RolePlay onLine RPoL Logo

, welcome to Cragshadow

16:07, 19th April 2024 (GMT+0)

Setting.

Posted by The Hand of FateFor group 0
The Hand of Fate
GM, 8 posts
Wed 29 Jul 2020
at 20:34
  • msg #1

Setting

Homebrew. Just a rough sketch to start with. I'll add more as I get to it. (And as you explore.) Feel free to add in locations as needed for your character background. [Within reason, of course I decide what is reasonable;)]
This message was last edited by the GM at 00:42, Sat 01 Aug 2020.
The Hand of Fate
GM, 11 posts
Thu 30 Jul 2020
at 22:22
  • msg #2

The  Mark of  Sulverendell

  The Mark is in the northeastern part of the kingdom of Dalkeninkryk . It is centered on the Felsschatten valley in the Weltrand mountains. The Weltrand mountains form the eastern border of the Mark (and the Kingdom). The Felsschatten valley contains the headwaters and upper reaches of the Zwergstrom river. The Zwergstrom is the largest and most important river in the Kingdom. The Streckenwurz pass leads from the valley through the mountains and off to the fabled spice lands of the East.

  Sulverendell is one of the wealthiest provinces in the kingdom. The lower reaches of the valley's floodplain are fertile farmland enriched with silt from the spring snowmelt off the mountains. Considerable trade comes through the Mark with numerous trade caravans crossing the pass. The mountain foothills have productive iron and silver mines as well.

  While the majority of the inhabitants of Sulverendell are human it is a diverse mix, particularly in the capitol of Cragshadow. There is a sizable dwarven presence, mostly around the mines. There are many halfling farming villages along the river. Cragshadow has a thriving gnome community (including the matriarchal ruling family) and numerous tabaxi. Elves are found mostly among the forests around the Zwergstrom's headwaters. Other races are rare but not unknown.

  The mountains have some goblinoid tribes that occasionally raid into Sulverendell. But the raids are small and that and the occasional monster coming down out of the mountains are usually easily dealt with. There are no known orc tribes in this stretch of the mountains. Most of the mountain tribes are fiercely independent human tribes that pay only grudging lip service to the Margrafins authority and mostly want to be left alone.
This message was last edited by the GM at 02:12, Thu 16 Feb 2023.
The Hand of Fate
GM, 12 posts
Fri 31 Jul 2020
at 01:02
  • msg #3

Cragshadow Town

Cragshadow lies on the plain next to the Zwergstrom river and a mile from the eponymous crag. This is Utsicht mountain with sheer cliffs on three sides dropping down to the river  plain. Cragshadow is the home of the Margrafins seat, Kuchnihrad, and the largest town in Sulverendell. It lies just downstream from the Silver Falls. The falls make Cragshadow the farthest upstream river boats and barges can go.
This message was last edited by the GM at 21:10, Fri 07 Aug 2020.
The Hand of Fate
GM, 15 posts
Fri 7 Aug 2020
at 20:48
  • msg #4

Coinage

A copper piece is a Pfennig. 10 cp = 1 sp.

A silver piece is a Groschen. 10 sp = 1 gp.

Electrum piece? Never heard of it.

A gold piece is a Thaler. 10 gp = 1 pp.

A platinum piece is a Mark.

Decimal system for easy handling.
The Hand of Fate
GM, 16 posts
Fri 7 Aug 2020
at 22:51
  • msg #5

Times and dates

Hours:

Vigil (eighth hour of night: 2 a.m.)

Matins (a later portion of Vigil, from 3 a.m. to dawn)

Lauds (dawn; approximately 5 a.m., but varies seasonally)

Prime (early morning, the first hour of daylight, approximately 6 a.m.)

Terce (third hour, 9 a.m.)

Sext (sixth hour, noon)

Nones (ninth hour, 3 p.m.)

Vespers (sunset, approximately 6 p.m.)

Compline (end of the day before retiring, approximately 7 p.m.)


I will use the ordinary names for days of the week and months (Sunday, January, etc.)
This message was last edited by the GM at 23:19, Fri 07 Aug 2020.
The Hand of Fate
GM, 259 posts
Fri 17 Feb 2023
at 19:12
  • msg #6

Gods and Goddess'

DeityDomainsSymbol
An, primordial sky godTempestStar
Enki, god of water and cultureForge, Knowledge  Ship
Enlil, god of wind, rain, and storm; leader of the gods   Tempest, WarLightning bolt
Ereshkigal, goddess of the underworldGraveClosed door
Inanna, goddess of love, sex, beauty, and warLife, Trickery, War  Rose
Izimud, god of travelers and messengersTrickeryCirce crossed by curved horizon line
Ki, primordial earth goddessNatureMountain peak
Nammu, primordial water goddessLifeFish or wave
Nanna, god of wisdom and the moonKnowledge, ArcanaCrescent moon
Ningal, goddess of fireLightFlame
Ninhursag, goddess of earth and fertiityLife, NatureTree
Ninlil, goddess of the south wind, consort of EnlilTempestEagle
Ninurta, god of agriculture; champion of the godsNature, WarPlough
Utu, god of justice and the sunLightSun


Absu and Tiamat were the first gods.

They had three children: Nammu, Nergal (God of Monsters and Famine), and Erra (Goddess of War and Plagues ).

Absu took up with Nammu and had two children: Anu and Ki. Tiamat killed him for it. And was later slain by Enlil.

Anu had five children:  Enki and Ninlil with Nammu; and later Enlil and the twins Ninhursag and Ninurta with Ki.

Enki and Ninhursag had one child, Nanna.

Enlil
and Ninlil had three children: Utu, Izimud, and Ningal.

Ningal and Nanna had two children: Erishkigal, and Inanna.
Sign In