Making a Character
Practice
Look to the essence of the thing, whether it be a point of doctrine, of practice, or of interpretation. - Marcus Aurelius Antoninus
The only attribute that relies upon another, Practice is informed by Presence. The two cards in conjunction determine what types of activities the character may be adept at practicing.
If Presence = Leviathans / Pentacles
Leviathans
They are adept at healing and medical practices with an aura of (the card).
Submersibles
They are adept at alchemy and identifying poisons with an aura of (the card).
Engines
They are adept at researching relics and tracking down clues to find them with an aura of (the card).
Airships
They are adept at communing with nature with an aura of (the card).
Major Arcana
They are adept at connecting with a divine power that can grant miracles in times of need with an aura of (the card).
If Presence = Submersibles / Cups
Leviathans
They are adept at dodging, parrying, and moving around with an aura of (the card).
Submersibles
They are adept at hiding in plain sight and blending into the crowd with an aura of (the card).
Engines
They are adept at creating alternative forms of communication with an aura of (the card).
Airships
They are adept at finding resources by any means with an aura of (the card).
Major Arcana
They are adept at navigating the politics of a situation when possible with an aura of (the card).
If Presence = Engines / Wands
Leviathans
They are adept at manipulating how others perceive actions and the environment with an aura of (the card).
Submersibles
They are adept at predicting and manipulating the weather or atmosphere with an aura of (the card).
Engines
They are adept at creating elements out of thin air with an aura of (the card).
Airships
They are adept at calling others forth from any distance with an aura of (the card).
Major Arcana
They are adept at imbuing non-living items with mystical importance with an aura of (the card).
If Presence = Airships / Swords
Leviathans
They are adept at ranged weapons and trick shots with an aura of (the card).
Submersibles
They are adept at fighting with unsure footing and taking gambles with an aura of (the card).
Engines
They are adept at scribing runes onto items and seeing the unseen with an aura of (the card).
Airships
They are adept at endurance and staying healthy with an aura of (the card).
Major Arcana
They are adept at leadership in battle and finding problems that need solving with an aura of (the card).
If Presence = Major Arcana
Leviathans
They are adept at navigating controls and devices with an aura of (the card).
Submersibles
They are adept at weaving in and out of the echelons of society with an aura of (the card).
Engines
They are adept at training creatures and animals to alter behavior with an aura of (the card).
Airships
They are adept at constructing buildings and contraptions with an aura of (the card).
Major Arcana
They are adept at uncovering and deciphering various philosophies with an aura of (the card).
Following the easier example above and adding a card:
Presence = Five of Airships
Practice = XI Brazen Head
This character has a strong, imposing presence with elements of Envy and Humiliation. They are adept at connecting with a divine power that can grant miracles in times of need with an aura of Justice and Legality. This type of character might be a Paladin or a Lawyer that is quite proud of themselves.
Following the more difficult example above and adding a card:
Presence = Reversed XII Suspension Tank
Practice = Reversed Navigator of Leviathans
This character has a knowing, aloof presence with elements of Puppets and Martyrs. They are adept at training creatures and animals to alter behavior with an aura of Materialistic and Lethargy. This type of character might be a Ring Leader of a corrupt circus who hides with the clowns or a militant warlord who relies upon an intimidating presence forcing others to bend to his will.