Player Actions and When Your Cards Are Drawn
The Intersections
A man gradually identifies himself with the form of his fate; a man is, in the long run, his own circumstances. - Jorge Luis Borges
When the elements of the character appear in the threads of fate, the character or characters will be affected both out of game and in the game. Even if the resources written on the character appear in the game, there will be an effect.
Resources
Any resources that come up in the selected spread are lost. Describe how they are used in the particular spread. After you’ve described the loss or use of all indicated resources, draw only 1 resource.
Conflict
When a conflict spread appears, the character that has a card referenced must spend a resource of their choice to overcome the conflict and describe how it is used. After the conflict is resolved, that character will get to draw a new resource. If a character is unable to spend a resource, that character receives a death mark. The character will also need to tie the element that appeared and one other attribute of their character to the conflict.
Presence and Practice
Whenever one of these appears in a chosen Story, that character will gain a resource. Describe how that element is referenced in the story. Include Origins, if possible. If one of these appears in the Event, Clarification, or Environment, the affected character may use a resource to change any card in the spread. The character should describe how the element caused the event, is needed for the clarification, or uses the environment. In the case of the Event, try to include another character’s element.
Origins
Whenever an origins card appears in a spread, the character will lose an assigned resource. The resource however will be paid forward. It will be used in the next spread regardless of whether the card appears or not. If the origins appear in the story, the resource will be tied to some person from the character’s past in the next spread. If the origins appear in the event, the resource will be tied to a communication of some kind asking the character to come back to their origins or a previous point in their life. If the origins appear in the clarification or the environment, another character will need to tie the aspects of the card to the spread for the character without the player’s input. Without a resource to pay forward, the character will receive a death mark and get to draw a resource card.
Weakness
When weakness appears in a spread, the character is unable to MODIFY or ASSIGN until another Story spread appears. The character should describe how the weakness is exploited by the spread.
Defense
When a character’s defense card appears in a story spread, they may reference an assigned resource from any character and should describe how their defense is linked to the initial story line. An event spread allows that character to trade a resource with any character, but they must give an account of how their defense has helped them in the past. When defense is present in the clarification, the player must give a resource to another player and draw a new resource. Then they must describe how the two cards are related. If they have no resource to give, then they choose another player to draw a free resource and describe how they acquired it for the other player. If this occurs in the environment spread, the player should draw a resource, and assign to it. The player should then describe where they found it and who else is looking for it.