The Heroes of Hyrule.   Posted by Book of Mudora.Group: 0
Book of Mudora
 GM, 5 posts
 Long ago, in the
 land of Hyrule...
Mon 27 Jul 2020
at 04:17
The Heroes of Hyrule
This thread is to place the character sheets for Hyrule's newest heroes, the player characters. That way we'll all have access to everyone else's sheets, and it'll be in an easy to use text form for those of us who may be checking in from our phones.
Tekni
 PigLuver3, 2 posts
Mon 27 Jul 2020
at 09:21
The Heroes of Hyrule
Tribe: Gerudo
Age: 17
Height: 8'1"
Weight: 263 lbs.
Eyes: Green
Hair: Red

POWER (HP: 8/8)
Combat 2
Hearts 2
Athletic 3
Civilization 3
Fortitude 1
Intimidate 3
Mechanics 4
Smithing 4

WISDOM (MP: 4/4)
Willpower 1
Magic 1
Arcana 3
Perception 4
Influence 1
Perform 1
Discipline 3
Enchanting 4

COURAGE (SP: 16/16)
Accuracy 2
Stamina 4
Nature 2
Agility 1
Command 1
Insight 2
Guile 1
Cooking 1

GUARD TRAITS
Defense: 8
Evasion: 7
Concentration: 13
Vitality: 11

SECONDARY TRAITS
Speed: 6
Long Jump: 3
High Jump: 2

Movement Types: Walking (Natural), Swimming, Climbing

Lift: 300/225/150/75

TRIBE
Weakness: Water
Bonuses:
  • Treat Heatwave or Coldsnap Weather as two ranks lower when calculating its effect on you (minimum 0).
  • You can walk through deep sand and other sand-based Difficult Terrain as if it were normal terrain.
  • When you use a Technique, you pay 1 less Stamina.

HANDS/BELT
1: Gerudo Chakram - R0 Metal Boomerang, ACC 4, ATK 4, DUR 2, Returning
2: Gerudo Targe - R1 Metal Shield, ACC 3, ATK 6, DUR 6, Defensive
3: Gerudo Hatchet - R0 Metal Axe, ACC 2, ATK 8, DUR 3, Two-handed
4:

WORN
Head: Visored Helm R1 - Heavy, DEF 4, EVA -2
Torso:
Legs: Desert Sabatons R1 - Heavy, DEF 4, EVA -2

ATTACKS
Attack, Cost, Range, Accuracy, Damage - Special

FEATS
Crafting Style: Gerudo
3 Tokens
Trait Requirement: Smithing 3
Effect: You may choose to use this whenever crafting a weapon. The weapon costs 1 more Material, and has 2 greater Attack Power.

Jury-Rig Genius
3 Tokens
Trait Requirement: Mechanics 3
Effect: You may create Mundane Tools without using a Forge. Mundane Tools created in this way require 2 Materials (instead of 5), and always break after a single use. You may only make Tools of Rank (Mechanics / 2, rounded down) this way.

TECHNIQUES
Lizalfos Leap
3 Tokens
Cost: 7 Stamina
Use Requirement: A foe moves into a square adjacent to you
Reaction
Effect: You immediately move 3 squares away from them, in any direction. This does not consume your Movement.

Pick-Up Sticks
Tokens
Cost: 2 Stamina
Use Requirement: Returning Weapon
Range: Weapon; must be against an unattended, unsecured item
Minor
Effect: You throw your weapon, and it grabs the item in question, bringing it to you. You may place the item in your inventory, or in your hand(s); otherwise, the item lands in your square, undamaged.

SPELLS

SONGS

PACK
Ammunition (1):
Armor (3):
Consumables (5):
Tools (3): Ancientool R1, Blank Book R0, Quill R0
Weapons (5):

Overflow:

Rupees:

Key Items:

MATERIALS

This message was last edited by the player at 20:06, Thu 30 July.

Loem
 PSinha, 13 posts
Thu 30 Jul 2020
at 18:18
The Heroes of Hyrule
https://docs.google.com/spread...W1w/edit?usp=sharing

Tribe: Hylian
Age: 16
Height: 5'8"
Weight: 145 lbs
Eyes: Blue
Hair: Blonde

POWER (HP: 12/12)
Combat3
Hearts3
Athletics2
Civilization2
Fortitude2
Intimidate1
Mechanics2
Smithing1


WISDOM (MP: 4/4)
Willpower2
Magic1
Arcana1
Perception3
Influence3
Perform2
Discipline2
Enchanting1


COURAGE (SP: 16/16)
Accuracy3
Stamina4
Nature3
Agility4
Command2
Insight2
Guile1
Cooking5


GUARD TRAITS
Defense:            4
Evasion:           14
Concentration: 12
Vitality:             12

SECONDARY TRAITS
Speed:             6
Long Jump:      2
High Jump:       1

Movement Types: Walking (Natural), Swimming, Climbing

Lift: 200/150/100/50

TRIBE
Weakness: Darkness
Bonuses:
● Gain a free Technique or Spell that you qualify for. It must cost 3 Tokens.
● Gain a free Feat that you qualify for. This Feat must cost 3 Tokens.
● When you Spend Magic or Stamina (but not when you Bind or Burn them), you may reduce that expenditure by 50% for just that use. You canít do this again until you take an Extended Rest.
● When you would be knocked unconscious, you are instead left with 1 HP. You canít do this again until you take an Extended Rest.

