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02:42, 20th April 2024 (GMT+0)

Player Actions and When Your Cards Are Drawn.

Posted by OracleFor group 0
Oracle
GM, 13 posts
Controls the Cards
Not the Fate
Sat 18 Jul 2020
at 03:52
  • msg #1

Player Actions and When Your Cards Are Drawn

The Player
The chess board is the world, the pieces are the phenomena of the universe, the rules of the game are what we call the laws of Nature.  The player on the other side is hidden from us.  We know that his play is always fair, just, and patient.  But also we know, to our cost, that he never overlooks a mistake, or makes the smallest allowance for ignorance. - Thomas Henry Huxley

During the course of the game you will be telling a story, or rather interpreting a story as laid out by fate.  You do not have to leave it all up to fate, however; you have some control over the story with your resources.  Items or idle promises in the story can take more importance by assigning them to available resources.  The underlying meanings of actors and actions can be modified by the cards in hand.  And at times even the very fabric of reality can be overwritten by the expenditure of a card.  Fate gives and takes, though.  When the aspects of your character align with the aspect of the story, resources might be the only thing between another thread of existence and fate being cut short.

The Actions
Knowledge must come through action; you can have no test which is not fanciful, save by trial. - Sophocles

There are some basic actions you have with every chosen spread.  After the chosen elements of a spread have been read, you may MODIFY a card with a major arcana.  This will change the read for the characters.  Play out the change.  After the chosen elements of a spread have been read you may ASSIGN to a minor arcana resource.  When you assign to a resource you are taking some in game element and tying it directly to the card listed with your character.  If you lose a resource then the benefits of the idea tied to the resource is gone.
Oracle
GM, 14 posts
Controls the Cards
Not the Fate
Sat 18 Jul 2020
at 03:54
  • msg #2

Player Actions and When Your Cards Are Drawn

The Intersections
A man gradually identifies himself with the form of his fate; a man is, in the long run, his own circumstances. - Jorge Luis Borges

When the elements of the character appear in the threads of fate, the character or characters will be affected both out of game and in the game.  Even if the resources written on the character appear in the game, there will be an effect.

Resources
Any resources that come up in the selected spread are lost.  Describe how they are used in the particular spread.  After you’ve described the loss or use of all indicated resources, draw only 1 resource.

Conflict
When a conflict spread appears, the character that has a card referenced must spend a resource of their choice to overcome the conflict and describe how it is used.  After the conflict is resolved, that character will get to draw a new resource.  If a character is unable to spend a resource, that character receives a death mark.  The character will also need to tie the element that appeared and one other attribute of their character to the conflict.

Presence and Practice
Whenever one of these appears in a chosen Story, that character will gain a resource.  Describe how that element is referenced in the story.  Include Origins, if possible.  If one of these appears in the Event, Clarification, or Environment, the affected character may use a resource to change any card in the spread.  The character should describe how the element caused the event, is needed for the clarification, or uses the environment. In the case of the Event, try to include another character’s element.

Origins
Whenever an origins card appears in a spread, the character will lose an assigned resource.  The resource however will be paid forward.  It will be used in the next spread regardless of whether the card appears or not.  If the origins appear in the story, the resource will be tied to some person from the character’s past in the next spread. If the origins appear in the event, the resource will be tied to a communication of some kind asking the character to come back to their origins or a previous point in their life.  If the origins appear in the clarification or the environment, another character will need to tie the aspects of the card to the spread for the character without the player’s input.  Without a resource to pay forward, the character will receive a death mark and get to draw a resource card.

Weakness
When weakness appears in a spread, the character is unable to MODIFY or ASSIGN until another Story spread appears.  The character should describe how the weakness is exploited by the spread.

Defense
When a character’s defense card appears in a story spread, they may reference an assigned resource from any character and should describe how their defense is linked to the initial story line.  An event spread allows that character to trade a resource with any character, but they must give an account of how their defense has helped them in the past.  When defense is present in the clarification, the player must give a resource to another player and draw a new resource.  Then they must describe how the two cards are related.  If they have no resource to give, then they choose another player to draw a free resource and describe how they acquired it for the other player.  If this occurs in the environment spread, the player should draw a resource, and assign to it.  The player should then describe where they found it and who else is looking for it.
Oracle
GM, 15 posts
Controls the Cards
Not the Fate
Sat 18 Jul 2020
at 04:01
  • msg #3

Player Actions and When Your Cards Are Drawn

Death Marks
Mark! Where his carnage and his conquests cease!
He makes a solitude, and calls it -- peace! -- Lord Byron


Whenever death marks are required, the player is cutting a thread of fate.  When the third death mark is acquired the character is no longer one of the fated ones.  If the death mark is acquired during a conflict or event, they may choose to die in a dramatic impacting way, otherwise they will slip into banality and be forgotten in the pages of the wyrd.
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