Demetrius and Nantas make short work of the groups of slavers nearby, Aeryn and the Tharks return fire against those with rifles in the cell walkway.

08:38, Today: Aeryn Arj rolled 31 using 2d20 with rolls of 20,11.  Attack Slaver with Pistol, +1D for Range, 14/4
- miss and a Complication


08:39, Today: Jeddak rolled 18 using 2d20 with rolls of 16,2.  Thark 1 shoot Slaver, +1D for Range, 9/4-.
- 2 successes

08:49, Today: Jeddak rolled 18 using 2d20 with rolls of 8,10.  Slaver Defend vs Thark 1 9/4.
- 1 success, attack will miss

08:40, Today: Jeddak rolled 20 using 2d20 with rolls of 15,5.  Thark 2 shoot Slaver, +1D for Range,  9/4-.
- miss


The trio return fire as best they are able while under a barrage from the slavers.  The distance makes it difficult and though they return fire with gusto their opponents remain untouched.

But the explosive rounds of the Barsoomian rifles are wrecking havoc upon the simple cover afforded Aeryn and the Tharks.  The crate Aeryn crouches behind suddenly explodes, sending the scout sliding across the wooden deck of the wagon and momentarily exposed.

Aeryn will be D0 to hit next Turn
This message was last edited by the GM at 14:51, Tue 22 Dec 2020.
Jeddak
GM, 96 posts
Threat: 5
Tue 22 Dec 2020
at 15:16
  • msg #55

Re: Nighttime Raid - Turn 3

Strewn about in the Fore of the wagon lie the bodies of your opponents while behind you Aeryn and the Tharks are in dire straits from the rifle-fire from the Slavers in Walkway 3.  Unfortunately before you can consider your next action the roar of the rifles sounds again

08:59, Today: Jeddak rolled 27 using 2d20 with rolls of 12,15.  Slaver6 vs Aeryn 9/4-.
- miss

08:59, Today: Jeddak rolled 17 using 2d20 with rolls of 2,15.  Slaver7 vs Aeryn 9/4-.
- 2 successes

09:04, Today: Jeddak rolled 33 using 3d20 with rolls of 8,16,9.  Aeryn Defend vs Slaver 7 2 success, +1 Momentum, 14/6-.
- negates extra successes but not initial D0 action, hit

09:05, Today: Jeddak rolled 6 using 2d6 with rolls of 4,2.  Slaver 7 dmg vs Aeryn.
- Aeryn takes 1 Injury


09:00, Today: Jeddak rolled 21 using 2d20 with rolls of 6,15.  Slaver 8 vs Thark 1.
- 1 success

09:08, Today: Jeddak rolled 24 using 2d20 with rolls of 8,16.  Thark 1 defend vs Slaver 8 1 success, 9/4-.
- 1 success, negated Slaver 8's success, miss


09:00, Today: Jeddak rolled 25 using 2d20 with rolls of 18,7.  Slaver 9 vs Thark 1.
- 1 success

09:09, Today: Jeddak rolled 13 using 2d20 with rolls of 9,4.  Thark 1 defend vs Slaver 9 1 success, 9/4-.
- 3 successes, negates Slaver 9s success, miss


09:00, Today: Jeddak rolled 17 using 2d20 with rolls of 11,6.  Slaver 10 vs Thark 2.
- 1 success

09:10, Today: Jeddak rolled 15 using 2d20 with rolls of 7,8.  Thark 2 defend vs Slaver 10 1 success, 9/4-.
- 2 Successes, negates Slaver 10's success, miss


Exposed Aeryn can only roll along the deck, presenting as small a target as possible.  Rounds explode around her and she feels a sting of pain along her side but there is no time to pause and examine it now.


Lose one point of saved Momentum from previous Turn.

You are still in the Fore of the wagon with Aeryn and the Tharks.  The Slavers with rifles are in Walkway 3 between cells (an adjacent zone).  You could reach them by charging up Walkway 3 using normal Movement or you could go around the Outer Walkway to Aft and then come at them from behind. You can only move 2 zones using a Movement and Conflict Action, to move an extra zone would require spending Momentum.

Declare your actions!

Nantas
player, 95 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Tue 22 Dec 2020
at 16:50
  • msg #56

Re: Nighttime Raid - Turn 2

Are there more slavers at melee range?