HANDS/BELT
Hands:  Parting Gift  (Rank 1 Greatsword ACC 3, ATK 7, DUR 7, Two-handed)
Belt 1: Rookie's Bow (Rank 0     Bow    ACC 3, ATK 3, DUR 4, Two-handed)
Belt 2: Bottle

WORN
Head:
Torso:    Journey Tunic (Rank 1, Light, Defense 2)
Legs: Traveler's Pants (Rank 1, Light, Defense 2)

ATTACKS
Attack, Cost, Range, Accuracy, Damage - Special

FEATS
● Strange Chef
Effect: You may use Critters in your Dishes.

● Quick-Witted
Effect: Gain a +2 bonus to Initiative rolls.

TECHNIQUES
● Body Check
Cost: 3 Stamina
Use Requirement: A foe leaves a square you are adjacent to.
Reaction
Damage: Combat
Effect: You enter the square the foe left. Roll To-Hit targetís Vitality; on success, target is Pushed 1 square in a direction of your choice and Knocked Prone.

● Windup Strike
Cost: 6 Stamina
Use Requirement: Melee Weapon
Damage: Weapon + Combat
Effect: Roll To-Hit targetís Concentration; on success, this attack deals (Combat) additional damage.

● Jump Attack
Cost: 6 Stamina
Damage: Weapon + Combat + Athletics
Effect: You jump towards your target in a straight line, landing next to them, even if you have already used all your Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.

SPELLS
SONGS

PACK
Ammunition (1): 5 Arrows
Armor (3):
Consumables (5):
Tools (3): Cooking Vessel (Rank 1), Torch (Rank 0)
Weapons (5): Rookie's Greatwsord
Overflow:
Rupees:
Key Items:

MATERIALS

This message was last edited by the player at 22:04, Thu 30 July.

Biowl
 Viyers, 2 posts
Sat 1 Aug 2020
at 14:43
The Heroes of Hyrule
Tribe: Rito
Age: 21
Height: 7'6"
Weight: 265 lbs
Eyes: Yellow
Hair: White and grey feathers

POWER (HP: 16/16)
Combat 4
Hearts 4
Athletic 2
Civilization 1
Fortitude 2
Intimidate 1
Mechanics 1
Smithing 1

WISDOM (MP: 6/6)
Willpower 2
Magic 2
Arcana 2
Perception 2
Influence 3
Perform 1
Discipline 4
Enchanting 1

COURAGE (SP: 12/12)
Accuracy 2
Stamina 3
Nature 1
Agility 4
Command 2
Insight 4
Guile 4
Cooking 1

GUARD TRAITS

Defense: 4
Evasion: 14
Concentration: 14
Vitality: 12

SECONDARY TRAITS

Speed: 6
Long Jump: 2
High Jump: 2

Movement Types: Walking (Natural), Swimming, Climbing, Glinding (Natural), Flying

Lift: 200/150/100/50

TRIBE - RITO

Weakness: Earth
Bonuses:
ē Treat Coldsnap weather as four ranks lower when calculating its effect on you (minimum 0).
ē Your feathers molt on occasion. Every Extended Rest, you may make up to (Discipline / 3) units of Cloth, of up to Rank (Fortitude / 3).
ē You can fly and glide under your own power. You are a Natural Glider (but not a Natural Flier).
ē Your maximum flying altitude is increased by 2.


HANDS/BELT
1: Traveler's Boots - Rank 1 Boots (ACC 5 ATK 6 DUR 5 - Two Handed, Sweeping, Hand-Free)
2: Traveler's Bow - Rank 1 Bow (ACC 4 ATK 6 DUR 7 - Two Handed)
3:
4:

WORN
Head:
Torso: Traveler's Tunic - Rank 1 - Armor 2
Legs: Traveler's Tights - Rank 1 - Armor 2

ATTACKS
Attack, Cost, Range, Accuracy, Damage - Special

FEATS

/

TECHNIQUES

Uppercut
Cost: 4 Stamina
Use Requirement: A free hand, or a
Hands-Free Weapon
Range: Melee
Damage: Weapon + Combat
Effect: Roll To-Hit targetís Vitality; on success, push the target away from you one square and knock them Prone.

Spin Attack
Cost: 8 Stamina
Use Requirement: Melee Weapon
Range: Burst 1
Damage: Weapon + Combat

SPELLS

Zola's Fireball
Cost: 3 Magic
Range: Projectile 8
Damage: Weapon + Willpower, Fire

Korok's Leaf Wind
Cost: Up to (Willpower) Magic
Range: Line (Magic spent on spell)
Effect: You create a gust of wind, blowing in the direction you are facing. The wind lasts only for a few seconds, but is strong enough to propel a small sailing-raft, knock apples out of trees, fan flames, or otherwise affect the environment. It will also push creatures 2 squares along the spellís Line, unless they are secured, Halted, very heavy, or otherwise immovable

SONGS

/

PACK
Ammunition (1): 10 Arrows
Armor (3):
Consumables (5):
Tools (3): Flint-fire Kit (Rank 1) - Bedrool (Rank 1)
Weapons (5):

Overflow:

Rupees:

Key Items:

MATERIALS

This message was last edited by the player at 18:29, Sat 01 Aug.