Reclaim the Wild Rules and Character Sheet.   Posted by Book of Mudora.Group: public
Book of Mudora
 GM, 3 posts
 Long ago, in the
 land of Hyrule...
Mon 27 Jul 2020
at 04:16
Reclaim the Wild Rules and Character Sheet
Reclaim the Wild is a fan-made Legend of Zelda RPG, using a mechanic based around the idea of 2d6+Trait vs Difficulty. You can find the rules here on the website:

https://reclaimthewild.net/

I'll be updating this game as new updates to the rules come out, to keep us up to date and be able to provide feedback to the development team.

It's definitely worth it to look over the rulebook, as this game's premise is very different from most traditional RPGs: Reclaim the Wild was based around Breath of the Wild's system of weapon degradation and cooking, with the idea that players should be able to craft anything that NPCs can. As such, the Durability, Material harvesting, and Crafting systems are built into the core of the game rather than as special mechanics added in afterward. Your weapons will break, and you'll need to find or make new ones. You'll need to know how that works if you intend to keep up with the enemy's advancement.

In addition to the basic rules, Reclaim the Wild offers two categories of alternate rules called Assist Mode and Master Mode, which make the game simpler and more complicated, respectively. I'll bring up each of those so we can discuss which we'd like to use as a group before posting them here.
Book of Mudora
 GM, 4 posts
 Long ago, in the
 land of Hyrule...
Mon 27 Jul 2020
at 04:16
Reclaim the Wild Rules and Character Sheet
Tribe:
Age:
Height:
Weight:
Eyes:
Hair:

POWER (HP: #/#)
Combat
Hearts
Athletic
Civilization
Fortitude
Intimidate
Mechanics
Smithing

WISDOM (MP: #/#)
Willpower
Magic
Arcana
Perception
Influence
Perform
Discipline
Enchanting

COURAGE (SP: #/#)
Accuracy
Stamina
Nature
Agility
Command
Insight
Guile
Cooking

GUARD TRAITS
Defense:
Evasion:
Concentration:
Vitality:

SECONDARY TRAITS
Speed:
Long Jump:
High Jump:

Movement Types: Walking (Natural), Swimming, Climbing

Lift:

TRIBE
Weakness:
Bonuses:

HANDS/BELT
1:
2:
3:
4:

WORN
Head:
Torso:
Legs:

ATTACKS
Attack, Cost, Range, Accuracy, Damage - Special

FEATS

TECHNIQUES

SPELLS

SONGS

PACK
Ammunition (1):
Armor (3):
Consumables (5):
Tools (3):
Weapons (5):

Overflow:

Rupees:

Key Items:

MATERIALS