Lief Northwind:
I am self shaming, look at me everyone, I am being a min max loser up in here. everyone see me, the min maxing loser, look at me and see that I am shameful Y-Y
Hehehe...
To be honest though, if the character concept works and you play the character well, the numbers should be guidelines only. So min-maxing (be it shamefully or shamelessly) can and should take second place to the game itself. After all, you're heroes in a grim and gritty world.
Most of the time for narrative purposes I'm happy to go with dice throws - it's easier, more convenient and helps my imagination create the descriptions for the story (how well they hot / miss, how powerful the blow was, etc). But I'll always reserve the right to go with what makes a better story, even if that means the occasional fudge here or ignoring of a rule or roll there.
Take the "suffer an additional -1 per round while you're not stable and on negative hit points" rule. I've had characters die in -1 and others were on -15 or so and were eventually saved.
My basic rule will be "
narration > rules" in that the rules are there so we all have a basic framework to write our own stories with. If you do everything right but repeatedly fumble your saving throw then I'll speak to you and am more than happy for you to be knocked out and seriously hurt (and somewhat crispy round the edges) rather than just a pile of ash...
Consequently, if I repeatedly hint that it might not be a good idea rushing into a room naked armed only with a stick of celery and a carrot when other characters, both more experienced and more heavily armed and armoured than you have rushed in and been slaughtered...
...well, we'll discuss how you want the narration to go and you'll have an input in how heroic your death is.
So do something heroic, in character that is not obviously blindly stupid and we'll see what happens.. if you play a cowardly sneak thief who only fights when they have the advantage, and then only from behind... We'll, you'll just need to find a different way to be all shiney and heroic.
Mildred Rythm:
Good to know nonetheless. Also being fair, taking -every- trait and every flaw would mostly make the positives cancel out and leave you with mostly negatives XD So not very min-max.
This too. Bit like what I said only TL;DR.