Only the ones left broken and dying at your feet.

So no.

:)

This message was last edited by the GM at 17:41, Tue 22 Dec 2020.
Nantas
player, 96 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Tue 22 Dec 2020
at 20:32
  • msg #57

Re: Nighttime Raid - Turn 2

Nantas looks around for other prisoners that can be helped to escape. If none is visible, he will lead the escape from the transport as well as he can.
Demetrius Esper
player, 96 posts
Mom: 0 | S(C/F/I): 8/6/8
A (C/F/I): 0/0/0
Tue 29 Dec 2020
at 19:59
  • msg #58

Re: Nighttime Raid - Turn 2

Demetrius eyes the rifle-toting enemies atop the walkway. He begins running, zigging back and forth and then leaps, flipping over the railing and leading with his sword. He begins hacking madly, causing blood to fly liberally!!

As Demetrius drives his blade through his target it embeds itself in a support post; the crack of the steel resounds as his Jasoomian strength presses too hard and the blade snaps!

Okay, assuming it's just movement to get up onto the walkway while risking being shot, attack 13/6 difficulty 2. Got 4 successes for 4 damage, 2 wounds (from effects) and a Complication! If those net bonus 2 gain me extra Momentum, I spend them to kill minions.

14:55, Today: Demetrius Esper rolled 2,20,3 using 1d20,1d20,1d20 with rolls of 2,20,3.  Attack: Difficulty 2, 1 Momentum.


4 Successes, so a Hit + 2 Momentum

Also you've lost your blade but there is a radium rifle at your feet now that its owner is skewered

This message was last edited by the player at 02:34, Sat 02 Jan 2021.
Jeddak
GM, 102 posts
Threat: 5
Wed 30 Dec 2020
at 02:31
  • msg #59

Re: Nighttime Raid - Turn 2

As Demetrius zigs and zags down Walkway 3 to engage the riflemen in melee, Aeryn and the Tharks return fire to cover his charge!

20:03, Today: Jeddak rolled 5 using 2d6 with rolls of 1,4.  Thark 2 dmg Slaver with Pistol.
- 1 dmg, dead minion

20:03, Today: Jeddak rolled 13 using 2d20 with rolls of 8,5.  Thark 2 shoot Slaver 9/4-.
- 2 successes, hit

20:02, Today: Jeddak rolled 10 using 2d6 with rolls of 6,4.  Thark 1 dmg Slaver with Pistol.
- 1 dmg + effect (1 Fear), dead minion

19:59, Today: Jeddak rolled 13 using 2d20 with rolls of 4,9.  Thark 1 shoot Slaver, +1D for Range, 9/4-.
- 2 successes, hit

19:59, Today: Aeryn Arj rolled 24 using 2d20 with rolls of 8,16.  With Blade or Bullet, use Daring, 14/6-.
- miss, needed 2 successes due to range


Aeryn returns fire over her shoulder as she seeks cover, her shots wild and without effect.  The pair of Tharks, however exhibit a deadly aim as the pair each drop one of the riflemen.

Between the 2 the Tharks have killed and the 1 that Demetrius has definitely taken out that's at least 3 of the 5 riflemnen dead.

Demetrius, if you use those 2 Momentum to kill extra minions you can eliminate the slavers entirely.


As the Jasoomian charges the walkway with his companions' radium rounds whistling by in support, a huddled figure low-crawls from the cell sprung open by the slaver's wayward fire.  The man appears similar to Demetrius but is completely bald and dresses in a simple harness.  When he manages to reach the Aft and round the corner of the walkway, he springs to his feet and starts to sprint, only to run into the immense form of Nantas.  Knocked on his backside the man stares up at the Green Man wide-eyed before cupping his hands and beseeching, "Mercy!  I am Ducet Cog and I am you servant if you will but free me from these unjust bonds!"
Nantas
player, 98 posts
Mom: 0 | S(C/F/I): 4/9/9
A (C/F/I): 0/0/0
Wed 30 Dec 2020
at 15:34
  • msg #60

Re: Nighttime Raid - Turn 2

Nantes simply nods: "Let's release as many slaves as we can." and he moves to open the closest cage with slaves in it.
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