Those who want a short tour with a Fairy Escort should post here.
With all the activity focused towards "seawards", storms and ships and whatnot, thus far the landward side of Deluzion Break has been ignored.
Not for long.
Firefern, Fuffleberry, Dewblossom, and Petunia lead you out.
The Guesthouse does rise above the cliff top, even though the main hall is several floors down. The upper floors have the rooms with the grandest views (though a long walk to the pool!) but much of the Guesthouse here is devoted to agriculture: the Chaos Farm.
Part of the Guesthouse is a barn, which houses a few llamas, and has room for livestock brought by visitors. Most visitors coming by sea do not bring livestock, but those arriving from the Dwarven settlement at Chromic Notch, and the Human settlement at Stonebell and others along the trail west, often do.
Away from the cliff, the Guesthouse faces a thin strip of flat, gentle land- the Chaos Farm. The Chaos Farm has no precise edge, rather, further from the front of the Guesthouse it just blends into the natural landscape. For a farm it looks very odd- large, irregular large patches of rich looking but untilled soil, with raised dirt berms between them. Small plants, all of the same kind, are growing, but not in any lines. A stone path through the garden leads to the statue called the Orthalisk, and makes a perfect circle around it.
On the exact opposite side of the Orthalisk, the path continues, across a bridge that crosses the Deluzion Break, on to the herding settlement called Stonebell. The land in that direction is different, featuring clumps of vegetation scattered across the gravel.
Beyond the farm, the land is a tortured, broken, surreal jumble of stone and vegetation. Getting through that would be hard, getting lost very easy.
And then there is the Orthalisk itself.
The Orthalisk is a twenty foot tall monument of silvery flecked stone, a six sided perfectly straight pyramid rising from a round stone base studded with small colored stones and bits of tile forming an abstract mosaic. On each side are runes- deeply carved, but very neat, the finest workmanship. They look somewhat Dwarvish. On top is a ball, polished smooth.
It's impossible to see what its made of, as half of the sphere glows brightly, the other half is dark.
"Arcto says it is a Beacon Of Order," Firefern says. "He says it keeps the Chaos from ruining this place, since we are right in the path of the storms. Some people say the Dwarves made it, the Dwarves say they did and they didn't, so I don't really know."
"Dwarves say they made others," Petunia says. "Not this one. This one's older."
"Well Elves didn't make it," Firefern says. "And no one else would. So maybe the Dwarves forgot. Arcto says he isn't sure, but he thinks it actually came from far away. Anyway, if you go to the Dwarves or Stonebell or further you have to keep to the road. The land is wild and Chaos... umm... does things."
"Strange creatures. Like the duck billed water bunny creatures Daladain came with, but not always so adorable and much more dangerous," Petunia says. "This is about the only place in the world where you will hear Fairies tell you there's too much Chaotic magic."