Re: Deluzion Break
Leysa finds them a good spot, a natural hollow shielded by rock, with nothing odd or abnormal around- party members excepted, of course.
Gathered around for the evening, they talk about where they are going and what's ahead.
The Fairies have only a rough idea of geography, as they claim that never travel very far...
"Faerie folk of all kinds are linked to their homes," Firefern explains. "Some more than others. Dryads are tied to a single tree!"
"Sylphs blow over the whole world, the sky is their home, it must be wonderful to be a Sylph," Petunia says.
"And we fall somewhere in the middle. Fairies and their... Groves, Woods, Meadows, whatever we are supposed to inhabit. No one is ever very clear on that. Faerie folk have... things. We aren't... well I don't remember ever knowing what ours is. So we have a home with the Guest House. As far as I know the entire Fairy population of The Breaks lives there. All Twelve of us."
They have been to Sanzi before, though, having traveled there in the past, with Arcto. With their very rough idea of geography they speculate on where it is from here, and how far they have to go.
And the Otter-man, Tarhoon, has his brow furrowed, trying to make sense of something.
"If what you say is true, it is about the same place as something I knew... but that was a Gnome settlement on the coast. They called it Sand And Sea. Very, very peculiar. It's more than you, Petunia, that overlaps between home and here."
**********************
The evening passes uneventfully, with the weather still in the pleasant post-storm calm. The crystalline oozes, if track they can, do not track very far, and are nowhere to be seen come morning.
In the morning light, they have a better look at the wooded high ground ahead: it looks delightfully normal. No peculiar magic trees like Coldwood or Curstwood, no strange and whimsical berries growing there.
Firefern deduces that beyond that wooded ridgeline must be the road to Sanzi. It's too ordinary to be anything otherwise. Mundane and ordinary things tend to cling to the roads here. As if, by cutting their well built paths through the land, the Dwarves forced some order into this region of chaos.
The Party members, having seen Strange and Unusual things in their trip up the canyon, collects 1 Inspiration each.